Enneacraft Deck #769903 — Yu-Gi-Oh! OCG

41 Main, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Oct 20, 2026 by YGO Mod.

Deck Enneacraft OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
61± 8/ 100
Power Score
Structural 63
Reliability 58
Going First 70
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.7
Going First 70
Going Second 65
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 41 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 9 3000-ATK Enneacraft Pendulum monsters (14 copies) pressured through the field spell Enneapolis, which deals 900 damage per E.C. Counter removed; Pendulum-zone destruction effects on the 3000-ATK monsters at the end of the Battle Phase, plus E.C. Counter damage
  • Turn 1 (going first): Pendulum-place and search with the Level 1 Enneacraft monsters (15 copies, each reveals 3 Enneacraft cards for the opponent to pick from), set up Enneapolis and the pendulum zones, then summon a 3000-ATK Enneacraft monster
  • Turn 2 (going second): Use the GY-only negate on Enneacraft Reset and the pendulum destruction effects after the opponent commits a board; no hand traps are present, so going second relies on recovering from the first turn
  • Recovery: Enneacraft Reverth draws from shuffling Enneacraft monsters back, and the Level 1 searchers rebuild the pendulum zones from the Deck
  • After siding: No side deck is registered, so there is no post-side plan; the main deck must adapt on its own

Why it scores here

The deck reliably opens its engine: the 30 archetype-core copies give a 99.9% chance of at least one core card in the opening hand of 5, and 18 searcher-text cards give about 95.5% for at least one searcher (Inferred from hypergeometric draws). Its conversion ceiling comes from the 14 copies of 3000-ATK Enneacraft Pendulum monsters, each with a conditional destruction effect, backed by Enneapolis for direct damage; the ceiling is not the expected result, and no recorded boards exist to measure the median. Interaction is spread across about 15 negation-text and 32 removal-text cards, which earns resilience, but there are no hand traps, so going-second board breaking is limited. Popularity did not earn points, and the score comes from consistency, interaction and closing power on the system, not from averaging the card scores. The empty Extra Deck and the absent side deck cap the score: Enneacraft Release's graveyard effect needs an Extra Deck monster that this list cannot provide.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one of 30 archetype-core cards in 5-card hand) = 0.9994; P(at least one searcher-text card) = 0.955 (Inferred)
D2 Opening-Hand Quality & Brick Management 68 29 Pendulum monsters out of 41 cards and no Extra Deck; hand bricks are moderate but the core count keeps dead hands rare (Inferred)
D3 Combo Conversion & Ceiling 62 Semantic read only: 3000-ATK Pendulum monsters with destruction text plus Enneapolis damage; no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 50 No combos_evidence (0 boards), so the floor and median cannot be measured; held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Starter diversity is high (14 distinct cards at 3 copies each, plus negate and removal text) so independent lines exist after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers and Enneacraft Reverth provide recursion, but Enneacraft Release's graveyard effect needs Extra Deck monsters that the empty Extra Deck cannot supply (Inferred)
D7 End-Board & Interaction Quality 74 Removal text on 32 cards and negation text on 15, with no hand traps and no floodgate; end-board quality is good but not hand-based (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 No hand traps and only a graveyard-activated negate (Enneacraft Reset); going-second board breaking depends on the pendulum destruction effects (Inferred)
D9 Offensive Pressure & Closing Power 74 Closing power from 14 copies of 3000-ATK monsters plus Enneapolis 900-per-counter damage (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 72 41 main cards (within the 40-60 range), 3-copy redundancy on 13 cards, and no off-archetype cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck is empty (0 cards): there is no Extra Deck coverage, and the Extra Deck dependency in Enneacraft Release is a conflict (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards): no post-side adaptability (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no meta-share; provisional neutral score pending a dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum placement, E.C. Counter tracking and multi-effect sequencing add decision points; complexity is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62.7, Going First ≈ 70, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine_conflict_extra_deck_reference (-3); engine_redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype purity 100% with 30 copies of the core, so the opening hand almost always has an engine card
  • Three-copy redundancy on 13 of 14 distinct cards
  • Many removal and negation text cards give end-board interaction without hand traps
  • Enneapolis and the 3000-ATK monsters give a clear closing route

Weaknesses

  • Empty Extra Deck: no Extra Deck coverage and a dead Enneacraft Release graveyard effect
  • No side deck, so no post-side adaptability
  • No hand traps or floodgates, which weakens going-second board breaking
  • Four usage-list core cards are absent (Solemn Judgment, Evenly Matched, S:P Little Knight, The Winged Dragon of Ra - Sphere Mode)

Critical choke points

  • Pendulum-zone placement: if no Enneacraft card is in the other pendulum zone, the 3000-ATK destruction effects cannot activate
  • Enneapolis: the field-spell damage plan stops if it is not reached
Priority Remove Add Reason
1 Enneacraft Release (1 copy) Solemn Judgment (1 copy, present in the archetype usage list at 66.7% inclusion; confirm OCG legality before adding) Release's graveyard effect is dead with an empty Extra Deck, and Solemn Judgment adds the going-second interaction that this list lacks
2 Add a small Extra Deck of Enneacraft monsters, or add a side deck An Extra Deck would make Release's graveyard effect live, and a side deck would give post-side adaptability (D11 and D12)

Evidence & confidence

  • Verified: Legal status: 41 main cards, within the 40-60 OCG main range, with 0 Extra and 0 Side cards; All 14 distinct cards are Unlimited with at most 3 copies; banlist field BanList used; Exact archetype purity 41/41 Enneacraft; Card text excerpts for the 14 distinct cards; Archetype usage list: 10 of 14 core cards present, 4 missing (Solemn Judgment, Evenly Matched, S:P Little Knight, The Winged Dragon of Ra - Sphere Mode)
  • Inferred: P(at least one core card in opening hand of 5) = 0.9994 from the hypergeometric draw table; Going-first and going-second scores are blends of dimension scores (not measured win rates); Interaction quality from negation and removal text (semantic read); Enneacraft Release graveyard effect is dead because the Extra Deck is empty
  • Provisional: Meta power is null: no dated metagame sample; Matchup and format fit (D13) held near neutral pending meta data; Tournament reliability is an estimate from consistency and resilience dimensions
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN Pendulum scale is 0 on all Pendulum monsters in the export, so pendulum-zone compatibility cannot be verified from the evidence Meta power is provisional without a dated metagame sample No guides for the archetype (0 mentions)

More OCG Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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