DoomZ Deck #769908 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck DoomZ OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Xyz Summon DoomZ and Power Patron boss monsters (Jupiter 3500 ATK, DoomZ XII End 2700 ATK, DoomZ XII Zero 2400 ATK) and close through equip-driven board pressure; Recursion and search engine through DoomZ Raiders, Medius the Pure, DoomZ V Five and Mulcharmy draw-disruption, grinding out card advantage
  • Turn 1 (going first): Open a DoomZ or Power Patron starter (Power Patron DoomZ, Jupredo, DoomZ VII) and chain searches toward a Level 4 or Level 8 Xyz with equips; hold Ash Blossom and Infinite Impermanence for the opponent's first answer
  • Turn 2 (going second): Use the 7 hand-trap and 2 negation cards (Ash, Droll and Lock Bird, Infinite Impermanence, Droplet) to stop the opponent's board, then Xyz out of the remaining resources
  • Recovery: DoomZ Raiders, Medius the Pure and Mulcharmy draw effects rebuild the hand; DoomZ Change and Plundered Power Patron Plane recycle DoomZ monsters from the GY
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The score is capped low because the list is Illegal in OCG: it runs two Forbidden cards (Varudras and Albion), three Semi-Limited cards at three copies, and an 18-card Extra Deck with no Side Deck. Structural strength on the system is moderate. The archetype core is dense (about 93% chance of at least one core card in a 5-card opening hand), searchers are plentiful (about 85%), and seven hand traps give reasonable interaction. Board-closing power comes from DoomZ and Power Patron Xyz monsters with 2400 to 3500 ATK. Consistency is held back by many three-copy tech and Xyz-chain cards, a deep Extra Deck, and no recorded boards to confirm a real conversion rate. Popularity and usage stats only confirm the list is a real, accessible build; they did not add points. Card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype core card in opening 5) ≈ 0.93; P(at least one starter-class copy) ≈ 0.27 per 3-copy card; 2-card bootstrap uncertain (Inferred)
D2 Opening-Hand Quality & Brick Management 45 21 core cards plus 15 tech and 7 hand traps create conflicting hands; 28 level-0 spells and traps may brick without a Monster starter (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards exist; ceiling is read from text as Jupiter 3500 ATK and DoomZ XII End 2700 ATK via Xyz chains (Inferred semantic read)
D4 Combo Floor & Median Output 40 Zero recorded combos, so the median is unmeasured and set conservatively from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Seven hand traps, two searchers (DoomZ Raiders, Medius) and Mulcharmy draws give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draws, DoomZ Raiders recursion and DoomZ Change GY recovery support grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 7 hand traps plus Droll and Lock Bird and removal text across 24 cards; layering is limited by the copy-limit violations (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 P(at least one hand trap or negation in 6 cards going second) ≈ 0.60; Xyz boards are threatened by Varudras-class negation, which is not legal (Inferred)
D9 Offensive Pressure & Closing Power 60 Jupiter 3500 ATK, DoomZ XII End 2700 ATK and DoomZ XII Zero 2400 ATK with equips; closing depends on Xyz summons succeeding (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 52 Main Deck cards with 9 cards at three copies and 28 level-0 cards; compact but redundant copies are heavy (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck of 18 exceeds the OCG 15-card limit; 12 Xyz and 5 Fusion with two Forbidden cards means flex slots are not clean (Verified count, Inferred)
D12 Side Deck Adaptability 10 No Side Deck at all, so no post-side adaptability (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share not available, so neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Xyz chains, Pendulum effects and Power Patron interactions raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); extra deck over maximum (-4); illegal cap (-11). Final formula: No-meta formula: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48; modifiers -12 gives 36 uncapped; Illegal cap applied, so reported score is 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense: about 93% of openings include a core card
  • Searchers and draw effects (Medius, Raiders, Mulcharmy) keep the hand functional
  • Seven hand traps plus negation text give interaction on both turn orders
  • High-ATK Xyz finishers (Jupiter 3500, DoomZ XII End 2700) close games

Weaknesses

  • Illegal in OCG: two Forbidden cards and three over-limit Semi-Limited cards
  • Extra Deck is 18 cards, over the 15 maximum
  • No Side Deck, so no post-side plan
  • Many three-copy tech and Xyz-chain cards raise brick and conflict risk
  • No recorded boards, so the combo floor and median are unverified

Critical choke points

  • Varudras and Albion are Forbidden, so the list cannot be played as built
  • The Xyz engine needs DoomZ or Power Patron monsters on the field, so a single hand trap on the starter stalls the line
  • Over-limit Ash Blossom, Fallen and Polymerization make the legal list shallower than shown
Priority Remove Add Reason
1 Varudras, the Final Bringer of the End Times; Albion the Branded Dragon Legal Extra Deck DoomZ or Power Patron Xyz replacements Forbidden cards make the list illegal in OCG
2 1 Ash Blossom & Joyous Spring; 1 The Fallen & The Virtuous; 1 Super Polymerization Legal-copy substitutes within DoomZ or Power Patron Reduces each Semi-Limited card to its legal 2-copy limit
3 3 Extra Deck cards (lowest-impact Xyz or Fusion) None Brings the Extra Deck from 18 to the OCG maximum of 15
4 None Side Deck of up to 15 cards (hand traps and DoomZ answers) Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Illegal status: over-limit copies and Forbidden cards in the Extra Deck; Extra Deck count 18 exceeds the OCG maximum of 15; Side Deck count is 0; Archetype-core hypergeometric probability ≈ 0.93 in a 5-card opening
  • Inferred: Consistency and brick estimates from the hypergeometric probability table; Combo ceiling and interaction read from card text; Going-second hand-trap coverage ≈ 0.60
  • Provisional: Meta Power is null; matchup and format fit are provisional without a dated meta sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN for this deck No Side Deck: post-side plan cannot be evaluated Meta Power provisional without a dated metagame sample

More OCG Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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