Sacred Beast Deck #769927 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 20, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 8/ 100
Power Score
Structural 58
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Phantasm Level 10 Sacred Beast boss monsters (Infinity of the Sacred Beasts - Raviel, Calamity of the Sacred Beasts - Hamon, both 4000 ATK) built by Sacred Beast Spell/Trap searches and Special Summons; Hand-trap and negate interaction to protect the Sacred Beast engine and stop the opponent's board; Link and Fusion closers are present but not all are legal in this list
  • Turn 1 (going first): Open Sacred Beasts Thunderclap, Released or Martyr, search or place Sacred Beast pieces, and Special Summon a Level 10 Sacred Beast boss; Effect Veiler or Ash Blossom held for the opponent's first interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Maxx C, Droll & Lock Bird) to break the opponent's first board, then rebuild the Sacred Beast engine through Martyr and Summoner
  • Recovery: Fallen Paradise of the Sacred Beasts and Martyr of the Sacred Beasts recycle Sacred Beast cards from the GY and banishment; Lightning Crash and Sacred Beasts Released refill the hand
  • After siding: Not evaluable: the deck runs an empty Side Deck, so there is no post-side plan

Why it scores here

The score is built from the deck as a system and not from averaging its cards. The Sacred Beast engine is real: about 20 searcher effects and a 98% chance of at least one archetype-core card in the opening hand (Inferred, hypergeometric) support a reasonable T1 start, and the Level 10 bosses give a 4000-ATK closing threat. Interaction is dense, with about 12 hand traps and 16 negation effects, which lifts end-board and resilience scores. Combo ceiling and median output are not measured because no recorded boards exist, so both are text-only inference. The deck has no side deck, which caps adaptability and tournament reliability. The six Forbidden cards make the list illegal, so the final score is capped and is theoretical only. Popularity and archetype usage did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least 1 Sacred Beast starter in 5-card hand) about 0.25 per 3-copy card; 20 searcher effects and 98% archetype-core presence in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Redundant Sacred Beast starters and 12 hand traps, with Level 0 spells and traps adding some dead-draw risk; no brick data (Inferred)
D3 Combo Conversion & Ceiling 62 Level 10 boss ceiling (4000 ATK Raviel and Hamon) and Sacred Beast summon chains from card text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence boards, so median output is unknown; a generic floor is assumed (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two or more independent starters (Martyr, Thunderclap, Released, Summoner) and recursion via Fallen Paradise; limited by a single engine family (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers, Fallen Paradise recursion and Martyr GY revival support grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 16 negate-text cards and 19 removal-text cards, many hand-trap, with Solemn and Ash layering (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second split not measured; 12 hand traps give board-breaking pressure on the second turn (Inferred)
D9 Offensive Pressure & Closing Power 60 Two 4000-ATK bosses and Summoner 2300 ATK; direct and piercing text not verified (Inferred)
D10 Main Deck Efficiency & Flexibility 62 55 Main Deck cards across 29 distinct names, with 1 to 3 copies each and a mixed Sacred Beast/Mulcharmy/PSY-Frame spread (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots with 12 Link monsters and only one Fusion boss; 6 Forbidden Extra cards removed the strongest Link options (Verified composition)
D12 Side Deck Adaptability 10 Side Deck count 0, so there is no post-side adaptation (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; matchup fit left Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Sacred Beast summon chains with many decision points and a mixed-subarchetype list (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-9); no_side_deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58 + 0.20*45 - 12 = 43.4 uncapped; Illegal (six Forbidden cards at 1 copy each) so the score is capped at 35 and labelled theoretical/structural-only


More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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