Dark Magician Deck #770020 — Yu-Gi-Oh! OCG
47 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (47)
- Black Chaos x3
- Celtic Mystic x1
- Dark Magician Girl x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x1
- Emissaries from Darkness x1
- Griffoh x3
- Magician's Rod x2
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Dark Magical Circle x1
- Dark Magical Curtain x1
- Light and Darkness Ritual x2
- Ragged Records of Rites x3
- Secrets of Dark Magic x1
- Shining Sarcophagus x1
- Soul Servant x1
- Spell Shattering Sword x1
- The Fallen & The Virtuous x2
- The Gaze of Timaeus x1
- Mind Mirror Force x1
- Mind Shuffle x2
Extra Deck (15)
- Albion the Branded Dragon x1
- Dark Magician of Destruction x1
- Dark Paladin - Wave-Motion x1
- Magistus Chorozo x1
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Charmer Quartet in Bloom x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Baronne de Fleur x1
- Chaos Angel x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.9 |
| Going First | 58 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 47 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Large Ritual/Fusion/Link boards from Dark Magician and Light and Darkness Ritual engines, closing with Black Chaos, Black Luster Soldier, Master of Chaos or Dark Paladin (Inferred from card text); Chaos Angel or Dark Magician of Destruction recursion through the Extra Deck (Inferred)
- Turn 1 (going first): Search with Ragged Records of Rites, Shining Sarcophagus, Mind Shuffle or Magician's Rod, then Ritual or Fusion into a boss; Ash Blossom and Maxx C hold the first interaction (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Maxx C) plus Griffoh or Dark Magical Curtain to answer the opponent's board; a 0-side list leaves no targeted answer for a bad matchup (Inferred)
- Recovery: Many searchers and recursive monsters (Skull Archfiend, Black Chaos, Celtic Mystic) rebuild from GY and banish zones (Inferred)
- After siding: No side deck is registered, so there is no post-side plan (Verified: Side Deck size 0)
Why it scores here
The deck is scored as a system, not an average of its card scores. Its consistency rests on a dense searcher layer (19 searcher-text cards; P(at least one in a 5-card hand) ≈ 0.94) feeding a 7-copy Dark Magician / Light and Darkness Ritual core that is live in about 57% of opening hands (Inferred from hypergeometric estimates). Interaction is layered: Ash Blossom, Ghost Belle, Maxx C, Mind Mirror Force, Spell Shattering Sword and Dark Paladin's negation give several answers, but those answers are structural only, so their combined strength is Inferred. No recorded boards exist, so the ceiling (Black Chaos, Master of Chaos, Chaos Angel) and median output are text-based estimates and are not measured. Popularity does not earn points: the archetype core is only 40% present by usage statistics, and the deck carries 5 Forbidden cards in an OCG format, so it receives a legality cap. The zero-card side deck and the lack of any dated meta sample keep Meta Power null and Tournament Reliability modest.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(≥1 searcher text in 5-card hand) ≈ 0.94; 7-copy archetype core live in ≈57% of openers; 2-card bootstrap plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 31 distinct main cards, 20 singletons, several non-engine interaction cards; moderate brick risk from Ritual-only pieces (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards; ceiling inferred from Black Chaos, Master of Chaos and Chaos Angel card text (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded median output; estimated from starter diversity alone, low confidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and negations (Ash, Ghost Belle, Maxx C, Griffoh, Mind Shuffle) plus recursive starters give alternative routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and recursion (Skull Archfiend, Celtic Mystic, Black Chaos, Ragged Records) regenerate resources well (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Mind Mirror Force, Spell Shattering Sword, Dark Paladin and Master of Chaos give layered end-board interaction; interaction density not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second split not measured; board-breaking via Master of Chaos, Chorozo and Black Luster Soldier from text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Dark Magician 2500, Black Chaos 3000, Chaos Angel 3500, Dark Paladin 2900 ATK closers (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 47 main cards, 19.4% exact-name archetype purity, many off-archetype staples; efficient but unfocused (Verified counts; Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra Deck cards split 6 Fusion / 6 Link / 3 Synchro; 5 Forbidden Extra Deck cards are illegal (Verified) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 of 15 allowed); no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta share; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Ritual, Fusion and Link lines with many decision points; execution load is high (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (not separately blended; Midrange row used). Structural ≈ 55.9, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12); legality_cap (-8). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55.9 + 0.20*50 - 20 = 34.7, rounded to 35 (Illegal-deck cap applied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.2 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher layer (19 searcher-text cards) gives high starter access
- Layered interaction from hand traps and negation effects
- Strong Extra Deck closers (Black Chaos, Master of Chaos, Chaos Angel, Dark Paladin)
Weaknesses
- Five Forbidden cards make the list illegal in OCG
- No side deck, so no post-side adjustment
- Low archetype purity (19.4% exact-name), so engines may be diluted
- No recorded boards to confirm combo conversion
Critical choke points
- Dark Magician / Light and Darkness Ritual core (7 copies) is the only route to the Extra Deck boss monsters
- Losing the hand traps (Ash, Ghost Belle, Maxx C) to one interruption leaves few alternatives
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Baronne de Fleur, Albion the Branded Dragon | Legal replacements from the current OCG list (e.g. other Dark Magician / Light and Darkness Ritual staples) | Restores legality; without this the deck has no normal score |
| 2 | Off-archetype tech cards with low synergy | Side deck of 10–15 cards (e.g. hand traps and targeted negations) | A zero-card side gives no post-side plan (Inferred) |
Evidence & confidence
- Verified: Deck is Illegal: five Forbidden cards over the copy limit (legal copies 0); Main 47 and Extra 15 are within size rules; side 0 is legal but empty; Searcher count 19 and copy histogram from the export; Extra Deck breakdown 6 Fusion / 6 Link / 3 Synchro
- Observed: Usage stats: 4 of 10 core archetype cards present (40%)
- Inferred: Starter access ≈0.94 and archetype-core live ≈57% from hypergeometric estimates; Engine ceiling and interaction strength read from card text; Going-first and going-second plans from card text
- Provisional: Matchup and format fit (no dated meta or tournament link); Meta Power is null
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or unknown Meta Power is provisional without a dated metagame sample No guides attached for the archetype
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