Resonator Deck #770041 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Bone Archfiend x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Black Chaos x1
- Bone Archfiend x3
- Droll & Lock Bird x1
- Griffoh x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Power Vice Dragon x3
- Skull Archfiend of Chaos x1
- The Great Gallant Bandit x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Crimson Resonator x1
- Darkness Resonator x2
- Fydraulis Harmonia x2
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Foolish Burial x1
- Hey, Space Trunade! x3
- Light and Darkness Ritual x1
- Pot of Prosperity x1
- Pot of Sloth x3
- Appointer of the Red Lotus x1
- Dominus Impulse x2
- Gozen Match x1
- King's Resonance x1
- Mind Shuffle x2
- Red Dragon Archfiend's Chains x1
- Solemn Accusation x3
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Enigmaster Packbit x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x2
- Red Hypernova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65.5 |
| Going First | 66 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox, Synchro
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend and related Dragon Synchro boards (Red Nova, Red Hypernova, Bystial Dis Pater, The Crimson King) and attack through a thin defense; Light and Darkness Ritual subsystem: Black Chaos and Black Luster Soldier ritual pressure
- Turn 1 (going first): Open a starter (Soul Resonator, Bone Archfiend, Power Vice Dragon, Darkness Resonator) and extend into a Tuner plus non-Tuner Synchro with the Extra Deck Dragon, while holding Ash Blossom or Droll and Lock Bird for interaction
- Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll and Lock Bird, and Dominus Impulse for the opponent's first summon or search, then use the surviving starter to reach a Synchro board
- Recovery: Recover through Synkron Resonator, Crimson Call and Vision Resonator from the GY, plus Pot of Sloth and Pot of Prosperity draws
- After siding: No side deck is registered, so there is no post-side plan in the evidence; the deck plays the same 60 and 15 every game
Why it scores here
The deck is scored as a connected Synchro system, not as an average of its 33 main-deck and 14 extra-deck distinct cards. Its starter density is strong: the archetype core of 24 copies has an estimated 93 percent chance of at least one copy in a 5-card opening hand, and 18 searcher-text cards give about 84 percent (Inferred from the hypergeometric table). Interaction is layered across four hand traps, three Solemn Accusation, Dominus Impulse, Red Dragon Archfiend's Chains and single-copy Appointer, Droll, Maxx C and King's Resonance, so the deck can answer both turn-one plays and a second-turn board. Its closing power comes from Synchro Extra Deck bodies with 3000 to 4500 ATK, which is why the offensive score is high. The score is held back by three competing engines (Resonator and Red Dragon Archfiend, Light and Darkness Ritual, and Mulcharmy draw), a 12 percent exact-name archetype purity, no side deck, and no recorded boards to confirm a median output. Popularity and archetype usage were not credited as power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(at least 1 of 24 archetype-core copies in a 5-card hand) = 0.931; searcher-text group 0.844 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Estimated full-brick proxy about 0.07 for the core group; Pot of Sloth, Gozen Match and Crimson Call are situational (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No parseable combo boards; ceiling is inferred from Red Dragon Archfiend, Red Nova, Red Hypernova and Crimson King text (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 55 | No recorded median or power distribution; median is inferred from three engines and brick risk (Inferred, provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Four hand traps plus Dominus Impulse and Solemn give several independent answers; starter diversity is not measured (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Pot of Sloth, Pot of Prosperity, Mulcharmy draw effects and Crimson Call/Synkron recursion provide card economy (Inferred from text) |
| D7 | End-Board & Interaction Quality | 76 | Ash Blossom x2, Maxx C, Droll, Dominus Impulse, Solemn x3, Red Dragon Archfiend's Chains and Appointer are layered; interaction density not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap chance is 0.352 for the 4 hand traps (Inferred); Red Dragon Archfiend destroys Defense Position monsters on attack (Verified text) |
| D9 | Offensive Pressure & Closing Power | 78 | Extra Deck ATK of 3000 to 4500 across Red Dragon Archfiend, Red Hypernova, Red Nova and Bystial Dis Pater (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 60 main cards with 33 distinct; Mulcharmy x6 and non-engine staples cost compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 72 | 15 of 15 Extra Deck slots used by Synchro monsters; Red Dragon Archfiend x2 and Scarred Dragon Archfiend share a name (Verified composition) |
| D12 | Side Deck Adaptability | 18 | No side deck is registered, so no post-side adaptability can be credited (Verified composition, Inferred score) |
| D13 | Matchup Coverage & Format Fit | 55 | No dated metagame or tournament link; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple engines and many decision points across hand, field and GY (Inferred) |
How the score was computed
Strategy profile: 0.85 Combo / 0.15 Midrange (secondary Midrange weights were not applied; Combo profile used as shipped). Structural ≈ 65.5, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine conflicts (-3); weak post-side plan (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers (-6)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense starter and searcher coverage gives high odds of a live engine on turns 1 and 2
- Layered interaction: four hand traps, three Solemn Accusation, Dominus Impulse, Red Dragon Archfiend's Chains
- High-ATK Synchro Extra Deck closers with 15 of 15 Extra slots used
- Synchro-heavy Extra Deck is coherent around Dragon Synchro and Red Dragon Archfiend
Weaknesses
- Three competing engines dilute the core: exact Resonator purity is only 12 percent
- No side deck, so no post-side adaptation for best-of-3
- Gozen Match is a self-harming floodgate in a deck that runs many monsters
- Pot of Sloth scales off the opponent's field and is weak in the early game
- High pilot demand from multiple engines and Extra Deck sequencing
Critical choke points
- Red Dragon Archfiend and Dragon Synchro access depends on Tuners from the hand; a hand with only Ritual or Mulcharmy cards bricks
- Limited single copies (Maxx C, Droll and Lock Bird, Foolish Burial, Pot of Prosperity) cannot be replaced if they are removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Gozen Match | A Resonator or Dragon Synchro starter | Gozen Match sends the deck's own monsters to the GY when the opponent does not mix attributes; a monster-light starter fits the Synchro plan better |
| 2 | 1 Pot of Sloth | A side-deck-capable interaction or a Resonator searcher | Pot of Sloth gives little value on an empty opposing field; the deck needs earlier card advantage |
| 3 | none | A 10 to 15 card side deck | The deck has no side deck and no post-side plan; adding a side would answer the weak best-of-3 read in D12 |
Evidence & confidence
- Verified: Legal status under OCG limits; main 60, extra 15, side 0; Restricted copy counts within legal limits for all 8 restricted cards; Stats and card text for all 40 distinct cards, including Extra Deck ATK values; Archetype core and searcher counts from the composition block
- Observed: Usage statistics show Crimson King, Bystial Dis Pater and Soul Resonator as high-inclusion core cards in this archetype (28 rows)
- Inferred: Starter probabilities 0.93 and 0.84 and hand-trap probability 0.35 from hypergeometric estimates; Brick proxy about 0.07; Ceiling and interaction scores from text reads; Engine conflict modifier and going-first and going-second estimates
- Provisional: Meta Power (null) and D13 format fit, because no dated metagame sample exists
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate or matchup telemetry in YGOVN Meta Power provisional without a dated metagame sample No side deck, so post-side plan cannot be checked
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