Lightsworn Deck #769933 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Fiendsmith Engraver x3, Imsety, Glory of Horus x3, Lightsworn Dragonling x3.

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro, Xyz and Link boards (Judgment Dragon, Chaos Angel, Bystial Dis Pater, Swordsoul Chengying, The Zombie Vampire) reached through Lightsworn and Chaos starters; Fiendsmith Fusion (Desirae) and Link pressure, requiring the Fiendsmith cards that are over the copy limit
  • Turn 1 (going first): Search a Lightsworn or Fiend starter (Charge of the Light Brigade, Weiss, Dragonling) and build a Synchro or Xyz board, using Eradicator or Grinning Grave Virus to strip a hand. Expected to be inconsistent because the core archetype is only 6 copies.
  • Turn 2 (going second): Little interaction: no hand traps, and only Chaos Nephthys, Felis and Minerva as flexible boards. Requires a Fiendsmith or Chaos line to reach a board, which is theoretical here.
  • Recovery: Rebuild from the GY through Lightsworn recursion (Weiss, Felis, Wulf) and Chaos banish costs. Rests on GY resources, not on a deck-wide redundant engine.
  • After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so there is no post-side plan.

Why it scores here

The deck is Illegal in OCG: Fiendsmith Engraver and Fiendsmith's Tract are each run three times against a legal limit of one, so this is a theoretical, structural-only read capped low. Its main-deck searchers (about 88% to have one in a 5-card opening hand) give it a fair chance of opening a starter, but the core Lightsworn archetype group is only six copies (about 44% to open one), and 59 of 57 main-deck copies are off-archetype, so the engine is split across Lightsworn, Fiendsmith, Bystial, Chaos and Horus. Its ceiling is high because the Extra Deck holds several 3000+ ATK synchro and xyz boards, but there are no recorded combos, so floor and median output are inferred from text only. Interaction is mostly removal and trap text with no hand traps and no side deck, which keeps going-second and post-side scores low. Popularity and usage stats were not used to raise the score, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher text in 19 cards gives P(>=1 searcher in hand5) ≈ 0.88, but the archetype core is 6 copies with P ≈ 0.44 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many 1-of multi-archetype cards and conflicting Fiendsmith/Horus/Bystial lines mean brick risk is real; searcher density offsets part of it (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is inferred from Synchro/Xyz boards of 3000+ ATK plus Lightsworn and Chaos starter text (Inferred)
D4 Combo Floor & Median Output 40 Median output cannot be measured with zero combos; floor is weak because the deck relies on several 1-of specific starters (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several starter types and recursion (Weiss, Felis, Wulf, Minerva) give some independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery leans on GY-based Lightsworn and Chaos costs with no clear redundant float engine in text (Inferred)
D7 End-Board & Interaction Quality 55 28 removal-text cards and trap-based removal (Eradicator, Grinning Grave Virus, Transaction Rollback) but no hand traps or floodgates (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Zero hand traps and no negation text beyond Dis Pater, Gorgon and Desirae; going-second is weak on text alone (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 3000+ ATK end boards (Judgment Dragon, Chaos Angel, Dis Pater, Chengying, Zombie Vampire) give strong closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 57 main-deck cards with 31 distinct and only 18.1% exact-archetype purity; the list spreads across several sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 with 6 Link, 4 Synchro, 4 Xyz and 1 Fusion, but the Fiendsmith Fusion needs over-limit cards (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No side deck (Side Deck size 0), so no post-side adaptability can be measured (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; matchup and format fit are Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with several summon-from-GY and Extra Deck conditions, so many decision points and high error risk (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (about 80/20 by dimension profile). Modifiers: none.


More OCG Info

Lightsworn

Lightsworn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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