Labrynth Deck #769964 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Arianna the Labrynth Servant x3, Arias the Labrynth Butler x3, Labrynth Chandraglier x3. Created Oct 20, 2026 by YGO Mod.

Deck Labrynth OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
59± 6/ 100
Power Score
Structural 62
Reliability 55
Going First 66
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 66
Going Second 63
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Normal Trap chain into Labrynth board presence, finished by Lady Labrynth of the Silver Castle (3000 ATK) and Lovely Labrynth (2900 ATK) with Extra Deck boss support.; Extra Deck finishers (Chaos Angel, Underworld Goddess of the Closed World, Super Starslayer TY-PHON, Number 1: Infection Buzzking) once the board is cleared or the opponent has committed.
  • Turn 1 (going first): Set Welcome Labrynth / Big Welcome Labrynth and use Arianna, Arias, Ariane, Stovie or Cooclock to search or Special Summon Labrynth pieces, then chain Normal Traps into Lady or Lovely.
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Infinite Impermanence and Dogmatika Punishment to answer the opponent's first board, then rebuild through Normal Trap recursion from the GY.
  • Recovery: Recycle Normal Traps and Labrynth monsters from the GY (Stovie Torbie, Chandraglier, Lovely's Normal Trap recursion) and rebuild a Labrynth board from the Deck.
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games.

Why it scores here

The deck reliably opens a Labrynth core: the archetype core group has P(at least one copy in a 5-card opening hand) of about 0.92, and the proxy for no core card in hand is about 0.08. Its strength is on the system level: 15 Normal Traps feed a chain of search, recursion and Special Summon effects, and the 6 hand traps (Ash Blossom x2, Maxx C, Infinite Impermanence x3) plus Lady and Lovely give layered interaction and strong end-board bodies. The score does not come from Labrynth being a popular archetype, and it does not come from averaging card scores; the Labrynth-specific Normal Trap dependency and the 15-card Extra Deck are what drive the reading. The main weaknesses are the absence of any recorded boards (the combo floor and median are text-only inference), an empty Side Deck that gives no post-side adaptation, and a high pilot-complexity burden from timing Normal Trap activations.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 archetype core copy in 5-card hand) = 0.919 with 15 core copies; Normal Trap engine needs Set-timing but has multiple search routes (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Proxy brick rate about 0.081 for no core in hand; 15 Normal Traps raise the chance of trap-only hands with no monster to use them (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling is read from text: Lady Labrynth 3000 ATK, Chaos Angel and Underworld Goddess as Extra Deck boss routes (Inferred)
D4 Combo Floor & Median Output 52 No recorded combos, so median and floor are unmeasured; reading is from Normal Trap density and starter count only (Inferred)
D5 Interruption Resilience & Route Redundancy 68 6 hand-trap copies (Ash x2, Maxx C, Impermanence x3) and multiple Normal Trap recursion routes from GY (Inferred)
D6 Resource Economy, Recovery & Grind 62 Pot of Extravagance and GY recursion (Stovie, Chandraglier, Lovely) offset Normal Trap spend, but no resource measurements exist (Inferred)
D7 End-Board & Interaction Quality 74 Lady and Lovely protect against card effects while a Set card is present; Daruma, Dogmatika Punishment and Big Welcome give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 P(>=1 hand trap in 6-card going-second hand) = 0.650; Daruma mass-changes the field, but no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 72 Lady Labrynth 3000 ATK and Underworld Goddess 3000 ATK as closing bodies; no end-board or win-rate data (Verified text / Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main slots with 8 three-copy cards and 18 distinct cards; exact-name Labrynth purity is only 45.5%, with generic Normal Traps and hand traps filling the rest (Verified)
D11 Extra Deck Efficiency & Coverage 64 15 Extra Deck slots across 13 distinct cards covering Synchro, Fusion, XYZ and Link; no mandatory-summon path is measured (Inferred)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards) in an OCG format allowing up to 15, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; format fit is Provisional until a dated meta sample is supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Normal Trap chains need precise Set and activation timing, plus Quick Effect sequencing across Labrynth monsters; high decision count (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-2); empty_side_deck (-2); engine_compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*62.4 + 0.20*55 = 60.9, then context modifiers -2 = 58.9, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Labrynth group is present in about 92% of 5-card opening hands (Inferred).
  • Six hand traps and layered end-board interaction (Lady, Lovely, Daruma, Big Welcome, Dogmatika Punishment).
  • Extra Deck has high-ATK closers across Synchro, Link, XYZ and Fusion, covering several boss routes.

Weaknesses

  • No recorded combo boards, so ceiling, median and floor are text-only inference.
  • Empty Side Deck means no matchup adaptation.
  • Normal Trap density (15 of 40 main slots) makes trap-only hands dead without a monster to chain into.

Critical choke points

  • Normal Trap activations: most engine lines require a Set Normal Trap or a Normal Trap activation from hand.
  • Maxx C, Ash Blossom and Pot of Extravagance are single-copy-limited or Semi-Limited, so the hand-trap wall cannot be stacked beyond the cap.
Priority Remove Add Reason
1 No change to the main deck A 15-card Side Deck A 0-card Side Deck gives no post-side plan (D12 = 20); even a short Side Deck would add matchup adaptability.
2 One copy of Dogmatika Punishment A second Labrynth engine piece or Extra Deck flex card Dogmatika Punishment depends on a 'send equal-or-higher ATK Extra Deck monster' cost in a deck with few reliable ATK matches; this is a judgment call from text only and should be checked against playtests.

Evidence & confidence

  • Verified: Legal in OCG: 40 Main, 15 Extra, 0 Side; within size rules and copy limits.; Restricted cards: Maxx C (Limited, 1), S:P Little Knight (Limited, 1), Ash Blossom (Semi-Limited, 2), Pot of Extravagance (Semi-Limited, 2), all at legal cap.; 15 Normal Traps (race Normal, frame trap), 21 monsters, 4 spells in Main Deck.; Archetype purity 45.5% exact-name; 1 Vietnamese guide attached (snippet only).
  • Inferred: P(>=1 core copy in 5-card hand) = 0.919; proxy brick = 0.081.; P(>=1 hand trap in 6-card going-second hand) = 0.650.; Interaction and closing strength read from card text, not from boards.; Going-first and going-second splits are estimated from consistency and interaction.
  • Provisional: Meta Power is null; format fit (D13) is provisional with no dated meta sample.; Tournament reliability is estimated from the structure only.
  • Data gaps: No parseable combo boards (combos_evidence total_combos = 0). No tournament link; no archetype meta-share or per-pilot match record. No win-rate telemetry for going-first, going-second, matchup, brick or starter rates. Side Deck is empty; post-side performance is unmeasurable. The single guide snippet has no section detail to confirm the intended line.

More OCG Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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