Light and Darkness Ritual Deck #770039 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Bone Archfiend x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Deck Light and Darkness Ritual OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Black Chaos x1
- Bone Archfiend x3
- Droll & Lock Bird x1
- Griffoh x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Power Vice Dragon x3
- Skull Archfiend of Chaos x1
- The Great Gallant Bandit x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Crimson Resonator x1
- Darkness Resonator x2
- Fydraulis Harmonia x2
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Foolish Burial x1
- Hey, Space Trunade! x3
- Light and Darkness Ritual x1
- Pot of Prosperity x1
- Pot of Sloth x3
- Appointer of the Red Lotus x1
- Dominus Impulse x2
- Gozen Match x1
- King's Resonance x1
- Mind Shuffle x2
- Red Dragon Archfiend's Chains x1
- Solemn Accusation x3
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Enigmaster Packbit x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x2
- Red Hypernova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.3 |
| Going First | 56 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend (3000 ATK) or Hot Red Dragon Archfiend Abyss / Bystial Dis Pater, supported by Resonator tuners that search and recur each other; Ritual Summon Black Chaos or Black Luster Soldier via Light and Darkness Ritual, with Magician of Dark Chaos as the backup ritual boss
- Turn 1 (going first): Open Resonator and searcher cards, use Mulcharmy or Pot draw effects to find a Tuner and a Red Dragon Archfiend route, then Synchro Summon into a 3000-ATK boss while holding Ash Blossom or Droll as protection (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll & Lock Bird and Dominus Impulse for disruption on the opponent's turn, then convert with Synchro or Ritual Summons once the board is stable (Inferred)
- Recovery: Recover Resonators and Archfiend monsters from the GY through their GY-trigger effects (Vision Resonator, Crimson Call, Synkron Resonator) and rebuild the Extra Deck boss line over two turns (Inferred)
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot tune against the opponent between games (Verified)
Why it scores here
The deck is scored as a connected Midrange system, not as an average of its card scores. Its consistency rests on 18 searcher-text cards and nine Resonator tuners that redirect into each other, so a starter is live in roughly 80% of opening five-card hands by the archetype-core proxy (Inferred). Its ceiling comes from Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss and Bystial Dis Pater, but no recorded boards exist, so conversion and median output are text-only inferences and are kept modest. Interaction is broad (Ash Blossom x2, Maxx C, Droll, Dominus Impulse, Solemn Accusation, Gozen Match), yet the Ritual branch depends on a single Light and Darkness Ritual, which caps resilience. Popularity: the archetype core is present in the list at a high rate, which confirms the deck is real and accessible but did not earn points on its own. Meta power is null because no dated metagame sample exists, and the absence of a Side Deck holds down the adaptability score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one searcher in opening 5) ≈ 0.84; single-copy Light and Darkness Ritual makes the Ritual branch fragile; archetype core present at ≈ 0.80 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Searchers and Resonators make most hands functional, but 11 Traps and several one-copy tech cards add dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling set by 3000-3200 ATK Synchro bosses and Ritual bosses; no recorded combo boards, so conversion is a text read (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output not measurable: zero parseable boards; treated as moderate from starter diversity alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Nine Resonator tuners with GY-recursion and multiple searchers give several independent starters after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy, Pot of Sloth, Pot of Prosperity and Ritual recursion give card draw and rebuild, but cost is high in the Extra Deck (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Two Ash Blossom, Droll, Maxx C, Dominus Impulse, Solemn and Gozen Match give layered negation with 11 negation-text cards (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Dominus Impulse, Crimson Blade Dragon and Gozen Match challenge a board, but there is no dedicated board-breaker beyond Red Dragon Archfiend's destroy effect (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Multiple 3000+ ATK Synchro and Ritual bosses give closing power; Bystial Dis Pater is 3500 ATK (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 60 main slots across 33 distinct cards with a 3-copy core; mostly coherent but with several single-copy tech and Ritual pieces (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 66 | Extra Deck runs 15 Synchro monsters with two Red Dragon Archfiend, covering several boss roles and summon routes (Verified composition) |
| D12 | Side Deck Adaptability | 35 | No Side Deck is registered, so there is no post-side plan to score (Verified; provisional score) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable, so neutral and provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Ritual and Synchro sequences with many optional triggers are moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55.3, Going First ≈ 56, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-2); Unrecoverable choke point (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*55.3 + 0.20*52 - 5 ≈ 50
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and Resonator network gives high access to the starter set
- Layered negation and hand traps (Ash Blossom x2, Maxx C, Droll, Dominus Impulse)
- Multiple 3000+ ATK Synchro and Ritual bosses give closing power
- Legal under the OCG banlist with all Limited and Semi-Limited cards at legal copy counts
Weaknesses
- No recorded combo boards, so conversion and median output are unverified
- Single-copy Light and Darkness Ritual is a fragile enabler for the Ritual branch
- No Side Deck, so the deck cannot adapt between games
- Six one-copy Limited cards increase fragility to restrictions
Critical choke points
- Light and Darkness Ritual (1 copy) for the Ritual bosses
- Red Dragon Archfiend access through Resonator and Archfiend searches
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Foolish Burial | Side Deck or a second Ritual-enabling spell | A single Ritual enabler is the largest fragility; a second route or Side Deck flexibility reduces the choke point (Inferred) |
Evidence & confidence
- Verified: Main 60 and Extra 15 legal under OCG size rules; Six Limited and two Semi-Limited cards run at legal copy counts; Extra Deck is 15 Synchro monsters including two Red Dragon Archfiend; Archetype core present at 10 of 13 usage-stat core cards
- Observed: Archetype usage statistics: Black Chaos 70%, Griffoh 73%, Mulcharmy Fuwalos 66% inclusion
- Inferred: Starter availability ≈ 0.80 in opening five; Going-first and going-second plan quality; Interaction density and brick risk from text reads
- Provisional: Meta power and matchup fit (no dated metagame sample); Side Deck adaptability (no post-side data)
- Data gaps: no combos supplied — combo floor, median and ceiling are text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered (side_count 0), so post-side performance cannot be assessed
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