Dark Magician Deck #769998 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 20, 2026
20± 8/ 100
Power Score
Structural 53
Reliability 46
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual and Fusion boss monsters (Black Chaos, Magician of Dark Chaos, Black Luster Soldier, Dark Paladin, Dark Magician of Destruction) backed by Dark Magician searchers and hand-trap protection; Link Monster board presence and Extra Deck Link beats (Accesscode Talker, Selene, Zenna's Deceiving Doll Maidens)
  • Turn 1 (going first): Open on a Dark Magician-name or Light and Darkness Ritual searcher, use Magician's Rod / Mind Shuffle / Dark Magical Circle to find a ritual-enabling spell, then Ritual Summon a boss; Mulcharmy draw engine conflicts with the field-based ritual line and must be chosen against
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx "C" and Red Reboot as hand-trap interaction for the opponent's first summon or search, then rebuild with Magicians' Souls-free searchers and Extra Deck Links
  • Recovery: Recursion from Soul Servant, Skull Archfiend of Chaos and Dark Magical Curtain plus searcher density (21 searcher-text cards) to re-find the core Dark Magician and ritual pieces
  • After siding: Not evaluable: the deck runs an empty Side Deck (0 cards), so there is no post-side plan in the export

Why it scores here

This list is Illegal in OCG because it runs three Forbidden cards (Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep), so the score is a structural read capped at 20 and is labelled theoretical only. Structurally it has real strengths: 21 searcher-text cards give about a 90% chance of at least one searcher in an opening 5, and eight hand traps give about a 60% chance of at least one going second. Its boss ceiling (Black Chaos, Black Luster Soldier, Magician of Dark Chaos, Dark Paladin) is high, but no recorded boards exist, so the ceiling and median are text-only inference and the median is scored low. The deck is internally split: only 10 copies (13.5%) are named Dark Magician, while Mulcharmy's empty-field requirement conflicts with the field-based ritual and Link lines, and it runs no Side Deck. The score came from consistency, interaction and boss closing across the whole system, not from averaging card scores, and the Dark Magician archetype's popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Searcher-text density (21 cards) gives P(≥1 searcher in hand5) ≈ 0.90, but the 10-copy archetype core only reaches P(≥1 in hand5) ≈ 0.62; starter access is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Eleven non-engine tech and floodgate cards plus Mulcharmy's empty-field requirement conflict with the Ritual plan, so dead-hand risk is elevated (Inferred)
D3 Combo Conversion & Ceiling 55 Black Chaos, Magician of Dark Chaos, Black Luster Soldier and Dark Paladin give a high boss ceiling on paper, but there are zero recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No parseable recorded boards exist, so the median output cannot be measured and is scored low on the text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent routes exist: Dark Magician searchers, Light and Darkness Ritual searchers and Link Monsters, with eight hand traps to break disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion from Soul Servant, Skull Archfiend and Dark Magical Curtain plus Maxx "C" card flow offsets the spend; no net advantage data (Inferred)
D7 End-Board & Interaction Quality 66 Interaction density is high with Solemn Judgment, Red Reboot, Crossout Designator, Droll & Lock Bird, Ash Blossom and Evenly Matched; durability is limited (Inferred)
D8 Going-Second & Board-Breaking Power 60 Eight hand traps and Ash Blossom x2 give a good going-second answer count, but no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 2800–3500 ATK bosses and Dark Paladin's multi-attack give real closing power if a ritual resolves (Verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 59 main-deck cards over 36 distinct names with only 13.5% exact-archetype purity is loose for a 40–60 card OCG list (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck runs 9 Links, 5 Fusions and 1 Xyz; the Forbidden Red-Eyes Dragoon and Cross-Sheep must be removed, leaving legal coverage that is adequate (Verified list, Inferred coverage)
D12 Side Deck Adaptability 10 The Side Deck is empty (0 cards), so there is no post-side adaptability to score (Verified count, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists, so format fit cannot be checked; scored at neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple ritual, fusion and Link steps with ritual-versus-Mulcharmy decisions raise pilot load, but the core plan is recognisable (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Midrange secondary used only as a qualitative check, weights not blended. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(46) + ContextModifiers(-12) = 40 before the Illegal cap; Illegal cap applied, final = 20 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.62 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (21 cards) gives a near-certain searcher in the opening hand
  • Eight hand traps and Ash Blossom x2 cover the going-second turn
  • High boss ceiling from ritual and fusion monsters with 2800–3500 ATK

Weaknesses

  • Illegal: three Forbidden cards must be removed
  • Only 13.5% exact-archetype purity; 64 off-archetype copies dilute the engine
  • No Side Deck, so no best-of-3 adaptation
  • Mulcharmy empty-field requirement conflicts with the ritual and Link lines

Critical choke points

  • Ritual Summon of the boss monster depends on Light and Darkness Ritual or Magician of Dark Chaos routing, which the list reaches through a small number of copies
  • Going-second plan depends on the 8 hand traps that the opponent can play around
Priority Remove Add Reason
1 Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep Legal non-Forbidden replacements (e.g. a Dark Magician or Light and Darkness Ritual searcher, or an extra Link Monster) The list is Illegal; it cannot be played in OCG until the Forbidden cards are removed
2 Mulcharmy Fuwalos and Mulcharmy Purulia (6 copies) Core Dark Magician or Ritual-enabling cards Empty-field conditions conflict with the field-based ritual and Link lines and lower consistency
3 Build a 15-card Side Deck Side cards answering the expected opponent The deck has zero side cards, so it has no post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Illegal status: three Forbidden cards in the Main and Extra Deck (legality block); Main 59 and Extra 15 are inside OCG size rules (40–60 / 0–15); Card text for 36 distinct main-deck names and 15 Extra Deck names is present; Copy histogram: 23 singletons, 3 doubles, 10 triples
  • Inferred: Starter access ≈ 0.62 for the archetype-core group (hypergeometric); Searcher density ≈ 0.90 in hand5; Hand-trap access ≈ 0.60 going second; Mulcharmy/ritual engine conflict
  • Provisional: Format fit and matchup coverage (no tournament link or meta sample); Post-side plan (no Side Deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck (0 cards) — post-side adaptability cannot be measured no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top