Dark Magician Deck #770020 — Yu-Gi-Oh! OCG

47 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 50
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55.9
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 47 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Large Ritual/Fusion/Link boards from Dark Magician and Light and Darkness Ritual engines, closing with Black Chaos, Black Luster Soldier, Master of Chaos or Dark Paladin (Inferred from card text); Chaos Angel or Dark Magician of Destruction recursion through the Extra Deck (Inferred)
  • Turn 1 (going first): Search with Ragged Records of Rites, Shining Sarcophagus, Mind Shuffle or Magician's Rod, then Ritual or Fusion into a boss; Ash Blossom and Maxx C hold the first interaction (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Maxx C) plus Griffoh or Dark Magical Curtain to answer the opponent's board; a 0-side list leaves no targeted answer for a bad matchup (Inferred)
  • Recovery: Many searchers and recursive monsters (Skull Archfiend, Black Chaos, Celtic Mystic) rebuild from GY and banish zones (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan (Verified: Side Deck size 0)

Why it scores here

The deck is scored as a system, not an average of its card scores. Its consistency rests on a dense searcher layer (19 searcher-text cards; P(at least one in a 5-card hand) ≈ 0.94) feeding a 7-copy Dark Magician / Light and Darkness Ritual core that is live in about 57% of opening hands (Inferred from hypergeometric estimates). Interaction is layered: Ash Blossom, Ghost Belle, Maxx C, Mind Mirror Force, Spell Shattering Sword and Dark Paladin's negation give several answers, but those answers are structural only, so their combined strength is Inferred. No recorded boards exist, so the ceiling (Black Chaos, Master of Chaos, Chaos Angel) and median output are text-based estimates and are not measured. Popularity does not earn points: the archetype core is only 40% present by usage statistics, and the deck carries 5 Forbidden cards in an OCG format, so it receives a legality cap. The zero-card side deck and the lack of any dated meta sample keep Meta Power null and Tournament Reliability modest.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 searcher text in 5-card hand) ≈ 0.94; 7-copy archetype core live in ≈57% of openers; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 55 31 distinct main cards, 20 singletons, several non-engine interaction cards; moderate brick risk from Ritual-only pieces (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling inferred from Black Chaos, Master of Chaos and Chaos Angel card text (Inferred)
D4 Combo Floor & Median Output 50 No recorded median output; estimated from starter diversity alone, low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and negations (Ash, Ghost Belle, Maxx C, Griffoh, Mind Shuffle) plus recursive starters give alternative routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and recursion (Skull Archfiend, Celtic Mystic, Black Chaos, Ragged Records) regenerate resources well (Inferred)
D7 End-Board & Interaction Quality 66 Mind Mirror Force, Spell Shattering Sword, Dark Paladin and Master of Chaos give layered end-board interaction; interaction density not measured (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second split not measured; board-breaking via Master of Chaos, Chorozo and Black Luster Soldier from text (Inferred)
D9 Offensive Pressure & Closing Power 68 Dark Magician 2500, Black Chaos 3000, Chaos Angel 3500, Dark Paladin 2900 ATK closers (Verified stats)
D10 Main Deck Efficiency & Flexibility 48 47 main cards, 19.4% exact-name archetype purity, many off-archetype staples; efficient but unfocused (Verified counts; Inferred coherence)
D11 Extra Deck Efficiency & Coverage 52 15 Extra Deck cards split 6 Fusion / 6 Link / 3 Synchro; 5 Forbidden Extra Deck cards are illegal (Verified)
D12 Side Deck Adaptability 15 Side deck is empty (0 of 15 allowed); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta share; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ritual, Fusion and Link lines with many decision points; execution load is high (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (not separately blended; Midrange row used). Structural ≈ 55.9, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12); legality_cap (-8). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55.9 + 0.20*50 - 20 = 34.7, rounded to 35 (Illegal-deck cap applied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.2 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher layer (19 searcher-text cards) gives high starter access
  • Layered interaction from hand traps and negation effects
  • Strong Extra Deck closers (Black Chaos, Master of Chaos, Chaos Angel, Dark Paladin)

Weaknesses

  • Five Forbidden cards make the list illegal in OCG
  • No side deck, so no post-side adjustment
  • Low archetype purity (19.4% exact-name), so engines may be diluted
  • No recorded boards to confirm combo conversion

Critical choke points

  • Dark Magician / Light and Darkness Ritual core (7 copies) is the only route to the Extra Deck boss monsters
  • Losing the hand traps (Ash, Ghost Belle, Maxx C) to one interruption leaves few alternatives
Priority Remove Add Reason
1 Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Baronne de Fleur, Albion the Branded Dragon Legal replacements from the current OCG list (e.g. other Dark Magician / Light and Darkness Ritual staples) Restores legality; without this the deck has no normal score
2 Off-archetype tech cards with low synergy Side deck of 10–15 cards (e.g. hand traps and targeted negations) A zero-card side gives no post-side plan (Inferred)

Evidence & confidence

  • Verified: Deck is Illegal: five Forbidden cards over the copy limit (legal copies 0); Main 47 and Extra 15 are within size rules; side 0 is legal but empty; Searcher count 19 and copy histogram from the export; Extra Deck breakdown 6 Fusion / 6 Link / 3 Synchro
  • Observed: Usage stats: 4 of 10 core archetype cards present (40%)
  • Inferred: Starter access ≈0.94 and archetype-core live ≈57% from hypergeometric estimates; Engine ceiling and interaction strength read from card text; Going-first and going-second plans from card text
  • Provisional: Matchup and format fit (no dated meta or tournament link); Meta Power is null
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or unknown Meta Power is provisional without a dated metagame sample No guides attached for the archetype

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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