Kashtira Deck #769866 — Yu-Gi-Oh! OCG
55 Main, 17 Extra, incl. Chaos Hunter x3, Kashtira Unicorn x3, Regenesis Archfiend x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Chaos Hunter x3
- Droll & Lock Bird x1
- Kashtira Fenrir x2
- Kashtira Ogre x1
- Kashtira Riseheart x1
- Kashtira Unicorn x3
- Lava Golem x1
- Mulcharmy Fuwalos x2
- Regenesis Archfiend x3
- Regenesis Dragon x1
- Regenesis Lord x1
- Regenesis Overlord x1
- Regenesis Sage x1
- Regenesis Warrior x1
- Scareclaw Kashtira x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Harpie's Feather Duster x1
- Kashtira Birth x2
- Kashtiratheosis x1
- Lightning Storm x1
- Pressured Planet Wraitsoth x2
- Regenesis x1
- Regenesis Code x3
- Regenesis Cycle x1
- Sacred Sword of Seven Stars x2
- Spellbound x2
- Super Polymerization x2
- Triple Tactics Talent x1
- Ultimate Slayer x2
- Dragon's Mind x2
- Infinite Impermanence x2
- Kashtira Preparations x1
- Regenesis Birth x1
- Regenesis Commands x1
Extra Deck (17)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- I:P Masquerena x1
- S:P Little Knight x1
- Dark Armed, the Dragon of Annihilation x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x2
- Number 11: Big Eye x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 68: Sanaphond the Sky Prison x1
- Red-Eyes Flare Metal Dragon x2
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
- Dark Anthelion Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 22/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 55 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Kashtira boss monsters (Shangri-Ira, Unicorn, Fenrir, Ogre) and Regenesis 2500-ATK/DEF monsters pressuring the board; Red-Eyes Flare Metal Dragon and Xyz/Fusion boards via Super Polymerization and Kashtiratheosis
- Turn 1 (going first): Open a Kashtira or Regenesis starter, search a Kashtira/Regenesis follow-up with Regenesis, Unicorn or Fenrir effects, and summon a 2500+ monster to take the Main Phase
- Turn 2 (going second): Use Ash Blossom, Ghost Belle, Infinite Impermanence or Droll & Lock Bird to break the opponent's starter, then rebuild through Kashtira Birth and Regenesis searches
- Recovery: Banish Kashtira or Regenesis cards from the GY (Kashtiratheosis, Regenesis Cycle) to re-summon a 2500 monster and rebuild the board
- After siding: Not applicable: the Side Deck is empty, so no post-side plan is evidenced
Why it scores here
This Kashtira list has a real engine: the Kashtira and Regenesis searchers and summons give a 0.25 chance of drawing a 3-copy starter in a 5-card opening hand and a 0.61 chance of at least one archetype-core card, so the deck usually gets a board. Its interaction is layered, with Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird and Regenesis Commands covering several disruption windows. The score is limited by structure, not by card power: 19 of 35 distinct Main Deck cards are singletons, only 19.4% of copies match the exact Kashtira name, and the Side Deck is empty. The list is illegal in its current form, running Forbidden Kashtira Fenrir and Triple Tactics Talent, 3 copies of a Limited Unicorn, and 17 Extra Deck cards against a 15-card cap, so it receives a theoretical score and not a normal contextual rating. Popularity (Kashtira is a top-tier archetype) and the archetype usage stats were not credited as power, and no card scores were averaged into this result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Kashtira Unicorn in a 5-card opening hand) = 0.253 for 3 copies; archetype-core group P(>=1) = 0.606; Regenesis searchers give 16 copies of search text (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Copy histogram is 19 singletons, 12 doubles and 4 triples; 16 searcher-text cards and 11 negation cards compete for slots, with no brick estimate in the evidence (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Best recorded board is absent (combos_evidence has 0 parseable boards); ceiling is inferred from text: Regenesis Lord, Overlord and Dragon reach 2500 monsters and Shangri-Ira can summon Kashtira monsters every Standby Phase (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards exist, so the median is text-only; the main-line starters are common but the 2500-ATK requirement depends on specific cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird) and Regenesis Sage/Dragon give several independent recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Kashtiratheosis and Regenesis Cycle banish-from-GY recursion and Kashtira Birth recovery support the grind, but the Forbidden copies reduce the reliable resource pool (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction is dense: 11 negation-text cards, 31 removal-text cards and 7 hand traps (Verified tag counts plus Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap coverage: P(>=1 hand trap in 6 cards) = 0.577; Regenesis Commands and Lightning Storm add board-breaking reach (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Kashtira Shangri-Ira (3000 DEF), Ogre (2800 ATK), Dark Anthelion (3000 ATK) and Divine Arsenal AA-ZEUS (3000 ATK) give boss-level endboards (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 44 | Only 19.4% exact-name Kashtira purity and 30 generic copies; 35 distinct Main Deck cards, with many one-of tech and generic slots reducing coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck holds 17 cards against a 15-card limit: 12 Xyz, 3 Fusion, 2 Link; the excess is illegal and reduces flex (Verified legality) |
| D12 | Side Deck Adaptability | 20 | Side Deck has 0 cards, so there is no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No dated metagame sample or tournament link, so format fit is Provisional; the Kashtira archetype is widely played in the guide evidence only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple combo steps across Regenesis, Kashtira and Xyz lines and many on-field decisions per turn; the pilot needs to track 4 archetype sub-families (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary (not blended into weights). Structural ≈ 52, Going First ≈ 50, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); extra deck over limit (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*52 + 0.20*45 = 50.6. Legality cap applied because status is Illegal (Forbidden cards, copy-limit violations, Extra Deck over 15): final is capped to 22 and labelled theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (7 hand traps, 11 negation-text cards)
- Multiple boss monsters at 2500 to 3000 ATK/DEF
- Strong archetype-core access (about 61% for at least one core card in hand)
- Recursion from the GY through Kashtiratheosis and Regenesis Cycle
Weaknesses
- Illegal list: Forbidden Kashtira Fenrir and Triple Tactics Talent, Kashtira Unicorn at 3 copies against a limit of 1, and Extra Deck at 17
- No Side Deck (0 cards) means no post-side plan for best-of-3
- Low archetype purity (19.4% exact name); many generic and off-archetype slots
- Many singleton tech slots lower brick tolerance and repeatability
Critical choke points
- The Forbidden/over-limit cards are the first points of failure: the list cannot be played legally until they are removed
- The 2500-ATK/DEF requirement for Regenesis summons depends on a small number of Level 7+ monsters
- Single-copy Regenesis Lord and Regenesis Overlord are the only 2500 Summon-enablers for some lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir (2 copies) and Triple Tactics Talent (1 copy) | Legal Kashtira or Regenesis replacements of the same role (for example, a Kashtira monster or a 2500 Regenesis summoner) | Forbidden cards make the list illegal; this is a mandatory fix |
| 2 | 1 copy of Kashtira Unicorn | A second legal Regenesis or Kashtira searcher, or a Limited-safe staple | Unicorn is Limited (1 copy); three copies break the copy limit |
| 3 | 2 Extra Deck cards (for example, the Pendulum or Link singletons with the lowest role value) | Nothing (reduce Extra Deck to 15) | Extra Deck must be 15 or fewer in OCG |
| 4 | A low-impact generic slot | A Side Deck of at least 5 cards for best-of-3 answers to common Kashtira and Regenesis hate | Side Deck is empty, so the deck has no post-side plan |
Evidence & confidence
- Verified: Legality status Illegal: Forbidden Kashtira Fenrir (2) and Triple Tactics Talent (1), Limited Kashtira Unicorn (3 copies vs 1), Extra Deck 17 > 15; Composition: 55 Main, 17 Extra, 0 Side; 35 distinct Main; 19.4% exact-name Kashtira purity; Card stats: Kashtira Shangri-Ira DEF 3000, Ogre ATK 2800, Dark Anthelion ATK 3000
- Observed: Usage statistics: Ash Blossom, Mulcharmy Fuwalos, Kashtira Fenrir and Infinite Impermanence are the archetype core in this deck (51% to 84% inclusion)
- Inferred: Opening-hand starter probability 0.253 (3 copies) and archetype-core group 0.606; Hand-trap availability on going second 0.577; Midrange strategy and the dimension scores, derived from card text and composition
- Provisional: Meta power and format fit (D13), no dated metagame sample supplied
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record are absent No win-rate telemetry for going first, going second, matchups, brick rate or starter rate Side Deck is empty, so no post-side evidence exists Meta Power is Provisional unless a dated metagame sample is supplied
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