Clown Crew Deck #769923 — Yu-Gi-Oh! OCG
53 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (53)
- Clown Crew Biancaviso x3
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x2
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Enemy Controller x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Preparation of Rites x2
- Super Polymerization x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Cursed Seal of the Forbidden Spell x2
- Infinite Impermanence x3
- Royal Decree x2
Extra Deck (15)
- Clown Crew Diabolo x2
- Elder Entity Norden x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Clown Crew Dristy x1
- Linkuriboh x1
- Patissciel Couverture x1
- Clown Crew Meteor x2
- Clown Crew Fiends x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.8 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 53 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Tribute Summon and Ritual/Fusion/Synchro payoffs (Clown Crew Biancaviso 2500 ATK, Nerva 3300 ATK) that close from a built board, with Clown Crew Diabolo piercing as a secondary closer; Recurring Clown Crew engine pieces from GY via Rehearsal, Malabarisme and Soiree Operations to rebuild pressure after interaction
- Turn 1 (going first): Clown Crew Rehearsal (Tribute a monster) to add Biancaviso and a Clown Crew Spell/Trap, then Malabarisme or Matinee Operatics to Special Summon Clown Crew monsters and reach Tribute Summon lines
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Ghost Ogre and Ghost Belle to negate the opponent's first engine, then rebuild through Matinee Operatics and Cappello
- Recovery: Clown Crew Flair and Clown Crew New Face recover from the GY and Deck; Preparation of Rites and Matinee Operatics re-search the Ritual engine
- After siding: No Side Deck is registered, so no post-side plan can be executed in a best-of-3; a side plan is absent
Why it scores here
The deck opens its Clown Crew engine reliably: the archetype core has about a 97% chance of at least one piece in a 5-card opening hand, and searcher text reaches a starter about 70% of the time (Inferred). Its real strength is interaction on the system level: 13 hand traps, 21 negation-text cards and 20 removal-text cards give it a high going-second hand-trap chance (about 83% in a 6-card hand, Inferred). Conversion and median output could not be measured because no boards were supplied, so those scores rest on text reads only. Score is capped at 35 because the list is Illegal: Ash Blossom and Super Polymerization each run 3 copies against an OCG limit of 2. Popularity and archetype usage were not credited, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core piece in 5-card hand) ~0.97 and searcher-text group ~0.70 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 23 distinct Spells/Traps with 22 tech cards and a 40% exact-archetype purity point to dead or conflicting draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read only from Biancaviso and Nerva text, no combo measured (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so no floor or median output can be measured; scored as a provisional guess (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent interaction and recursion routes from hand traps and GY revival (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery depends on Flair, New Face and Rehearsal, but resource loops are unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 hand traps and negation/removal text with Royal Decree and Cursed Seal provide layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage ~0.83 for negating an opposing first engine (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Nerva 3300 ATK and Biancaviso 2500 ATK are real closers, but no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 22 tech cards in a 53-card Main Deck with 3-copy staples lowers compactness and coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck has 9 Fusion and 6 Link/Xyz/Synchro, but Diabolo and Fiends are missing from the list (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or tournament link; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Tribute and Ritual chains with many decision points raise pilot load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54.8, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-12); illegal_cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability = 53.4 before modifiers; then -12 banlist-exposure modifier and theoretical cap at 35 for Illegal list (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always accessible in the opening hand
- Layered hand-trap and negation coverage, strong going-second
- Real closers in Biancaviso and Nerva
Weaknesses
- Two cards run over copy limit, so the list is Illegal
- No Side Deck at all
- Very high tech count with low archetype purity (39.7%)
Critical choke points
- Clown Crew Rehearsal and Matinee Operatics as the only reliable engine enablers
- Ash Blossom and Super Polymerization copy limits
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | Clown Crew card or a legal-limit replacement | Brings the list within the OCG Semi-Limited copy limit |
| 2 | 1 Super Polymerization | Clown Crew Diabolo or Clown Crew Fiends as extra-deck fill | Fixes the copy-limit violation and adds archetype Extra Deck coverage |
| 3 | 2 tech cards | Side Deck of 10-15 cards | Gives the deck a post-side plan for best-of-3 |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Super Polymerization each run 3 copies vs OCG limit 2; Main 53 / Extra 15 / Side 0 counts within size rules; Harpie's Feather Duster and Linkuriboh each run 1 copy within Limited
- Inferred: Opening-hand probabilities for core and searcher groups; Hand-trap coverage going second; Interaction quality from card text
- Provisional: Meta Power and format fit (no dated metagame); Floor and median output (no boards)
- Data gaps: no combos supplied - combo floor, median and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck present, so post-side adaptability is unmeasured
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