Dark Magician Deck #769998 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Black Chaos x3
- Celtic Mystic x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Gandora-G the Dragon of Destruction x1
- Griffoh x3
- Magician's Rod x3
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Silent Magician, the Silent Fighter x3
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Crossout Designator x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Flashforce Sword x3
- Light and Darkness Ritual x1
- Secret Village of the Spellcasters x1
- Shining Sarcophagus x1
- Soul Servant x1
- Super Polymerization x2
- Terraforming x1
- The Gaze of Timaeus x1
- Evenly Matched x3
- Gozen Match x1
- Mind Shuffle x1
- Red Reboot x1
- Solemn Judgment x1
- There Can Be Only One x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin - Wave-Motion x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 46 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Ritual and Fusion boss monsters (Black Chaos, Magician of Dark Chaos, Black Luster Soldier, Dark Paladin, Dark Magician of Destruction) backed by Dark Magician searchers and hand-trap protection; Link Monster board presence and Extra Deck Link beats (Accesscode Talker, Selene, Zenna's Deceiving Doll Maidens)
- Turn 1 (going first): Open on a Dark Magician-name or Light and Darkness Ritual searcher, use Magician's Rod / Mind Shuffle / Dark Magical Circle to find a ritual-enabling spell, then Ritual Summon a boss; Mulcharmy draw engine conflicts with the field-based ritual line and must be chosen against
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx "C" and Red Reboot as hand-trap interaction for the opponent's first summon or search, then rebuild with Magicians' Souls-free searchers and Extra Deck Links
- Recovery: Recursion from Soul Servant, Skull Archfiend of Chaos and Dark Magical Curtain plus searcher density (21 searcher-text cards) to re-find the core Dark Magician and ritual pieces
- After siding: Not evaluable: the deck runs an empty Side Deck (0 cards), so there is no post-side plan in the export
Why it scores here
This list is Illegal in OCG because it runs three Forbidden cards (Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep), so the score is a structural read capped at 20 and is labelled theoretical only. Structurally it has real strengths: 21 searcher-text cards give about a 90% chance of at least one searcher in an opening 5, and eight hand traps give about a 60% chance of at least one going second. Its boss ceiling (Black Chaos, Black Luster Soldier, Magician of Dark Chaos, Dark Paladin) is high, but no recorded boards exist, so the ceiling and median are text-only inference and the median is scored low. The deck is internally split: only 10 copies (13.5%) are named Dark Magician, while Mulcharmy's empty-field requirement conflicts with the field-based ritual and Link lines, and it runs no Side Deck. The score came from consistency, interaction and boss closing across the whole system, not from averaging card scores, and the Dark Magician archetype's popularity earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Searcher-text density (21 cards) gives P(≥1 searcher in hand5) ≈ 0.90, but the 10-copy archetype core only reaches P(≥1 in hand5) ≈ 0.62; starter access is moderate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Eleven non-engine tech and floodgate cards plus Mulcharmy's empty-field requirement conflict with the Ritual plan, so dead-hand risk is elevated (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Black Chaos, Magician of Dark Chaos, Black Luster Soldier and Dark Paladin give a high boss ceiling on paper, but there are zero recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No parseable recorded boards exist, so the median output cannot be measured and is scored low on the text-only read (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent routes exist: Dark Magician searchers, Light and Darkness Ritual searchers and Link Monsters, with eight hand traps to break disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Recursion from Soul Servant, Skull Archfiend and Dark Magical Curtain plus Maxx "C" card flow offsets the spend; no net advantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Interaction density is high with Solemn Judgment, Red Reboot, Crossout Designator, Droll & Lock Bird, Ash Blossom and Evenly Matched; durability is limited (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Eight hand traps and Ash Blossom x2 give a good going-second answer count, but no going-second board data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 2800–3500 ATK bosses and Dark Paladin's multi-attack give real closing power if a ritual resolves (Verified card text, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 59 main-deck cards over 36 distinct names with only 13.5% exact-archetype purity is loose for a 40–60 card OCG list (Verified count, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck runs 9 Links, 5 Fusions and 1 Xyz; the Forbidden Red-Eyes Dragoon and Cross-Sheep must be removed, leaving legal coverage that is adequate (Verified list, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | The Side Deck is empty (0 cards), so there is no post-side adaptability to score (Verified count, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists, so format fit cannot be checked; scored at neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple ritual, fusion and Link steps with ritual-versus-Mulcharmy decisions raise pilot load, but the core plan is recognisable (Inferred) |
How the score was computed
Strategy profile: Toolbox primary; Midrange secondary used only as a qualitative check, weights not blended. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(46) + ContextModifiers(-12) = 40 before the Illegal cap; Illegal cap applied, final = 20 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.62 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (21 cards) gives a near-certain searcher in the opening hand
- Eight hand traps and Ash Blossom x2 cover the going-second turn
- High boss ceiling from ritual and fusion monsters with 2800–3500 ATK
Weaknesses
- Illegal: three Forbidden cards must be removed
- Only 13.5% exact-archetype purity; 64 off-archetype copies dilute the engine
- No Side Deck, so no best-of-3 adaptation
- Mulcharmy empty-field requirement conflicts with the ritual and Link lines
Critical choke points
- Ritual Summon of the boss monster depends on Light and Darkness Ritual or Magician of Dark Chaos routing, which the list reaches through a small number of copies
- Going-second plan depends on the 8 hand traps that the opponent can play around
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep | Legal non-Forbidden replacements (e.g. a Dark Magician or Light and Darkness Ritual searcher, or an extra Link Monster) | The list is Illegal; it cannot be played in OCG until the Forbidden cards are removed |
| 2 | Mulcharmy Fuwalos and Mulcharmy Purulia (6 copies) | Core Dark Magician or Ritual-enabling cards | Empty-field conditions conflict with the field-based ritual and Link lines and lower consistency |
| 3 | Build a 15-card Side Deck | Side cards answering the expected opponent | The deck has zero side cards, so it has no post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Illegal status: three Forbidden cards in the Main and Extra Deck (legality block); Main 59 and Extra 15 are inside OCG size rules (40–60 / 0–15); Card text for 36 distinct main-deck names and 15 Extra Deck names is present; Copy histogram: 23 singletons, 3 doubles, 10 triples
- Inferred: Starter access ≈ 0.62 for the archetype-core group (hypergeometric); Searcher density ≈ 0.90 in hand5; Hand-trap access ≈ 0.60 going second; Mulcharmy/ritual engine conflict
- Provisional: Format fit and matchup coverage (no tournament link or meta sample); Post-side plan (no Side Deck)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck (0 cards) — post-side adaptability cannot be measured no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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