Shining Sarcophagus Deck #770001 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Black Chaos x3
- Celtic Mystic x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Gandora-G the Dragon of Destruction x1
- Griffoh x3
- Magician's Rod x3
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Silent Magician, the Silent Fighter x3
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Crossout Designator x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Flashforce Sword x3
- Light and Darkness Ritual x1
- Secret Village of the Spellcasters x1
- Shining Sarcophagus x1
- Soul Servant x1
- Super Polymerization x2
- Terraforming x1
- The Gaze of Timaeus x1
- Evenly Matched x3
- Gozen Match x1
- Mind Shuffle x1
- Red Reboot x1
- Solemn Judgment x1
- There Can Be Only One x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin - Wave-Motion x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Ritual or Fusion boss (Black Luster Soldier, Black Chaos, Magician of Dark Chaos, Dark Paladin, Silent Magician) backed by searched Dark Magician and Light and Darkness Ritual pieces; Link pressure from Link monsters (Accesscode Talker, Cyberse Contract Witch, Selene, Zenna) and Number 90 Xyz
- Turn 1 (going first): Search Light and Darkness Ritual or Dark Magician support on T1 with Dark Magical Circle / Mind Shuffle / Mulcharmy draw, then ritual or fuse into a boss while keeping Solemn Judgment or Ash Blossom up
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Red Reboot, Maxx C or Solemn Judgment for the opponent's first summon or search, then rebuild with Silent Magician or Black Chaos
- Recovery: Recur Soul Servant, Skull Archfiend of Chaos and Light and Darkness Ritual from GY/banish, plus Mulcharmy draws when the field is empty
- After siding: Not evaluable: the list has 0 Side Deck cards, so there is no post-side plan in the export
Why it scores here
The list is Illegal in OCG (three Forbidden cards: Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep), so it is capped at 35 and this is a structural-only read. Its engine is a dense searcher network (21 searcher-text cards, about 0.90 chance of at least one in a 5-card opening hand) that reliably finds a Dark Magician or Light and Darkness Ritual piece, which gives a good chance of a live T1-T2 plan. Interaction is broad and layered (Solemn Judgment, Ash Blossom, Droll & Lock Bird, Red Reboot, Maxx C, Crossout Designator, Evenly Matched), so going second is the deck's strongest turn-order profile. The deck opens three archetype families (Dark Magician, Light and Darkness Ritual, Mulcharmy) and runs only one Shining Sarcophagus, so the archetype label does not describe the engine; this conflict and the empty Side Deck cost points. Popularity was not used: the archetype usage stats confirm the Dark Magician and Mulcharmy cores are real, but they earned no points by themselves, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher/starter in a 5-card hand) ~0.90; archetype core opens at least one card ~0.87; engine split across three archetype families lowers coherence (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram (10 three-copy cards, 23 singletons) is reasonable, but Mulcharmy draw effects are dead without cards on the field and the Light and Darkness Ritual pieces conflict with the Dark Magician pieces (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling read from card text only: Black Chaos, Magician of Dark Chaos and Black Luster Soldier can convert a single ritual into a 3000-ATK boss; no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence and no win-rate telemetry; median output is a semantic guess and held near the middle of the scale (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Eight hand traps plus Red Reboot and Droll give several disruption answers, but there is no independent second line once Ash and Solemn are used (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and recursion (Soul Servant, Skull Archfiend, Dark Magical Circle, Light and Darkness Ritual GY effect) regenerate resources well (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | Layered negation and removal: Solemn Judgment, Ash Blossom, Red Reboot, Crossout Designator, Number 90 and Accesscode Talker; Limited-status cards reduce copies (Verified from text and banlist; Inferred for quality) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps give about 0.60 chance of at least one in a 6-card going-second hand, plus Silent Magician and Black Chaos as board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Boss ATK in the 2800 to 3500 range (Black Luster Soldier 3000, Black Chaos 3000, Silent Magician 3500, Dark Paladin 2900 base) closes games; no direct-attack evidence (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 59 Main Deck cards is near the 60 maximum, with 36 distinct cards and 23 singletons; the deck relies on many generic 1-of role cards, which lowers compactness (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck is full at 15 with 9 Link, 5 Fusion and 1 Xyz; the Forbidden Dragoon and Cross-Sheep leave two unplayable slots, so Extra Deck flexibility is reduced (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck count is 0 (legal, but no post-side plan exists in the export); no post-side performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament or meta-share link; archetype meta-share is absent, so format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine plan with ritual, fusion and link chains, and conditional effects, so the decision load per turn is high (Inferred) |
How the score was computed
Strategy profile: Midrange 85 / Toolbox 15 (structural weights used as the primary profile; no Toolbox-specific weights applied). Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-10); Engine conflicts (-2). Final formula: No reliable metagame: 0.80*Structural(56.4) + 0.20*TournamentReliability(45) = 54.1, plus context modifiers (-12) = 42.1, then capped at 35 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher network gives a high chance of a live T1-T2 engine
- Layered negation and hand-trap interaction, with a strong going-second profile
- Boss monsters at 2800 to 3500 ATK close games
Weaknesses
- Three Forbidden cards make the list illegal as built
- Archetype label Shining Sarcophagus does not describe the engine (1.4% exact-name purity)
- No Side Deck, so no post-side plan
- Three overlapping engine families compete for the same hand space
Critical choke points
- Dark Magician or Light and Darkness Ritual piece in hand for the T1 engine
- Single Solemn Judgment, Ash Blossom and Red Reboot as the only answers to the opponent's first summon or search
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep | Legal Main or Extra Deck cards of the same role (searcher or Extra Deck boss), chosen by the owner within the copy limits | Removes the three Forbidden violations so the list can be played; the rubric cannot score it as legal until this is done |
| 2 | Several generic singleton support cards | A Side Deck of 3 to 8 cards | Gives the deck a post-side plan (D12) and reduces dependence on the main-deck mix |
| 3 | One of the three engine families (Mulcharmy or Prophecy) | Cards that support the remaining family | Reduces engine conflicts and raises consistency (D1 and D2) |
Evidence & confidence
- Verified: Illegal status: Magicians' Souls, Red-Eyes Dark Dragoon and Cross-Sheep are Forbidden and over the copy limit; Main/Extra counts 59/15 with Side 0 are within the OCG size rules; Banlist status of Limited/Semi-Limited cards; Archetype exact-name purity is 1.4%
- Inferred: Starter hit rates from hypergeometric odds; Interaction density and board-breaking reads from card text; Brick and engine-conflict estimates; Going-second hand-trap estimate
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Post-side plan (no Side Deck)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchups, brick/starter or OTK rates Meta Power is provisional without a dated metagame sample No Side Deck cards: post-side performance cannot be scored Deck title is null, so identity relies on the archetype label, which does not match the engine
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