Mythical Beast Deck #769825 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Endymion, the Mighty Master of Magic x3, Magister of Endymion x3, Mythical Beast Master Cerberus x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Astrograph Sorcerer x1
- Endymion, the Mighty Master of Magic x3
- Magister of Endymion x3
- Majesty Pegasus, the Dracoslayer x1
- Mythical Beast Garuda x1
- Mythical Beast Jackal x2
- Mythical Beast Jackal King x2
- Mythical Beast Master Cerberus x3
- Reflection of Endymion x2
- Servant of Endymion x3
- Allure of Darkness x1
- Chicken Game x3
- Cosmic Cyclone x2
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Hey, Trunade! x2
- Magia Magic - Thunder of Judgment x1
- Magical Citadel of Endymion x1
- Materialization x1
- Mythical Institution x3
- Necrovalley x1
- Pot of Desires x3
- Secret Village of the Spellcasters x1
- Set Rotation x1
- Soul Release x2
- Spell Power Attainment x3
- Spell Power Mastery x3
- Terraforming x1
- Triple Tactics Talent x1
- Ultimate Slayer x2
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Beyond the Pendulum x1
- Dharc the Dark Charmer, Gloomy x1
- Exceed the Pendulum x1
- Heavymetalfoes Electrumite x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Selene, Queen of the Master Magicians x1
- Mereologic Aggregator x1
- Odd-Eyes Absolute Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Endymion Spell Counter engine: Spell Power Mastery / Spell Power Attainment search and place counters, Endymion and Magister/Servant of Endymion Pendulum-summon boards, then Link/Pendulum beaters such as Selene and Exceed the Pendulum for closing damage.; Mythical Beast Pendulum beatdown (Master Cerberus, Jackal King, Garuda) with Jackal/Jackal King Pendulum-zone recursion for board pressure.
- Turn 1 (going first): Turn 1: search or draw into a Spell Counter enabler (Spell Power Mastery or Mythical Institution), set Magical Citadel of Endymion, and build counters through Spell activations to power Endymion or Magister.
- Turn 2 (going second): Use Ultimate Slayer, Cosmic Cyclone, Soul Release or Dark Ruler No More to strip one key board piece, then rebuild through Pendulum Summons.
- Recovery: Recover from the GY through Spell Power Mastery/Attainment (GY counterparts) and Jackal recursion; Magia Magic can re-summon Endymion-typed monsters when counters are available.
- After siding: Not evaluable: the deck has zero Side Deck cards, so no post-side plan exists in the export.
Why it scores here
The deck is Illegal: it runs one Forbidden card (Triple Tactics Talent) and three copies of a Limited card (Chicken Game), so under the rubric it receives only a structural cap and no normal Final Contextual score. Structurally, its Endymion Spell Counter engine is searcher-dense (20 searcher-text cards, about 90% chance of at least one in a 5-card opening hand per the hypergeometric estimate) and the archetype core is well represented (about 87% chance of at least one core card in hand). Combo conversion, floor and median output, and going-second board-breaking cannot be measured because the export has no parseable boards, so those dimensions sit near neutral and are Inferred from card text. Interaction is strong on paper (about 30 removal-text and 11 negation-text cards) but there are no hand traps and no side deck, which limits resilience and post-side adaptation. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 searcher-text card in 5-card hand) ≈ 0.90 and P(>=1 archetype-core card) ≈ 0.87; engine density high but Spell Counter bookkeeping is unproven (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 35 Spells and 21 Pendulum monsters with 13 singletons; no hand traps, several Endymion-only pieces may brick outside the engine (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards; ceiling read only from card text (Endymion, Magister, Servant chaining, Selene/Exceed the Pendulum) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No observed median power index; text-only inference, pulled toward neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Two independent starters (Spell Power pair and Mythical Beast Pendulum line) give some redundancy, but there is no recorded board evidence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Spell Counter economy and Spell Power GY recursion are present in text; no resource_signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 30 removal-text and 11 negation-text cards plus Harpie's Feather Duster, Dark Ruler No More and Cosmic Cyclone; zero hand traps and zero floodgates (Verified text and flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second split unavailable; going-second strip is Ultimate Slayer/Soul Release/Cosmic Cyclone plus Pendulum rebuild, with no hand-trap support (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Endymion and Cerberus at 2800 ATK, Jackal King at 2400, Link beaters at 1850-2700; closing needs a Spell Counter board (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 Main cards in a 40-60 range with 13 singletons and 3 copies of several staples, but 8 tech cards and one Forbidden plus one over-limit card make it non-compliant (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 of 15 Extra slots used: 12 Link, 2 Xyz, 1 Fusion; reach is split between Link and Pendulum lines with few shared enablers (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards in the export; no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no dated metagame sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Spell Counter tracking, Pendulum zone bookkeeping and multi-step Link chains are demanding for the intended player (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); no_side_deck (0); illegal_cap (0). Final formula: Illegal deck: structural-only cap. Unconstrained no-meta formula 0.80*47 + 0.20*35 = 44.6, plus banlist modifier -8 = 36.6, then capped to 20 because the deck is Illegal (Triple Tactics Talent Forbidden; Chicken Game over copy limit). Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (20 cards) gives a high chance of finding an engine piece
- Multiple removal and negation options across Spell, Trap and monster effects
- Strong ATK on Endymion, Cerberus and Link beaters for closing
Weaknesses
- Illegal list: Forbidden and over-limit cards must be removed before this can be rated normally
- No side deck, so no post-side adaptation
- No hand traps and no floodgates against going-second boards
- Spell Counter engine needs many Spell activations and complex bookkeeping
Critical choke points
- Spell Counter placement through Spell Power Mastery/Attainment (single engine cluster)
- Pendulum zone occupancy for Jackal/Garuda effects
- Link summon chains depending on Endymion-type monsters on the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) and 2 of Chicken Game's 3 copies | Legal replacements within the Limited/Forbidden lists (e.g. one extra engine or searcher card) or leave the slots as non-copies | Restores legality; the deck cannot receive a normal score until the list is legal. |
| 2 | None | A 5-15 card Side Deck (e.g. extra negation or Spell/Trap removal) | D12 is at floor because the list has no side deck; a side plan would lift post-side adaptability and reliability. |
Evidence & confidence
- Verified: Illegal status from copy-limit and Forbidden checks (Triple Tactics Talent Forbidden, Chicken Game 3 copies vs 1); Main 56 and Extra 15 within OCG size rules; Side 0; Card stats and text for all listed cards; Composition counts: 20 searcher-text, 11 negation-text, 30 removal-text, 8 tech, 0 hand traps
- Observed: Usage statistics: 8 of 25 core cards present (32%)
- Inferred: Structural scores D1-D14 and their weights from text and hypergeometric estimates; Going-first and going-second power estimates; Brick and engine reliability reads
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck in the export
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