Heroic Deck #770012 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Vision HERO Faris x3, Vision HERO Vyon x3. Created Oct 20, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
49± 6/ 100
Power Score
Structural 57
Reliability 48
Going First 60
Going Second 53

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 53
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Chaos (3000), Neos Lord, Wake Up Your Elemental HERO, or Vision HERO Trinity off a searched Polymerization, Fusion Deployment, Miracle Fusion, or Contact-based fusion line; Field-presence beatdown from Elemental HERO Neos (2500) and Gadarla (2700) once a Fusion Monster is on board
  • Turn 1 (going first): Search with Vision HERO Vyon, Elemental HERO Stratos, Evil HERO Adusted Gold, E - Emergency Call or Masked HERO Furnace, then Polymerization or Fusion Deployment into a Fusion Monster; the Dark Fusion-gated monsters have only Dark Contact as an enabler
  • Turn 2 (going second): Hand is 6 cards with no hand traps; the plan is to reach a Fusion Monster through Masked HERO or Neos recursion and negate or destroy from the field (Chaos, Plasma, Stratos, Voltic Thunder)
  • Recovery: Recover through Destiny HERO - Denier, Vision HERO Increase, Masked HERO Dusk Crow, and Vision HERO Vyon re-searches from GY and Deck
  • After siding: None. The deck has 0 Side Deck cards (legal for OCG, 0-15 allowed), so there is no recorded post-side plan

Why it scores here

The deck reliably opens: 17 searcher-text cards give about a 95% chance of at least one search in the opening 5 (Inferred), and seven fusion enablers give about a 64% chance of at least one in the opening 5 (Inferred). It converts through a real fusion ceiling (Chaos, Neos Lord, Wake Up Your Elemental HERO, Trinity), but four Dark Fusion-gated Extra Deck monsters have only one enabler (Dark Contact) because the deck runs no Dark Fusion. It survives partially through recursion and redundant searchers, but with zero hand traps and no Side Deck it is weak when going second and has no post-side plan. Its closing power is solid (2500-3000 ATK bodies, multi-attack Trinity and Wake Up), but the score is built from consistency, median output and interaction on the system, not from Heroic's archetype popularity, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in opening 5) ≈ 0.95 across 17 searcher-text cards; P(>=1 of 7 fusion-spell enablers in opening 5) ≈ 0.64; 4 of 16 archetype-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Searchers and 15 singleton utilities keep most hands live, but Dark Fusion-gated monsters and the Vision HERO discard/GY requirements leave dead-in-hand cards (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling via Chaos (3000, needs Masked HERO x2), Neos Lord, Malicious Bane and Trinity, but no Dark Fusion in the Main Deck limits 4 Extra Deck monsters to one enabler (Dark Contact) (Inferred; no combos supplied)
D4 Combo Floor & Median Output 50 No recorded boards, so median is inferred from fusion-spell density (~64% per opener) and searcher redundancy; no observed floor data (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant searchers (Stratos, Shadow Mist, E - Emergency Call) and Vyon/Faris recursion give alternate lines, but zero hand traps and only Chaos and Plasma as negates limit resilience (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY recursion via Dusk Crow, Denier, Increase, Vyon and Plasma's tribute route; no net-card-advantage data exists (Inferred)
D7 End-Board & Interaction Quality 60 Destruction and negation density: Stratos S/T destruction, Chaos and Plasma negates, Voltic Thunder and Malicious Bane board effects; zero hand traps (card text Verified, quality Inferred)
D8 Going-Second & Board-Breaking Power 38 hand_trap_group is 0 copies, with no backrow negates; going-second answers depend on field-only Chaos and Plasma (Verified composition, Inferred impact)
D9 Offensive Pressure & Closing Power 66 Neos and Neos Lord at 2500, Chaos at 3000, Wake Up Your Elemental HERO and Trinity multi-attacks; no end-board data (stats Verified, closing Inferred)
D10 Main Deck Efficiency & Flexibility 56 40 main cards, 25 distinct, copy histogram 15x1 / 5x2 / 5x3; Gadarla (Kaiju) and Photon-adjacent slots are partly off-plan (Verified composition, Inferred flex)
D11 Extra Deck Efficiency & Coverage 50 14 Fusion and 1 Xyz; Photon Blast Dragon has no Photon monsters in the deck to Special Summon, and Dark Fusion-gated monsters have one enabler (Verified composition, Inferred)
D12 Side Deck Adaptability 12 0 Side Deck cards, legal for OCG but no post-side plan or performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype-share data unavailable, so D13 is excluded from structural weighting (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step fusion chains with 3-4 decision points (Masked HERO pairing, Dark Fusion-gated summons, tribute and banish sequencing); pilotable but not trivial (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 53, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Dark Fusion enabler gap (-3); No hand traps and no Side Deck (-2); Off-plan Extra and Main slots (-1). Final formula: 0.80*Structural(meta-neutral, D13 dropped and renormalized) + 0.20*TournamentReliability + ContextModifiers(-6) = 0.80*57.1 + 0.20*48 - 6 ≈ 49

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (17 cards) makes a live opening hand very likely (Inferred)
  • Real Fusion ceiling with multiple 2500-3000 ATK Extra Deck bodies (Verified stats)
  • Compact 40-card main with a clear HERO identity (Verified composition)
  • Multiple GY recursion routes keep resources in play after a board loss (Inferred)

Weaknesses

  • No Dark Fusion in the Main Deck while four Extra monsters require it (Verified card list)
  • Zero hand traps and no backrow negates for going second (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • Only 4 of 16 usage-core archetype cards present; Mask Change, Ash Blossom and Droll & Lock Bird are missing (Verified usage stats; deviation, not proof of weakness)

Critical choke points

  • Dark Contact is the only enabler for the Dark Fusion-gated Extra monsters
  • Chaos and Neos Lord both need Masked HERO and Neos pairings that come only from one-copy cards
  • Polymerization and Fusion Deployment are the only 4 fusion-spell copies besides Miracle Fusion, Dark Contact and Favorite Contact
Priority Remove Add Reason
1 Gadarla, the Mystery Dust Kaiju 1x Dark Fusion Restores the enabler for four Dark Fusion-gated Extra monsters and the Adusted Gold search target; Gadarla has no Kaiju support in the deck
2 Photon Blast Dragon (Extra) 1x Ash Blossom & Joyous Spring or Droll & Lock Bird (Main) Adds a hand trap for going second; both appear in archetype usage stats (51.6% and 56.3%), but this is an archetype-level stat, not proof of strength
3 none (Side Deck is empty) Side Deck of up to 15, e.g. Mask Change and additional hand traps Gives a post-side plan; Mask Change appears in 64.1% of archetype lists (usage stat, Verified)

Evidence & confidence

  • Verified: Legal OCG 40/15/0 size, all cards Unlimited, no restricted cards; Card text and stats for all 40 main and 15 extra cards; 0 hand traps, 0 Side Deck cards, no Dark Fusion in the Main Deck; Archetype core usage: 4 of 16 present (25%)
  • Inferred: P(>=1 searcher in opening 5) ≈ 0.95; P(>=1 of 7 fusion-spell enablers in opening 5) ≈ 0.64; Going-second board-breaking is weak because of zero hand traps and field-only negates; Median output is below ceiling due to Dark Fusion gap and fusion-enabler density
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13, excluded from structural weighting); Post-side plan (no Side Deck, no post-side data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the deck name is unknown

More OCG Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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