Black Luster Soldier Deck #769816 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
20± 8/ 100
Power Score
Structural 40
Reliability 30
Going First 38
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 38
Going Second 35
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ritual or Synchro/Xyz/Link boss (Black Luster Soldier, Black Chaos, Magician of Dark Chaos, Ame no Murakumo) finishing through a single 3000-ATK-class body; Stacked Extra Deck summons (Synchro, Link, Xyz) once the board is cleared by Light and Darkness Ritual or Mitsurugi removal
  • Turn 1 (going first): Open a Ritual starter (Light and Darkness Ritual, Mitsurugi Ritual, Pre-Preparation of Rites) and recover a Mitsurugi or Black Chaos body; the hand trap wall (Ash Blossom, Droll & Lock Bird, Maxx C) protects the first turn
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Droll, Maxx C) and Solemn-series negation to break the opponent's first board, then a Ritual or Extra Deck boss
  • Recovery: Mulcharmy Fuwalos and Purulia draw on the opponent's summons; Mitsurugi monsters and Black Chaos recover themselves from the GY
  • After siding: No side deck in the export (side_count 0); no post-side plan can be scored

Why it scores here

This list is illegal in OCG: it runs three copies of Forbidden Ame no Habakiri no Mitsurugi plus one each of Forbidden Triple Tactics Talent, Cross-Sheep and Number 60, so the score is capped at 20 and labelled structural-only. Structurally it is a four-engine toolbox (Mitsurugi, Light and Darkness Ritual, Mulcharmy, and a Synchro/Xyz/Link Extra Deck) with no side deck. The engines overlap only partly, so a Ritual starter often opens a hand whose follow-up belongs to a different engine. Interaction is the strongest area: seven hand traps and roughly eleven negation-text cards give the deck a real end-board answer. No combo boards or tournament results exist, so floor, median and ceiling are text-only inference, and no points come from the archetype's popularity or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 Black Chaos in 5-card hand) ~0.24 per 3-copy card; archetype-core group P(open) ~0.79; many engines dilute the starter set (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Four engines with 22 singleton-ish slots and conflicting Ritual/Synchro requirements imply a meaningful brick rate (Inferred)
D3 Combo Conversion & Ceiling 30 No recorded boards; ceiling read from Black Luster Soldier and Black Chaos text only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards; median output is unknown and inferred to be modest because most starters need a second engine (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Starter diversity is high, but several lines share the Ritual-spell bottleneck (Inferred)
D6 Resource Economy, Recovery & Grind 40 20 searcher-text cards and Pot of Prosperity give strong recovery; GY recursion on Mitsurugi and Black Chaos (Inferred)
D7 End-Board & Interaction Quality 60 7 hand traps, Ash Blossom and Solemn Judgment/Warning, Droll and Harpie's Feather Duster give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 40 Going-second is supported by hand traps and Solemn negation, but no board-breaking density is measured (Inferred)
D9 Offensive Pressure & Closing Power 45 Black Luster Soldier (3000 ATK), Black Chaos (3000), Ame no Murakumo (3200) provide strong closers; reaching them is costly (Verified stats, Inferred access)
D10 Main Deck Efficiency & Flexibility 45 58-card main with 36 distinct cards and no archetype-pure core (0% exact-name purity) is compact only in name (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots are fully used across Synchro, Link and Xyz, but mixed sub-archetypes limit coherence (Verified composition)
D12 Side Deck Adaptability 20 No side deck is present, so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines, Ritual costs and hand-trap timing make pilotage demanding (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 40, Going First ≈ 38, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-12). Final formula: Illegal cap: 0.80*Structural(40) + 0.20*TournamentReliability(30) + banlist modifier(-12) = 26, capped to 20 for an Illegal list; theoretical/structural-only; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 7 hand traps, Solemn Judgment, Solemn Warning, Ash Blossom and Droll give several layers against the opponent's first board
  • Deep searcher text (20 cards) and Pot of Prosperity keep the hand flowing
  • High-ceiling closers (Black Luster Soldier, Black Chaos, Ame no Murakumo) and a full 15-card Extra Deck

Weaknesses

  • Illegal in OCG: four Forbidden cards and copy-limit violations make the list unplayable as built
  • Four overlapping engines (Mitsurugi, Light and Darkness Ritual, Mulcharmy, Synchro/Xyz/Link) conflict on Ritual and Extra Deck access
  • No side deck and no recorded boards, so consistency and matchup claims rest on inference

Critical choke points

  • Ritual Spell access (Light and Darkness Ritual, Mitsurugi Ritual) gates most boss lines
  • Forbidden Ame no Habakiri x3 is the only copy-heavy engine piece and cannot be legally run
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi x3, Triple Tactics Talent, Cross-Sheep, Number 60: Dugares the Timeless Legal substitutes from the same engine (Mitsurugi or Light and Darkness Ritual), at most the banlist-legal copy count The list is illegal; no normal score is possible until these are replaced
2 Off-engine Extra Deck slots (Psychic End Punisher, Wind Pegasus @Ignister, Evilswarm Ophion, Herald of the Arc Light if not needed) Cards that continue the chosen primary engine Four engines dilute starter access and raise brick rate
3 None (no side deck exists) A 15-card side deck with hand traps and Ritual-line answers Post-side adaptability currently scores 20

Evidence & confidence

  • Verified: Four Forbidden cards over the limit (legality block); Main 58 / Extra 15 / Side 0 against OCG size rules; Card text and stats for the 36 main and 15 extra distinct cards; Archetype usage: 8 core cards present (100%)
  • Inferred: Starter access and brick rate from the hypergeometric table; Interaction density from role tags and text; Going-first and going-second plans
  • Provisional: Meta Power and matchup fit (no dated meta sample; no tournament link)
  • Data gaps: Deck title is null; the deck is named only by its archetype No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first, going-second and matchup results unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top