Toon Deck #769886 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Bystial Magnamhut x1
- Deep-Eyes White Dragon, the Blue Abyss x3
- Droll & Lock Bird x1
- Maxx "C" x1
- Blue-Eyes White Dragon x3
- Blue-Eyes Chaos MAX Dragon x1
- Blue-Eyes Toon Dragon x1
- Ash Blossom & Joyous Spring x2
- Dominusteer Rosepamela x3
- Effect Veiler x2
- Kaibaman the Legend x1
- Kewl Tune Rotary x1
- Maiden of White x3
- Sage with Eyes of Blue x3
- Bingo Machine, Go!!! x1
- Mausoleum of White x1
- Perfect Toon World x1
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Dominus Purge x2
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (14)
- Blue-Eyes Tyrant Dragon x1
- Blue-Eyes Ultimate Dragon, the God-Surpassing Servant x1
- Dragon Master Magia x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Dragon x1
- Baronne de Fleur x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blue-Eyes boss monsters (Blue-Eyes Ultimate Dragon, Blue-Eyes Spirit Dragon, Blue-Eyes Tyrant Dragon, Blue-Eyes Chaos MAX Dragon) summoned via Fusion, Synchro, or Ritual, with Blue-Eyes White Dragon as the base material; Toon Monster pressure through Blue-Eyes Toon Dragon under Toon World, with Dominusteer and Stardust Sifr as supporting boards
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Kaibaman the Legend to search or summon Blue-Eyes White Dragon, then convert into a Fusion, Synchro, or Ritual boss. Hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird) are held for the opponent's turn
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Maxx C, and Droll & Lock Bird to answer the opponent's first board, then rebuild through Bingo Machine or Wishes for Eyes of Blue searches toward a Blue-Eyes boss
- Recovery: Recover through the Blue-Eyes GY and banish recursion (Roar of the Blue-Eyed Dragons, Kaibaman the Legend, Deep-Eyes White Dragon) and the Blue-Eyes Spirit Dragon Tribute effect
- After siding: Not applicable: the deck has no Side Deck (side_count 0), so there is no post-side plan
Why it scores here
The deck is scored as a connected system, not as an average of its card scores. Its engine reliably reaches a Blue-Eyes White Dragon through searchers (about 95% to find at least one searcher in a 5-card opening hand, Inferred), but any specific 3-copy engine card hits only about 33% in the opening hand (Inferred). Interaction is dense, with six hand traps and two Dominus Purge plus Maxx C and Droll, so the board is layered (Inferred). The deck can close through Blue-Eyes boss monsters and has real Extra Deck coverage across 14 cards. Structural power is about 51, but the legality failure caps the final score: one Forbidden copy of Baronne de Fleur (over the limit of 0) and an unresolved passcode. Popularity did not earn points: the Toon archetype core is only 36% present, and no tournament or meta data exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of a 3-copy starter in 5-card hand) = 0.33; P(at least one searcher-text card) = 0.96; 2-card bootstrap is plausible but not verified (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 17 singleton and 9 multi-copy main slots; 6 hand traps and 2 Dominus Purge add dead-card risk; no measured brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards (combos_evidence total 0); ceiling is read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combo distribution; median output is unknown and rated low on the text read (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two hand traps, Blue-Eyes recursion from GY, and Bingo or Wishes redundancy; multiple lines exist but are not measured (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion from GY and banish (Roar, Kaibaman, Deep-Eyes, Spirit Dragon Tribute) offsets Extra Deck cost; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom x2, Effect Veiler x2, Maxx C, Droll & Lock Bird, Dominus Purge x2 give layered interaction; Baronne de Fleur is excluded by legality (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Blue-Eyes Spirit Dragon, Blue-Eyes Chaos MAX, and Blue-Eyes White Dragon the Phantom Beast give board-breaking potential; no going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Blue-Eyes Ultimate Dragon (4500 ATK), Chaos MAX (4000 ATK), and Stardust Sifr (4000 ATK) provide strong closing; no end-board telemetry (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 41 Main with a 40-60 legal range and 26 distinct Main cards; 6 tech and 6 hand-trap slots; 5-copy Blue-Eyes core, with the Toon core at 36% (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 of 15 Extra slots used across Synchro, Link, and Fusion; several flexible summon routes (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (side_count 0); no adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament_context and no dated meta sample; Meta Power is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion, Synchro, and Ritual sequences plus hand-trap timing; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary, not separately blended. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-10); No Side Deck (-2). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(40) = 48.8, plus modifiers (-12) = 36.8, then capped at 30 because legality is Illegal (theoretical/structural-only score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (18 searchers) gives reliable access to the Blue-Eyes engine
- Layered interaction with 6 hand traps, 2 Dominus Purge, and Maxx C
- Extra Deck covers boss monsters for multiple summon methods
Weaknesses
- Illegal list: one Forbidden copy and an unresolved passcode
- No Side Deck, so no post-side adaptability
- Low archetype core presence (36%) suggests a loose, hybrid build
- No measured combo data, so consistency and ceiling are text-based
Critical choke points
- Blue-Eyes White Dragon access depends on searchers and Fusion or Synchro materials
- Hand-trap timing on the opponent's turn with low redundancy in each interaction type
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Baronne de Fleur (Forbidden, 1 copy) | A legal Synchro boss or a second copy of a legal Blue-Eyes Synchro | Restores legality, which is the precondition for any normal score |
| 2 | Resolve passcode 23995346 (unresolved card) | A verified card | The unresolved passcode is counted as Main Deck and can distort size and consistency estimates |
| 3 | A low-impact Main Deck card | A Side Deck of 3 to 5 cards (for example, an extra hand trap or a Toon-specific answer) | Without a Side Deck, best-of-3 adaptation is impossible |
Evidence & confidence
- Verified: Legality: Baronne de Fleur is Forbidden and run 1 copy, which is a violation; Main 41 and Extra 14 are within the OCG size rules; Searcher-text count is 18 and hand-trap count is 6; Hypergeometric opening-hand probabilities from the resolved list; No Side Deck (side_count 0)
- Observed: Usage statistics: Droll & Lock Bird, Ash Blossom, and Maxx C are core cards in the archetype (inclusion 87-94%)
- Inferred: Brick and consistency estimates from the probability table and copy histogram; Interaction density from role tags and text reads; Going-first and going-second plan descriptions
- Provisional: Meta Power and any matchup or tournament standing (no dated metagame sample exists)
- Data gaps: No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent 1 passcode in CardIDList could not be resolved to a card (counted as Main) No Side Deck, so side adaptability is unmeasured No win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied
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