Blackwings Deck #769938 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Blackwing - Bora the Spear x3, Blackwing - Kalut the Moon Shadow x3, Blackwing - Shura the Blue Flame x3. Created Oct 20, 2026 by YGO Mod.

Deck Blackwings OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boss pressure (Blackwing Silverwind, Colossal Fighter, Blackwing Armor Master, Goyo Guardian) backed by Blackwing tuner-based Synchro Summons; Dark Armed Dragon and Dark End Dragon as going-second board breakers after the interaction suite clears the field
  • Turn 1 (going first): Open Blackwing starter (Blizzard, Bora, Shura, Sirocco, Kalut) and Black Whirlwind or a draw trap to find a tuner; Synchro into a boss while holding interaction for the opponent's response
  • Turn 2 (going second): Use the 6-card hand to present interaction (Dimensional Prison, Solemn Judgment, Bottomless Trap Hole, D.D. Crow) on the opponent's first summon, then rebuild a Blackwing Synchro board
  • Recovery: Blackwing Vayu banishes from the GY to Synchro Summon, Delta Crow and Black Whirlwind search, and Allure of Darkness / Jar of Greed / Legacy of Yata-Garasu refill the hand
  • After siding: No Side Deck is registered, so no post-side plan exists in this list; a side deck would be required to adjust matchups

Why it scores here

The score is built from the deck as a system, not from its cards or from Blackwings' popularity. Starter access is modest: each 3-copy starter has about a 25% chance of appearing in a 5-card opening hand, and the two searchers (Black Whirlwind) give only partial redundancy. Interaction is the deck's strongest layer, with roughly 27 removal-text and 9 negation-text cards, which lifts the endboard and going-second dimensions. Output and consistency are unverified because no recorded boards, combos, or tournament results exist, so the combo dimensions are text-only inference and carry low weight. The list is Illegal because Trap Dustshoot is Forbidden in OCG, so the Final Contextual score is capped at 30 regardless of the structural read, and the deck has no Side Deck, which weakens dimension 12 further.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5 cards) ~0.25; 2 searchers and 9 starters across 3 copies each; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 45 22 Trap cards and 11 Spell cards out of 55 main-deck cards, 27 generic cards, and 33 level-0 cards imply frequent dead hands in the opening five (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; best line is text-only inference from Blackwing Synchro bosses and interaction density (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured; median estimated below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two Synchro routes and several interaction lines allow partial recovery after one disruption; the Silverwind core is missing (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw and recovery cards (Allure of Darkness, Jar of Greed, Legacy of Yata-Garasu, Black Whirlwind) regenerate resources (Inferred)
D7 End-Board & Interaction Quality 72 27 removal-text and 9 negation-text cards, Solemn Judgment, Heavy Storm, Dimensional Prison and Mirror Force give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Dark Armed Dragon, Dark End Dragon, Mind Control and Brain Control provide going-second board breaking; Torrential Tribute and Dust Tornado add reach (Inferred)
D9 Offensive Pressure & Closing Power 62 Synchro bosses at 2300-2800 ATK (Silverwind, Colossal Fighter, Armor Master, Goyo Guardian) give closing power, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main Deck is 55 cards with 0% exact-name Blackwing purity and 70 off-archetype copies; 40% non-monster slots lower compactness (Observed composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots hold 14 Synchro and 1 Fusion, with 13 distinct archetypes; Chimeratech needs two Cyber Dragons (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is registered, so no adaptation exists in this list (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype share is unavailable, so the score is Provisional
D14 Pilotability & Error Tolerance 40 Synchro chains plus a dense interaction suite need several decision points per turn; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control secondary; structural weights used as published for Midrange. Structural ≈ 50, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-10); no_side_deck (-2). Final formula: Raw 0.80*Structural(50) + 0.20*TournamentReliability(40) + Modifiers(-12) = 36, capped at 30 because legality is Illegal (theoretical/structural-only); Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction suite: about 27 removal-text and 9 negation-text cards
  • Two Synchro routes (Armor Master and Armed Wing) with Blackwing tuners
  • Going-second board breakers (Dark Armed Dragon, Dark End Dragon, Mind Control, Brain Control)
  • Multiple draw and recovery engines (Black Whirlwind, Allure of Darkness, Jar of Greed)

Weaknesses

  • Illegal in OCG: Trap Dustshoot is Forbidden
  • No Side Deck at all
  • Low exact-name Blackwing purity (0%) with 70 off-archetype copies and a diffuse engine
  • High non-monster count (22 Traps and 11 Spells) raises brick risk
  • Core card Blackwing Silverwind (60% archetype inclusion) is absent

Critical choke points

  • Starter monsters are 3-copy Blackwings with roughly 25% chance each to appear in the opening five
  • Searcher count is only 2 (Black Whirlwind)
  • Trap Dustshoot's Forbidden status makes the list unplayable as built
Priority Remove Add Reason
1 Trap Dustshoot A legal OCG-compliant card or a second copy of a generic hand trap Removing the Forbidden card makes the list legal and lifts the cap
2 One off-archetype trap Blackwing Silverwind the Ascendant or a second Black Whirlwind Adds the 60%-inclusion core and improves searcher redundancy
3 None (main-deck slot planning) A 10-15 card Side Deck Creates a post-side plan and lifts dimension 12 from 10

Evidence & confidence

  • Verified: Trap Dustshoot is Forbidden in OCG and runs 1 copy; Main Deck 55 and Extra Deck 15 are within OCG size rules; No Side Deck is registered; Blackwing Silverwind is present in usage stats at 60% inclusion and absent from this deck
  • Observed: Composition counts: 22 Traps, 11 Spells, 22 monsters, 14 Synchros, 1 Fusion
  • Inferred: Starter and brick estimates from hypergeometric draw odds; Interaction density from card text; Going-first and going-second estimates
  • Provisional: Meta power and matchup fit (no tournament or dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and pilot records are absent No win-rate telemetry: going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck registered

More OCG Info

Blackwings

Blackwings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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