Traptrix Deck #769974 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Mulcharmy Fuwalos x2, Parallel eXceed x2, Traptrix Arachnocampa x2. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x2
- Parallel eXceed x2
- Traptrix Arachnocampa x2
- Traptrix Dionaea x2
- Traptrix Genlisea x1
- Traptrix Mantis x2
- Traptrix Myrmeleo x2
- Traptrix Pudica x2
- Traptrix Vesiculo x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Double or Nothing! x1
- Harpie's Feather Duster x1
- Traptantalizing Tune x1
- Traptrip Garden x2
- Bottomless Trap Hole x2
- Evenly Matched x2
- Floodgate Trap Hole x2
- Gravedigger's Trap Hole x2
- Terrifying Trap Hole Nightmare x2
- Traptrix Holeutea x2
- Traptrix Trap Hole Nightmare x2
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.4 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 40 / Extra 14 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Traptrix Extra Deck boards (Pinguicula 2500, Allomerus 2200, Time Thief Redoer 2400, Utopia 3-level Xyz, Topologic Bomber 3000 Link) built off Traptrix Plant/Insect Level 4 starters, with Trap Hole Nightmare and Hole removal clearing the opponent's board.; Hand-trap and Hole interaction (Ash Blossom, Effect Veiler, Droll & Lock Bird, Evenly Matched, Trap Hole family) that keeps the opponent from establishing a board until the Extra Deck converts.
- Turn 1 (going first): Normal Summon a Traptrix Level 4 starter (Pudica for Traptrip Garden, Mantis or Myrmeleo for a Hole Normal Trap), set a Hole, and hold Ash Blossom or Effect Veiler for the opponent's first Quick Effect.
- Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Evenly Matched) to strip the opponent's first board, then Special Summon Traptrix monsters from the GY or Deck to rebuild and reach an Xyz or Link.
- Recovery: Recover through the GY: Traptrix Dionaea and Holeutea revive Traptrix monsters, Traptantalizing Tune draws 2 by discarding a Level 4 Insect or Plant, and Pudica and Mantis search again.
- After siding: No side deck is registered (side_count 0), so there is no post-side plan; the deck plays the same 40+14 every game.
Why it scores here
The deck's score comes from how the system behaves: an 11-card archetype core gives an estimated 82% chance of at least one core card in the opening five, and the Level 4 Traptrix starters plus Holes build a reliable first board. Interaction is the strongest part: seven hand traps, the Hole family, Trap Hole Nightmare and Harpie's Feather Duster give dense answers on both turns, which lifts the going-second score. Conversion is only Inferred, since no recorded boards exist, so the ceiling (D3) and median (D4) rest on card text and the Extra Deck's board power rather than observed results. The deck has no side deck, so D12 is low and drags the Tournament Reliability figure. Popularity was not scored: the archetype's usage stats confirm the list is real, but no meta-share or win-rate data was used, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(≥1 archetype-core card in opening 5) ≈ 0.82; starters are 2-copy Level 4 Traptrix monsters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Hand-trap-heavy list (7 hand traps) risks conflicting or dead opening hands, with P(≥1 hand trap in 6 going-second) ≈ 0.71 (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards; Extra Deck boards (Pinguicula, Allomerus, Time Thief Redoer, Utopia, Topologic Bomber) form the estimated ceiling from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos or recorded boards, so the median output cannot be measured; held at the neutral midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Traptrix GY revival (Dionaea, Holeutea, Allomerus), Trap Hole recursion and multiple starters give independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Six searcher-text cards (Pudica, Mantis, Myrmeleo) and Traptantalizing Tune refill the hand; Traptrip Garden is a field-based search (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Interaction density is high: 22 removal-text and 9 negation-text cards, including Ash Blossom, Effect Veiler, Droll & Lock Bird, Evenly Matched and the Trap Hole family (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 72 | Seven hand traps at ≈0.71 going-second presence plus Trap Hole Nightmare and Harpie's Feather Duster give board-breaking response (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck supplies multiple 2200–3000 ATK bosses and Utopia's Quick-Effect attack negation; closing relies on Xyz and Link boards (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main cards with 23 distinct names (17 copies of 2-of) and 6 singletons; compact for an archetype-core deck, though tech and hand-trap slots add some dilution (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 14 Extra Deck cards (5 Link, 9 Xyz) with 13 distinct, all supporting the Traptrix and Hole board; mostly coherent (Verified composition) |
| D12 | Side Deck Adaptability | 20 | side_count is 0, so there is no side deck and no post-side adaptability (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; the archetype meta-share is absent, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 60 | Hand-trap and Hole timing requires several decision points per turn; a manageable but not simple pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62.4, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Hole cross-archetype synergy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*62.4 + 0.20*58 + 2 = 63.5, rounded to 64
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and Hole interaction covering both turns
- Extra Deck with several high-ATK and recurring boards (Pinguicula, Allomerus, Utopia, Topologic Bomber)
- Traptrix graveyard recursion gives recovery after one interruption
Weaknesses
- No side deck, so no post-side plan in best-of-3 play
- Hand-trap heavy list can brick or dead-hand on the first turn
- No recorded boards, so the ceiling and median cannot be verified
Critical choke points
- Opening-hand starter: a hand with only hand traps and no Level 4 Traptrix starter stalls the plan on going first
- Hole Normal Traps must be in GY or Deck for the Traptrix recursion lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Droll & Lock Bird (1 copy) | A Level 4 Traptrix starter from the Deck (e.g. a second Traptrix Genlisea or Traptrix Atypus build) | Droll is a Limited single that conflicts with starter density; more starters reduce the brick risk on going first (Inferred). |
| 2 | n/a | A 1–3 card side deck (e.g. extra Ash Blossom or Trap Hole copies) | A registered side deck is the only way to gain post-side adaptability (D12), which is currently the lowest-scoring dimension (Verified legality gap). |
Evidence & confidence
- Verified: Legal OCG 40/14, no violations, Ash Blossom Semi-Limited at 2, Droll and Feather Duster Limited at 1; Archetype purity 42.6% exact, 6 singletons, side_count 0; Card text for Traptrix and Hole cards as listed in evidence
- Inferred: P(≥1 archetype-core in opening 5) ≈ 0.82 and P(≥1 hand trap going second) ≈ 0.71; Interaction density and going-second strength from card text; Extra Deck board power from card text, with no recorded boards
- Provisional: Meta Power (null, no dated sample); Matchup and format fit (D13 = 50, no tournament link); Median output (D4 = 50, no combos)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck (side_count 0) — post-side plan cannot be evaluated
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