Black Luster Soldier Deck #770019 — Yu-Gi-Oh! OCG

47 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.

Deck Black Luster Soldier OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 45
Going First 60
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 47 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual or Fusion Summon a 3000-ATK boss (Black Luster Soldier, Black Chaos, Chaos Angel or Dark Paladin) and push damage through a one-sided board; Dark Magician Girl / Dark Magician Pharaoh pressure via Dark Magician-named summons and Fusion boss recursion
  • Turn 1 (going first): Ragged Records or Light and Darkness Ritual searches a ritual monster, Griffoh or Skull Archfiend recycles the GY into the starter, then Black Chaos or BLS lands a 3000-ATK boss; hand traps protect the T1 line
  • Turn 2 (going second): Ash Blossom, Ghost Belle or Maxx C answer the opponent's board-building; Mind Mirror Force or Spell Shattering Sword clear face-up backrow; the ritual boss is then summoned on the next turn
  • Recovery: Skull Archfiend and Magician of Dark Chaos can rebuild from the GY and banish zone; Mind Shuffle and Light and Darkness Ritual re-fetch the ritual pieces
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

The score reflects the deck as a system and is capped because the list is illegal in OCG: five Forbidden cards (Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Baronne de Fleur, Albion the Branded Dragon) are run at one copy each. The archetype core (Black Luster Soldier and Black Chaos) is reliably reachable, with about 79% odds of at least one core card in a 5-card opening hand (Inferred), and about 94% odds of a searcher. Its ceiling comes from several 3000-ATK ritual and fusion bosses backed by four hand traps and removal text, which earns the interaction and closing dimensions. No recorded boards, tournament data or side deck exist, so median output, going-second performance and matchup fit are inferred or provisional and lower confidence. Popularity was not credited, and no card scores were averaged. The illegal copy count and the empty side deck pull the final score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in opening 5) ≈ 0.79; searcher text in 19 cards gives P≈0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 31 distinct main cards with 20 singletons and many non-engine spells; brick risk estimated moderate (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; ceiling inferred from ritual/fusion boss text such as Black Chaos and BLS at 3000 ATK (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied; median output is unknown and held at a neutral value (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Four hand traps plus several independent starters (Light and Darkness Ritual, Dark Magician, Chaos lines) give moderate route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY recursion (Skull Archfiend, Magician of Dark Chaos) support rebuild; resource costs are heavy (Inferred)
D7 End-Board & Interaction Quality 65 Ash Blossom, Ghost Belle, Maxx C, Mind Mirror Force and Spell Shattering Sword plus negate/removal text give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 Mind Mirror Force and Ash Blossom give some going-second answers; forbidden Dark Dragoon and Baronne de Fleur would have added more, but are removed from the legal list (Inferred)
D9 Offensive Pressure & Closing Power 68 3000-ATK ritual bosses and Chaos Angel at 3500 ATK give strong closing power (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 47 main cards at the minimum-plus band with 17 level-0 spells and traps and high singleton count; coherence is moderate (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards including 2 Forbidden ones; mandatory slots are heavy (Verified count)
D12 Side Deck Adaptability 10 Side Deck is empty, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step ritual, fusion and link lines with many decision points; hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58 + 0.20*45 - 12 = 43.4, then capped at 35 as an Illegal list (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and searcher density give high access to the engine
  • Four hand traps and layered negate/removal text provide interaction
  • Multiple 3000+ ATK ritual and fusion bosses give closing power

Weaknesses

  • Illegal in OCG: five Forbidden cards are run
  • No side deck, so no post-side adaptation
  • Heavy Extra Deck and ritual requirements raise pilot complexity

Critical choke points

  • Light and Darkness Ritual or a ritual monster in hand for the T1 boss line
  • Forbidden Extra Deck cards removed, which would break the fusion and link lines that depend on them
Priority Remove Add Reason
1 Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Baronne de Fleur, Albion the Branded Dragon Legal OCG replacements in the same role (searchers, boss and removal) Legality is the gating defect; the deck cannot receive a normal score until these are removed
2 One or two low-impact singleton staples A 15-card Side Deck A side deck is needed for best-of-3 adaptation and to counter the opponent's main strategy

Evidence & confidence

  • Verified: Main 47 and Extra 15 within size rules; Five Forbidden cards run at 1 copy each (illegal); Ash Blossom and The Fallen & The Virtuous run 2 copies, within Semi-Limited limit; Side deck is empty
  • Inferred: At least one core card in a 5-card opening hand ≈ 0.79; Ritual boss ceiling from card text
  • Provisional: Meta Power and matchup fit (no dated meta sample); Median combo output (no recorded boards)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups No side deck: post-side plan cannot be evaluated Meta Power is provisional without a dated metagame sample

More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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