Umi Deck #770044 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Artifact Lancea x3, Atlantean Dragoons x3. Created Oct 20, 2026 by YGO Mod.

Deck Umi OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
28± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Umi / Atlantis board that Special Summons Level 7 and higher Atlantean and Daedalus threats and converts them into direct attacks and Xyz or Link boss monsters; Abyss- and Mermail Xyz and Link boss monsters that reach 2800 to 3000 ATK
  • Turn 1 (going first): Open with Atlantis, City of the Sea Dragon or Advent of Atlantis plus a searcher such as Warchief of Atlantis or Neptabyss, then Normal Summon into Atlantean and Umi Level 7 access toward Levia-Dragon - Daedalus or Poseidra (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Evenly Matched, Artifact Lancea) to break the opponent's first combo, then rebuild through the GY-recursion lines (Atlantean Dragoons, Mermail Abysspike) (Inferred)
  • Recovery: Searchers in the Main Deck (23 searcher-text cards) and GY-revival effects (Warchief, Monster Arms of Atlantis, Siren Vortex) rebuild the field after a single interruption (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan (Verified gap)

Why it scores here

The deck reliably opens with a searcher (P of at least one searcher in a 5-card hand is about 0.95) and has real Umi engine access, but only 7 of its 16 listed core archetype cards are present and 70 of 85 copies are off-archetype, so the engine is spread across Atlantean, Mermail, Abyss- and Daedalus rather than focused. Interaction is dense (10 hand traps, 10 negation-text cards, 19 removal-text cards), which lifts end-board and going-second scores, while the Extra Deck of 16 Fusion, Synchro, Xyz and Link threats gives strong closing power. Scoring is on the system: the deck earns points from consistency, interaction and boss conversion, not from averaging its individual card strengths, and Umi's popularity (archetype stats show it is a real, played theme) did not earn points on its own. The score is capped to theoretical because the list is illegal (Extra Deck of 16 over the 15 limit, three copy-limit violations including a Forbidden card, and no Side Deck), and no combo boards or tournament data exist to confirm any ceiling or median output.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5 cards) about 0.95, but only 7 of 16 core Umi cards are present and 70 copies are off-archetype; engine coherence is weak (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Searcher density is high, but 16 level-0 Spell/Trap cards and many sub-archetype pieces raise the brick and conflicting-hand risk (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Atlantis and Umi Level 7 access into Levia-Dragon - Daedalus and Poseidra plus Xyz and Link bosses is a real line, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median output is unmeasured and set at a neutral 50 pending data (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Searchers, GY revival (Warchief, Siren Vortex) and 10 hand traps give several independent rebuild routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 23 searcher-text cards and GY recursion let the deck regenerate resources; the Extra Deck is heavy, so the grind is card-hungry (Inferred)
D7 End-Board & Interaction Quality 65 19 removal-text and 10 negation-text cards, with layered hand traps and Droll & Lock Bird, give broad end-board interaction (Inferred semantic read; Verified flags)
D8 Going-Second & Board-Breaking Power 62 Hand-trap probability on going second is 0.73 for at least one (Inferred); board-breaking depends on Lightning Storm and Evenly Matched, which are limited (Inferred)
D9 Offensive Pressure & Closing Power 62 Level 7 bosses such as Poseidra Abyss at 3000 ATK and Abyssgaios at 2800 ATK give closing power, but the deck lacks a consistent way to reach them (Verified stats; Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 54 Main Deck cards with 16 level-0 spells and traps and 11 singletons; the list is over the Extra limit and shows bloat (Verified counts; Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 16 Extra Deck cards break the 15-card limit; Fusion, Synchro, Xyz and Link threats are mixed without a single clear core (Verified counts; Inferred)
D12 Side Deck Adaptability 5 The Side Deck is empty, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; meta-share is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Level 7 summons and branching hand-trap timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Combo 20 (Midrange profile used; Combo secondary noted as context only). Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); size_and_copy_violations (-6); illegal_cap (-9). Final formula: 0.80*Structural(54) + 0.20*TournamentReliability(40) + ContextModifiers(-14) = 37, then capped to 28 because the list is Illegal (theoretical/structural-only); Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher access (23 searcher-text cards; about 0.95 chance of at least one in a 5-card hand)
  • Layered interaction: 10 hand traps, 10 negation-text cards, 19 removal-text cards
  • High-ATK Level 7 and Xyz bosses (Poseidra Abyss 3000 ATK, Abysstrite, Mermail Abyssgaios) for closing power

Weaknesses

  • Illegal as built: Extra Deck of 16 exceeds the limit and three cards exceed their copy limits (Called by the Grave is Forbidden)
  • Engine spread across Umi, Atlantean, Mermail, Abyss-, Daedalus and Deep Sea, with only 7 of 16 archetype core cards present
  • No Side Deck, so there is no post-side plan
  • Heavy use of level-0 spells and traps (16) dilutes the Main Deck

Critical choke points

  • Atlantis, City of the Sea Dragon is a single copy and the Umi Level 7 access routes depend on it
  • Extra Deck overflow means one of the 16 Extra cards must be removed before the list is playable
Priority Remove Add Reason
1 Called by the Grave (1 copy) Any legal Main Deck card Forbidden in OCG; the list cannot be played as built
2 One Extra Deck card (16 to 15) None The Extra Deck is one card over the OCG limit
3 One copy of Ash Blossom & Joyous Spring and one copy of Droll & Lock Bird Legal copies or other hand traps Both exceed their legal copy limits
4 Off-archetype level-0 spells or traps Umi or Atlantean core cards Raises archetype purity and the Level 7 access rate
5 None A 10 to 15 card Side Deck The deck has no post-side plan; a side deck is needed for best-of-three

Evidence & confidence

  • Verified: Extra Deck of 16 exceeds the 15-card OCG maximum; Called by the Grave is Forbidden; Droll & Lock Bird is Limited; Ash Blossom & Joyous Spring is Semi-Limited, all over their legal copy limits; Side Deck is empty (0 cards); Core archetype coverage: 7 of 16 cards present; 70 off-archetype copies; Hypergeometric draw probabilities from the Main Deck
  • Inferred: Engine accessibility and consistency estimates (D1, D2); Combo ceiling and median from card text only (D3, D4); Interaction quality from text roles (D7); Going-second hand-trap value (D8); Pilotability (D14)
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied Deck title is null, so the deck is unnamed in the source export No Side Deck, so post-side evaluation is not possible

More OCG Info

Umi

Umi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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