Magician Girls Deck #770000 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Black Chaos x3
- Celtic Mystic x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Gandora-G the Dragon of Destruction x1
- Griffoh x3
- Magician's Rod x3
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Silent Magician, the Silent Fighter x3
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Crossout Designator x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Flashforce Sword x3
- Light and Darkness Ritual x1
- Secret Village of the Spellcasters x1
- Shining Sarcophagus x1
- Soul Servant x1
- Super Polymerization x2
- Terraforming x1
- The Gaze of Timaeus x1
- Evenly Matched x3
- Gozen Match x1
- Mind Shuffle x1
- Red Reboot x1
- Solemn Judgment x1
- There Can Be Only One x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin - Wave-Motion x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 47 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Mechanic: Ritual / Link / Fusion
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Boss monsters from the Ritual / Link / Fusion pool (Black Chaos, Silent Magician, Dark Paladin, Accesscode Talker, Galaxy-Eyes Photon Lord) built off Dark Magician and Dark Magician Girl pressure; Mulcharmy draw-and-advantage engine plus Garura and Dark Magician of Destruction as fallback extenders
- Turn 1 (going first): Turn 1 Normal Summon Dark Magician Girl or Magician's Rod, then search a Dark Magician or Light and Darkness Ritual spell to reach a Ritual or Link boss; Ash Blossom and Droll & Lock Bird protect the first play
- Turn 2 (going second): Hold Ash Blossom, Maxx C, Red Reboot, Solemn Judgment and Droll & Lock Bird for the opponent's first turn, then rebuild through Mulcharmy draws and searches
- Recovery: Searchers (21 searcher-text cards) and Mulcharmy draws refill the hand; Shining Sarcophagus and Soul Servant recur Dark Magician-named cards
- After siding: Not supported: side_count is 0, so there is no post-side plan and the deck cannot be tuned between games
Why it scores here
This deck is illegal in OCG: three Forbidden cards (Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep) are each run at 1 copy, and the deck has no Side Deck, so the score is capped low and the evaluation is structural-only. Structurally it is a Midrange-to-Toolbox shell that opens on searchers and hand traps and converts into Ritual, Link and Fusion bosses. Consistency is middling: the 3-copy engine cards have only about a 24% chance of appearing in a 5-card opening hand, while 21 searcher-text cards give a roughly 90% chance of at least one searcher, so hands are rarely dead but often disjointed. Interaction is the strongest part of the system, with 8 hand traps and several negations and removal effects. Popularity is not counted: the archetype usage stats show only a partial core (4 of 11 core cards present), and no points were earned for that. No card scores were averaged or summed.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one 3-copy starter in a 5-card opening hand) = 0.237; archetype core group 0.48 in hand; 2-card bootstrap is plausible but slow (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 23 singleton slots and 9 tech or hand-trap singletons give some redundancy, but the engine clashes across Light and Darkness Ritual, Mulcharmy, Prophecy and Chaos (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos were supplied; ceiling is inferred from card text only, showing Black Chaos, Silent Magician and Dark Paladin as bosses (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; median is inferred from the number of starters that need a second card to function (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Searchers and two Dark Magician-named recursion effects give some route redundancy, but the deck has no independent second line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draws, Maxx C and 21 searcher-text cards give good card flow; the 1-copy Ritual boss cards spend resources heavily (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom x2, Droll & Lock Bird, Solemn Judgment, Red Reboot, Maxx C, Crossout Designator and Number 90 negations give layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap group reaches about 60% in a 6-card hand, and Black Chaos and Silent Magician challenge boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss ATK reaches 2900 to 3500 but needs Ritual or Link setup, with no dated closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 main cards with 36 distinct names and 0% exact archetype purity across 74 off-archetype copies; a mixed engine lowers efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Full 15-card Extra Deck mixes Link, Fusion and XYZ summons across unrelated archetypes; coverage is broad but not coherent (Inferred) |
| D12 | Side Deck Adaptability | 10 | side_count is 0; there is no Side Deck and no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; meta share is absent, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Ritual, Link and Fusion sequencing with many decision points for a single pilot (Inferred) |
How the score was computed
Strategy profile: 100% Midrange (Toolbox not blended). Structural ≈ 44, Going First ≈ 47, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-10); Engine conflicts (-2). Final formula: Theoretical: 0.80*Structural(44) + 0.20*TournamentReliability(40) + modifiers(-12) = 31; capped at 25 because the list is Illegal. Meta Power provisional and excluded.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (21 searcher-text cards) keeps most hands functional
- Eight hand traps and several negations give layered interaction
- Ritual, Link and Fusion bosses with 2800 to 3500 ATK give a real closing threat
Weaknesses
- Three Forbidden cards make the list illegal in OCG
- No Side Deck, so no best-of-3 adaptation
- Mixed sub-archetype engine with 0% exact archetype purity
- Only 4 of 11 archetype core cards are present
Critical choke points
- Light and Darkness Ritual spell as the only route to the main Ritual bosses
- Dark Magician or Dark Magician Girl on the field to enable most engine effects
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep | Legal replacements from the same engine (Dark Magician-named spells or Ritual boss support) | Restores legality; without this the deck cannot be scored normally |
| 2 | Two or three off-archetype tech cards (for example Terraforming or Mudragon of the Swamp) | Sideboard-capable Magician or Light and Darkness Ritual support cards | Raises archetype purity and engine coherence (D10, D11) |
| 3 | None | A Side Deck of up to 15 cards | Enables post-side planning and lifts D12 from 10 |
Evidence & confidence
- Verified: Illegal status: 3 Forbidden cards run (Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep); 59 main, 15 extra, 0 side; copy histogram 23 / 3 / 10; Limited and Semi-Limited copy counts are within their legal limits; Card text and archetype spread from the evidence pack
- Observed: Usage stats: 4 of 11 core cards present (36.4%)
- Inferred: Opening-hand probabilities from the hypergeometric table; Interaction density and hand-trap value from card text; Dimension scores D1 to D11 and D14
- Provisional: Meta Power and D13 matchup fit (no dated metagame sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records are absent No side deck: post-side plan cannot be assessed No win-rate telemetry for going-first, going-second or matchups Meta Power is Provisional without a dated metagame sample
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