Red-Eyes Deck #769925 — Yu-Gi-Oh! OCG

43 Main, 16 Extra, incl. Magicians' Souls x3, The Winged Dragon of Ra - Sphere Mode x3, Illusion of Chaos x3. Created Oct 20, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
25± 6/ 100
Power Score
Structural 40
Reliability 25
Going First 36
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 36
Going Second 33
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 44 / Extra 16 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion and Ritual Summon Dark Magician-family and Red-Eyes monsters (Red-Eyes Black Dragon Exceed, Master of Chaos, Timaeus) for board pressure and a single large attacker; Egyptian God monsters (Obelisk, Slifer, Winged Dragon of Ra) as high-cost finishers
  • Turn 1 (going first): Open with Dark Magician Girl or Apprentice Illusion Magician or Magician's Rod to search Dark Magician, then Fusion Summon through Super Polymerization or Secrets of Dark Magic. The Forbidden copies make this line unavailable in OCG as built.
  • Turn 2 (going second): Use Dark Time Wizard or Soul Exchange and Timaeus-based fusions to answer one board. Interaction is thin: Harpie's Feather Duster and Droll & Lock Bird are the only real disruption.
  • Recovery: Recover through Dark Magician the Magician of Black Magic or Dark Magician the Pharaoh's Servant and Dark Magical Curtain, then rebuild with Shining Sarcophagus searches. Recursion depends on Forbidden cards.
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan. Best-of-3 play is not supported by this list.

Why it scores here

This list is Illegal in OCG: three Forbidden cards are run (Magicians' Souls x3, Red-Eyes Dark Dragoon x2, Number 42 x1), the Extra Deck holds 16 cards against a limit of 15, and one passcode does not resolve. The structure is a Dark Magician and Red-Eyes Fusion hybrid whose starters are spread across many roles, and that gives it real engine access in principle, but the Forbidden copies remove core engine pieces. Structural scoring used the Combo profile on the system: starter access and conversion were credited, while bricking, a fragile Egyptian God tribute line, thin interaction, and the absence of a Side Deck were penalised. Archetype popularity earned no points, and card scores were not averaged. The result is shown as theoretical and structural only, capped low under the Illegal rule.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 searcher-text card in opening 5) about 0.91; core Dark Magician starters are spread over 2-3 copies each, but the Forbidden Souls and Dragoon remove engine pieces (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Many Quick-Play and Spell brick candidates, a 0-level Spell-heavy main, and three Egyptian God tribute cards (The Winged Dragon of Ra - Sphere Mode x3, Obelisk, Slifer) produce high brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling via Fusion and Link into Red-Eyes Black Dragon Exceed and Master of Chaos is plausible; no recorded boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence has 0 parseable boards, so the median is unknown and the rating is a text-based estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Redundancy comes from Dark Magician and Dark Magician Girl searchers, but interruption recovery is thin without Forbidden recursion (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery is limited: Dark Magical Curtain and Secrets of Dark Magic reuse some resources, but the GY loop depends on banned cards (Inferred)
D7 End-Board & Interaction Quality 40 Interaction is light: Harpie's Feather Duster (Limited, 1), Droll & Lock Bird (Limited, 1), and about 8 negation-text cards; no multi-card floodgate (Inferred semantic)
D8 Going-Second & Board-Breaking Power 35 Going-second board breaking relies on Dark Magician fusions and Timaeus without a dedicated answer density; no split data (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing power comes from Red-Eyes Black Dragon Exceed (3400 ATK) and Master of Chaos (3000 ATK), but the boss density is low (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 40 44 Main Deck cards (within 40-60), but 3 Spell slots of Super Polymerization and Dark Time Wizard reduce compactness; 29 distinct names and 56 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck holds 16 cards against a max of 15; mixed Fusion/Link/XYZ demands are heavy and include a Forbidden XYZ and a Forbidden Fusion (Verified legality)
D12 Side Deck Adaptability 20 No Side Deck is registered (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated metagame sample; the Red-Eyes archetype stat shows no core cards present (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and Ritual chains with Ritual, Fusion, and Link summons create high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 40, Going First ≈ 36, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 37, then banlist modifier -12 = 25; Illegal list, so theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter density through Dark Magician, Dark Magician Girl, and Apprentice Illusion Magician
  • Fusion and Link targets (Red-Eyes Black Dragon Exceed, Master of Chaos, Timaeus, Miasma Necromancer) give real closing options
  • Light tech package (Harpie's Feather Duster, Droll & Lock Bird, Super Polymerization) that is Limited or Semi-Limited and legal at the run count

Weaknesses

  • Illegal in OCG: Forbidden copies and Extra Deck overflow
  • No Side Deck, so no post-side plan
  • Egyptian God tribute cards add brick risk and a non-recursive commitment
  • Thin interaction density for a Combo deck

Critical choke points

  • Fusion Summon route depends on Super Polymerization (2 copies) and Secrets of Dark Magic, both single-point enablers
  • Dark Magician searchers funnel into the Fusion engine with no independent second route
  • Forbidden Souls and Dragoon would be the main recursion and starter pieces, so removing them breaks the line
Priority Remove Add Reason
1 Magicians' Souls x3 (Forbidden) Legal Dark Magician searcher or starter (for example, one additional Dark Magician Girl) Removes all three copies of a Forbidden card, the most severe violation
2 Red-Eyes Dark Dragoon x2 (Forbidden) and Number 42: Galaxy Tomahawk x1 (Forbidden) Legal Fusion or Link target from the same family, or a legal monster that fits the Extra Deck Clears the remaining Forbidden copies and restores Extra Deck legality
3 One Extra Deck card (16 to 15) None (cut a non-essential Fusion or XYZ slot) Brings the Extra Deck within the OCG limit of 15
4 Unresolved passcode 74677422 Verify the passcode and replace it with the intended card Counted as Main Deck but resolves to no card, which distorts the composition and probability estimates
5 None A Side Deck (0 cards is not allowed for best-of-3) Adds post-side adaptability (D12 is currently the lowest score)

Evidence & confidence

  • Verified: Legality: 3 Forbidden cards run, Extra Deck 16 > 15, 1 unresolved passcode; Composition: 44 Main, 16 Extra, 0 Side; copy histogram 18x1, 7x2, 4x3; Usage statistics: 3 core cards (S:P Little Knight, I:P Masquerena, Ash Blossom) all absent from this deck
  • Inferred: Starter and searcher probabilities (hypergeometric, Main Deck only); Brick risk from tribute and Quick-Play density; Interaction density from card-text negation and removal hints; Pilotability from multi-step Fusion and Ritual chains
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent 1 passcode (74677422) could not be resolved to a card and was counted as Main Deck no win-rate telemetry: going-first/second, matchup, brick, starter, and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck: post-side adaptability cannot be scored from data

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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