Morganite Deck #769819 — Yu-Gi-Oh! OCG

48 Main, 15 Extra, incl. Morphing Jar x3, Battlefield Tragedy x3, Radiant Typhoon Vision x3. Created Oct 20, 2026 by YGO Mod.

Deck Morganite OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 7/ 100
Power Score
Structural 49
Reliability 40
Going First 46
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±7 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 46
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 48 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Runick Quick-Play Spells that skip the Battle Phase and banish the opponent's Deck, then Extra Deck Runick fusions (Freki, Geri, Sleipnir) that hit or banish blockers; the deck is built to take over the board through repeated Quick-Play activations and Extra Monster Zone attacks.; Morganite Time-Tearing / Guilt-Gripping draw-and-summon chain with Morgana as a negating body; Solemn-family negation covers the deck's own engine.
  • Turn 1 (going first): T1 Quick-Play Runick (Golden Droplet / Tip / Slumber) to bank Runick Spells and set up an Extra Deck Runick summon via the Quick-Play Special Summon clause; a Solemn trap held up as protection only if the 1-copy trap is in hand.
  • Turn 2 (going second): Hold a Quick-Play Runick or Solemn Judgment / Strike to answer the opponent's first summon or Spell, then rebuild through Radiant Typhoon Vision and Upstart Goblin draw; no hand-trap package exists to pressure a first-turn board.
  • Recovery: Recover Runick Spells from the GY through Runick Fountain (illegal as built, one copy at most) and Runick Tip / Golden Droplet search; the Extra Deck fusions provide the rebuild through Runick GY-recursion text.
  • After siding: Not evaluable: side deck is empty (0 cards) and the list is illegal, so no post-side plan can be assessed.

Why it scores here

This list is illegal as built: Runick Fountain is run three times against a Limited copy limit of one, so the score is a structural read only and carries no normal Final Contextual weight. The Runick Quick-Play package (Golden Droplet, Tip, Slumber, Flashing Fire, Smiting Storm, Destruction) gives the deck repeatable interaction and a reliable route to Extra Deck Runick summons, which earns the interaction and engine-access dimensions. Starter density is moderate: the 2-copy archetype core gives only about a 20% chance of opening with one (Inferred), and about 62% for at least one of the 8 searcher-text cards, so consistency is reasonable but not strong. The deck has no recorded boards, no going-second hand-trap package, and an empty side deck, so ceiling, median and post-side claims are largely unverifiable and were scored conservatively. The score was reached from consistency, interaction and engine access on the system, not from Morganite or Runick popularity, and not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 of a 3-copy Runick Quick-Play starter in opening 5) ≈ 0.29; 8 searcher-text cards P≈0.62; 2-copy Morganite core P≈0.20 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 12 single-copy and 12 three-copy cards; no hand-trap redundancy and Extra-Deck fusions are dead in hand without the right Runick GY/Spell (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so no recorded ceiling; ceiling is a text read of Runick Spell → Extra summon → banish-lock chains (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied; median output unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 48 Redundant Runick Quick-Play routes (Droplet, Tip, Slumber, Destruction, Smiting Storm) give several independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Runick GY recursion text (Fountain, Golden Droplet search, Fangs/Freki recovery) gives partial recovery; Morganite draw boost adds card flow (Inferred)
D7 End-Board & Interaction Quality 62 Solemn Strike, Judgment and Warning plus Morgana and Runick negation/removal text give layered interaction, though Solemn Judgment and Warning are single/limited copies (Inferred semantic)
D8 Going-Second & Board-Breaking Power 40 Going-second relies on Quick-Play removal and Solemn traps; no hand-trap or floodgate package, so board-breaking is thin (Inferred)
D9 Offensive Pressure & Closing Power 35 Extra Deck attackers (Freki 2000 ATK, Sleipnir 1500) and direct-attack text exist, but no recorded end-board or win-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 48 main cards within the 40–60 range, 24 distinct, but Runick Fountain over-limit and 12 single-copy cards dilute consistency (Verified legality, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards with 14 Fusions and 1 Link; several Runick fusions share the Runick requirement, so access is narrow (Verified composition)
D12 Side Deck Adaptability 35 Side deck is empty (0 of 15 allowed); post-side plan cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 30 Archetype share and tournament context unavailable; matchup fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Runick Quick-Play sequencing and Solemn timing require repeated decision points; complexity is moderate (Inferred)

How the score was computed

Strategy profile: Combo (primary) with Control-style interaction weighting, disclosed as a structural read only. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*49 + 0.20*40 - 12 ≈ 35; illegal list, structural read only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Repeatable Quick-Play interaction across the Runick package
  • Extra Deck Runick fusions reachable through Quick-Play Special Summon clauses
  • Layered negation via Solemn traps and Morgana

Weaknesses

  • Illegal copy-limit violation on Runick Fountain
  • Only 2 of the 8 core archetype cards present; core inclusion is low versus usage stats
  • Empty side deck; no post-side plan
  • No recorded boards or win-rate evidence

Critical choke points

  • Single-copy Solemn Judgment and Terraforming (Limited) and Solemn Warning (Semi-Limited) make the protection and search package fragile
  • Quick-Play Runick starters are few per copy count, so one missed turn-1 line stalls the engine
Priority Remove Add Reason
1 Runick Fountain (3 copies) Runick Fountain (1 copy) or a legal 1-of substitute Clears the only legality violation; the deck cannot be scored normally while over the Limited copy limit
2 Single-copy one-offs with weak Runick synergy (e.g. Multi-Universe) Second copy of the archetype core (Morganite / Runick Quick-Play) to raise core presence Core presence is 25% against usage stats; a second core copy raises the starter and recovery odds (Inferred)
3 None Populate the 15-card side deck Empty side leaves no post-side plan (Provisional)

Evidence & confidence

  • Verified: Main 48 / Extra 15 / Side 0 within OCG size rules; Runick Fountain over copy limit (3 vs 1); Limited and Semi-Limited status on Solemn Judgment, Terraforming, One Day of Peace and Solemn Warning; Card texts for the Runick, Morganite and Solemn cards in the evidence
  • Observed: Usage stats: 2 of 8 archetype-core cards present (25%)
  • Inferred: Consistency from hypergeometric draws; Interaction layering from negation/removal text; Going-first/second plan reads; Strategy classification
  • Provisional: Meta power and matchup fit (no dated metagame sample); Post-side plan (side deck empty); Median and ceiling output (no recorded boards)
  • Data gaps: No combos supplied: ceiling, median and floor are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, starter or brick rates) Side deck is empty, so no post-side evaluation Meta Power provisional without a dated metagame sample

More OCG Info

Morganite

Morganite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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