Kashtira Deck #769866 — Yu-Gi-Oh! OCG

55 Main, 17 Extra, incl. Chaos Hunter x3, Kashtira Unicorn x3, Regenesis Archfiend x3. Created Oct 20, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
22± 6/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 54
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 55 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Kashtira boss monsters (Shangri-Ira, Unicorn, Fenrir, Ogre) and Regenesis 2500-ATK/DEF monsters pressuring the board; Red-Eyes Flare Metal Dragon and Xyz/Fusion boards via Super Polymerization and Kashtiratheosis
  • Turn 1 (going first): Open a Kashtira or Regenesis starter, search a Kashtira/Regenesis follow-up with Regenesis, Unicorn or Fenrir effects, and summon a 2500+ monster to take the Main Phase
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Infinite Impermanence or Droll & Lock Bird to break the opponent's starter, then rebuild through Kashtira Birth and Regenesis searches
  • Recovery: Banish Kashtira or Regenesis cards from the GY (Kashtiratheosis, Regenesis Cycle) to re-summon a 2500 monster and rebuild the board
  • After siding: Not applicable: the Side Deck is empty, so no post-side plan is evidenced

Why it scores here

This Kashtira list has a real engine: the Kashtira and Regenesis searchers and summons give a 0.25 chance of drawing a 3-copy starter in a 5-card opening hand and a 0.61 chance of at least one archetype-core card, so the deck usually gets a board. Its interaction is layered, with Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird and Regenesis Commands covering several disruption windows. The score is limited by structure, not by card power: 19 of 35 distinct Main Deck cards are singletons, only 19.4% of copies match the exact Kashtira name, and the Side Deck is empty. The list is illegal in its current form, running Forbidden Kashtira Fenrir and Triple Tactics Talent, 3 copies of a Limited Unicorn, and 17 Extra Deck cards against a 15-card cap, so it receives a theoretical score and not a normal contextual rating. Popularity (Kashtira is a top-tier archetype) and the archetype usage stats were not credited as power, and no card scores were averaged into this result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Kashtira Unicorn in a 5-card opening hand) = 0.253 for 3 copies; archetype-core group P(>=1) = 0.606; Regenesis searchers give 16 copies of search text (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Copy histogram is 19 singletons, 12 doubles and 4 triples; 16 searcher-text cards and 11 negation cards compete for slots, with no brick estimate in the evidence (Inferred)
D3 Combo Conversion & Ceiling 58 Best recorded board is absent (combos_evidence has 0 parseable boards); ceiling is inferred from text: Regenesis Lord, Overlord and Dragon reach 2500 monsters and Shangri-Ira can summon Kashtira monsters every Standby Phase (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards exist, so the median is text-only; the main-line starters are common but the 2500-ATK requirement depends on specific cards (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird) and Regenesis Sage/Dragon give several independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 52 Kashtiratheosis and Regenesis Cycle banish-from-GY recursion and Kashtira Birth recovery support the grind, but the Forbidden copies reduce the reliable resource pool (Inferred)
D7 End-Board & Interaction Quality 60 Interaction is dense: 11 negation-text cards, 31 removal-text cards and 7 hand traps (Verified tag counts plus Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap coverage: P(>=1 hand trap in 6 cards) = 0.577; Regenesis Commands and Lightning Storm add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 55 Kashtira Shangri-Ira (3000 DEF), Ogre (2800 ATK), Dark Anthelion (3000 ATK) and Divine Arsenal AA-ZEUS (3000 ATK) give boss-level endboards (Verified card stats)
D10 Main Deck Efficiency & Flexibility 44 Only 19.4% exact-name Kashtira purity and 30 generic copies; 35 distinct Main Deck cards, with many one-of tech and generic slots reducing coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck holds 17 cards against a 15-card limit: 12 Xyz, 3 Fusion, 2 Link; the excess is illegal and reduces flex (Verified legality)
D12 Side Deck Adaptability 20 Side Deck has 0 cards, so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample or tournament link, so format fit is Provisional; the Kashtira archetype is widely played in the guide evidence only (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple combo steps across Regenesis, Kashtira and Xyz lines and many on-field decisions per turn; the pilot needs to track 4 archetype sub-families (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary (not blended into weights). Structural ≈ 52, Going First ≈ 50, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); extra deck over limit (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*52 + 0.20*45 = 50.6. Legality cap applied because status is Illegal (Forbidden cards, copy-limit violations, Extra Deck over 15): final is capped to 22 and labelled theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (7 hand traps, 11 negation-text cards)
  • Multiple boss monsters at 2500 to 3000 ATK/DEF
  • Strong archetype-core access (about 61% for at least one core card in hand)
  • Recursion from the GY through Kashtiratheosis and Regenesis Cycle

Weaknesses

  • Illegal list: Forbidden Kashtira Fenrir and Triple Tactics Talent, Kashtira Unicorn at 3 copies against a limit of 1, and Extra Deck at 17
  • No Side Deck (0 cards) means no post-side plan for best-of-3
  • Low archetype purity (19.4% exact name); many generic and off-archetype slots
  • Many singleton tech slots lower brick tolerance and repeatability

Critical choke points

  • The Forbidden/over-limit cards are the first points of failure: the list cannot be played legally until they are removed
  • The 2500-ATK/DEF requirement for Regenesis summons depends on a small number of Level 7+ monsters
  • Single-copy Regenesis Lord and Regenesis Overlord are the only 2500 Summon-enablers for some lines
Priority Remove Add Reason
1 Kashtira Fenrir (2 copies) and Triple Tactics Talent (1 copy) Legal Kashtira or Regenesis replacements of the same role (for example, a Kashtira monster or a 2500 Regenesis summoner) Forbidden cards make the list illegal; this is a mandatory fix
2 1 copy of Kashtira Unicorn A second legal Regenesis or Kashtira searcher, or a Limited-safe staple Unicorn is Limited (1 copy); three copies break the copy limit
3 2 Extra Deck cards (for example, the Pendulum or Link singletons with the lowest role value) Nothing (reduce Extra Deck to 15) Extra Deck must be 15 or fewer in OCG
4 A low-impact generic slot A Side Deck of at least 5 cards for best-of-3 answers to common Kashtira and Regenesis hate Side Deck is empty, so the deck has no post-side plan

Evidence & confidence

  • Verified: Legality status Illegal: Forbidden Kashtira Fenrir (2) and Triple Tactics Talent (1), Limited Kashtira Unicorn (3 copies vs 1), Extra Deck 17 > 15; Composition: 55 Main, 17 Extra, 0 Side; 35 distinct Main; 19.4% exact-name Kashtira purity; Card stats: Kashtira Shangri-Ira DEF 3000, Ogre ATK 2800, Dark Anthelion ATK 3000
  • Observed: Usage statistics: Ash Blossom, Mulcharmy Fuwalos, Kashtira Fenrir and Infinite Impermanence are the archetype core in this deck (51% to 84% inclusion)
  • Inferred: Opening-hand starter probability 0.253 (3 copies) and archetype-core group 0.606; Hand-trap availability on going second 0.577; Midrange strategy and the dimension scores, derived from card text and composition
  • Provisional: Meta power and format fit (D13), no dated metagame sample supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record are absent No win-rate telemetry for going first, going second, matchups, brick rate or starter rate Side Deck is empty, so no post-side evidence exists Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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