Labrynth Deck #769964 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Arianna the Labrynth Servant x3, Arias the Labrynth Butler x3, Labrynth Chandraglier x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Ariane the Labrynth Servant x1
- Arianna the Labrynth Servant x3
- Arias the Labrynth Butler x3
- Labrynth Chandraglier x3
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x3
- Lady Labrynth of the Silver Castle x3
- Lovely Labrynth of the Silver Castle x1
- Maxx "C" x1
- Ash Blossom & Joyous Spring x2
- Labrynth Labyrinth x2
- Pot of Extravagance x2
- Big Welcome Labrynth x3
- Destructive Daruma Karma Cannon x3
- Dogmatika Punishment x2
- Infinite Impermanence x3
- The Black Goat Laughs x2
- Welcome Labrynth x2
Extra Deck (15)
- Elder Entity N'tss x2
- Fossil Warrior Skull Knight x1
- Garura, Wings of Resonant Life x1
- A Bao A Qu, the Lightless Shadow x1
- I:P Masquerena x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Chaos Angel x2
- Wind Pegasus @Ignister x1
- Mereologic Aggregator x1
- Number 1: Infection Buzzking x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 66 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Normal Trap chain into Labrynth board presence, finished by Lady Labrynth of the Silver Castle (3000 ATK) and Lovely Labrynth (2900 ATK) with Extra Deck boss support.; Extra Deck finishers (Chaos Angel, Underworld Goddess of the Closed World, Super Starslayer TY-PHON, Number 1: Infection Buzzking) once the board is cleared or the opponent has committed.
- Turn 1 (going first): Set Welcome Labrynth / Big Welcome Labrynth and use Arianna, Arias, Ariane, Stovie or Cooclock to search or Special Summon Labrynth pieces, then chain Normal Traps into Lady or Lovely.
- Turn 2 (going second): Use Ash Blossom, Maxx C, Infinite Impermanence and Dogmatika Punishment to answer the opponent's first board, then rebuild through Normal Trap recursion from the GY.
- Recovery: Recycle Normal Traps and Labrynth monsters from the GY (Stovie Torbie, Chandraglier, Lovely's Normal Trap recursion) and rebuild a Labrynth board from the Deck.
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games.
Why it scores here
The deck reliably opens a Labrynth core: the archetype core group has P(at least one copy in a 5-card opening hand) of about 0.92, and the proxy for no core card in hand is about 0.08. Its strength is on the system level: 15 Normal Traps feed a chain of search, recursion and Special Summon effects, and the 6 hand traps (Ash Blossom x2, Maxx C, Infinite Impermanence x3) plus Lady and Lovely give layered interaction and strong end-board bodies. The score does not come from Labrynth being a popular archetype, and it does not come from averaging card scores; the Labrynth-specific Normal Trap dependency and the 15-card Extra Deck are what drive the reading. The main weaknesses are the absence of any recorded boards (the combo floor and median are text-only inference), an empty Side Deck that gives no post-side adaptation, and a high pilot-complexity burden from timing Normal Trap activations.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 archetype core copy in 5-card hand) = 0.919 with 15 core copies; Normal Trap engine needs Set-timing but has multiple search routes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Proxy brick rate about 0.081 for no core in hand; 15 Normal Traps raise the chance of trap-only hands with no monster to use them (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards; ceiling is read from text: Lady Labrynth 3000 ATK, Chaos Angel and Underworld Goddess as Extra Deck boss routes (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded combos, so median and floor are unmeasured; reading is from Normal Trap density and starter count only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | 6 hand-trap copies (Ash x2, Maxx C, Impermanence x3) and multiple Normal Trap recursion routes from GY (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Pot of Extravagance and GY recursion (Stovie, Chandraglier, Lovely) offset Normal Trap spend, but no resource measurements exist (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Lady and Lovely protect against card effects while a Set card is present; Daruma, Dogmatika Punishment and Big Welcome give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | P(>=1 hand trap in 6-card going-second hand) = 0.650; Daruma mass-changes the field, but no going-second win data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Lady Labrynth 3000 ATK and Underworld Goddess 3000 ATK as closing bodies; no end-board or win-rate data (Verified text / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main slots with 8 three-copy cards and 18 distinct cards; exact-name Labrynth purity is only 45.5%, with generic Normal Traps and hand traps filling the rest (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 64 | 15 Extra Deck slots across 13 distinct cards covering Synchro, Fusion, XYZ and Link; no mandatory-summon path is measured (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards) in an OCG format allowing up to 15, so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share; format fit is Provisional until a dated meta sample is supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Normal Trap chains need precise Set and activation timing, plus Quick Effect sequencing across Labrynth monsters; high decision count (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-2); empty_side_deck (-2); engine_compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*62.4 + 0.20*55 = 60.9, then context modifiers -2 = 58.9, rounded to 59
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Labrynth group is present in about 92% of 5-card opening hands (Inferred).
- Six hand traps and layered end-board interaction (Lady, Lovely, Daruma, Big Welcome, Dogmatika Punishment).
- Extra Deck has high-ATK closers across Synchro, Link, XYZ and Fusion, covering several boss routes.
Weaknesses
- No recorded combo boards, so ceiling, median and floor are text-only inference.
- Empty Side Deck means no matchup adaptation.
- Normal Trap density (15 of 40 main slots) makes trap-only hands dead without a monster to chain into.
Critical choke points
- Normal Trap activations: most engine lines require a Set Normal Trap or a Normal Trap activation from hand.
- Maxx C, Ash Blossom and Pot of Extravagance are single-copy-limited or Semi-Limited, so the hand-trap wall cannot be stacked beyond the cap.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | No change to the main deck | A 15-card Side Deck | A 0-card Side Deck gives no post-side plan (D12 = 20); even a short Side Deck would add matchup adaptability. |
| 2 | One copy of Dogmatika Punishment | A second Labrynth engine piece or Extra Deck flex card | Dogmatika Punishment depends on a 'send equal-or-higher ATK Extra Deck monster' cost in a deck with few reliable ATK matches; this is a judgment call from text only and should be checked against playtests. |
Evidence & confidence
- Verified: Legal in OCG: 40 Main, 15 Extra, 0 Side; within size rules and copy limits.; Restricted cards: Maxx C (Limited, 1), S:P Little Knight (Limited, 1), Ash Blossom (Semi-Limited, 2), Pot of Extravagance (Semi-Limited, 2), all at legal cap.; 15 Normal Traps (race Normal, frame trap), 21 monsters, 4 spells in Main Deck.; Archetype purity 45.5% exact-name; 1 Vietnamese guide attached (snippet only).
- Inferred: P(>=1 core copy in 5-card hand) = 0.919; proxy brick = 0.081.; P(>=1 hand trap in 6-card going-second hand) = 0.650.; Interaction and closing strength read from card text, not from boards.; Going-first and going-second splits are estimated from consistency and interaction.
- Provisional: Meta Power is null; format fit (D13) is provisional with no dated meta sample.; Tournament reliability is estimated from the structure only.
- Data gaps: No parseable combo boards (combos_evidence total_combos = 0). No tournament link; no archetype meta-share or per-pilot match record. No win-rate telemetry for going-first, going-second, matchup, brick or starter rates. Side Deck is empty; post-side performance is unmeasurable. The single guide snippet has no section detail to confirm the intended line.
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