P.U.N.K. Deck #769807 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3, The Great Gallant Bandit x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Galaxy-Eyes Tachyon Primal x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Ogre Dance x3
- Noh-P.U.N.K. Rising Scale x2
- Photon Emperor x1
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x2
- Gagaku-P.U.N.K. Wa Gon x1
- Ghost Ogre & Snow Rabbit x2
- Ghost Sister & Spooky Dogwood x2
- Joruri-P.U.N.K. Madame Spider x1
- Mind Procedure x1
- Noh-P.U.N.K. Ze Amin x3
- Ukiyoe-P.U.N.K. Sharakusai x1
- Crossout Designator x1
- Emergency Teleport x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Illusion Gate x2
- Lightning Storm x2
- P.U.N.K. JAM Extreme Session x1
- Seventh Tachyon x1
- Triple Tactics Talent x1
- Dimensional Barrier x1
- Joruri-P.U.N.K. Dangerous Gabu x1
- Red Reboot x1
- Solemn Accusation x2
- Tachyon Transmigration x2
Extra Deck (15)
- Ukiyoe-P.U.N.K. Rising Carp x1
- Adamancipator Luminous x1
- I:P Masquerena x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- W:P Fancy Ball x1
- P.U.N.K. JAM Dragon Drive x1
- Psychic End Punisher x1
- Ukiyoe-P.U.N.K. Amazing Dragon x1
- Divine Golden Shadow Dragon Dragluxion x2
- Neo Galaxy-Eyes Photon Dragon - Photon Howling x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- P.U.N.K. JAM FEVER! x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Large Synchro, Xyz and Link boards from the P.U.N.K. engine plus Galaxy/Tachyon and Photon boss monsters, e.g. Dragluxion, Number 107 and Photon Howling; Hand-trap and negation-protected Xyz or Synchro boards that stall the opponent into a late-game Extra Deck advantage
- Turn 1 (going first): Open a P.U.N.K. starter (Ze Amin, Foxy Tune, Ogre Dance, Deer Note or Rising Scale) and use it to Special Summon into a Synchro or Xyz boss, protected by Ash Blossom, Ghost Ogre or Red Reboot
- Turn 2 (going second): Hold a hand-trap-heavy six-card hand (Ash Blossom, Ghost Ogre, Ghost Sister, Droll and Lock Bird, Maxx C) to answer the opponent's first board, then rebuild through the P.U.N.K. engine
- Recovery: Recover via the P.U.N.K. graveyard revival effects (Deer Note, Rising Scale, JAM Extreme Session) and Mulcharmy draw effects when the board is cleared
- After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games
Why it scores here
The deck is capped at 25 because its list is illegal: Triple Tactics Talent is Forbidden and is run once, so this is a theoretical, structural-only read. Structurally it reliably gets a P.U.N.K. monster in hand about 92% of the time on the going-first five-card draw (hypergeometric, Inferred), so the engine is accessible, but each individual starter has only about a 25% chance to appear. Going second, the 9 hand traps give about a 68% chance of at least one interaction card in the six-card hand, which carries most of the deck's value. Its closing power comes from several 3000+ ATK Xyz, Synchro and Link bosses, but there are no recorded boards, so the ceiling and median are text-only inferences. Popularity did not earn points: P.U.N.K. is a real archetype, but only 21 of 70 Main and Extra copies are exact P.U.N.K. names, and the score was built from the system, not by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one P.U.N.K. monster in going-first 5-card hand) ~ 0.92; each 3-copy starter ~ 0.25 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 22 of 55 Main cards are Spells or Traps and about 20 are tech, so brick and dead-card risk is high; no brick estimate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable boards; ceiling read from card text of Dragluxion, Number 107 and Photon Howling chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence has 0 scored boards, so floor and median are text-only and provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two Ash Blossom, two Ghost Ogre, two Ghost Sister, Red Reboot and Maxx C give redundant interruption answers; graveyard recursion helps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recurring 600 LP costs, Mind Procedure at 2000 LP and Illusion Gate's half-LP cost tax resources; some recursion via Deer Note and Rising Scale (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 16 negation-text cards, 9 hand traps and 19 removal-text cards give layered interaction; Limited-status Droll and Red Reboot are single copies (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap probability ~ 0.68; Harpie's Feather Duster, Dimensional Barrier and Crossout Designator give board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Boss ATK levels reach 3000 (Dragluxion, Number 107, Amazing Dragon) and Photon Howling at 4500 (Verified card text and stats) |
| D10 | Main Deck Efficiency & Flexibility | 44 | 55 Main cards with 33 distinct names and only about 30% exact-archetype purity lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Full 15-card Extra Deck with 14 distinct cards and a mix of Xyz, Synchro, Link and Fusion (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament_context or dated metagame sample; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Many decision points, LP-cost choices and multiple hand-trap timings raise pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); no_side_deck (-4). Final formula: Uncapped: 0.80*Structural(54) + 0.20*TournamentReliability(45) + modifiers(-10) = 42; Illegal cap applied, final score 25 (theoretical, structural-only). Meta Provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Engine access is high at 0.92 for a P.U.N.K. monster in the going-first hand (Inferred)
- Layered interaction with 9 hand traps, 16 negation texts and 19 removal texts (Inferred)
- Strong Extra Deck closers at 3000+ ATK plus Photon Howling at 4500 ATK (Verified stats)
Weaknesses
- Illegal list: Triple Tactics Talent is Forbidden (Verified)
- No side deck, so no post-side adaptation (Verified)
- Low exact-archetype purity at 30% and mixed engines (Verified composition)
- High non-monster count at 22 of 55 Main cards (Verified composition)
Critical choke points
- Single P.U.N.K. starter in hand, since each 3-copy starter appears in about 25% of going-first hands (Inferred)
- LP-cost effects chained through the P.U.N.K. engine (Verified card text)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) | One legal P.U.N.K. staple or a legal tech card | A Forbidden card makes the list illegal; this is the only blocker to a normal score |
| 2 | None | A 15-card side deck built around P.U.N.K. and hand-trap answers | The deck currently has no side deck, so it cannot adapt between games |
| 3 | One or two low-impact tech cards such as Harpie's Feather Duster or Lightning Storm | Additional P.U.N.K. monsters or engine enablers | Raises archetype purity and the odds of a full engine hand |
Evidence & confidence
- Verified: Legality: Illegal, Triple Tactics Talent (Forbidden) run 1 copy with 0 legal copies; Size 55 Main / 15 Extra / 0 Side, all within size rules; Composition: 21 of 70 exact P.U.N.K. copies, 30% purity; Boss stats: Dragluxion 2500/3000, Number 107 3000/2500, Photon Howling 4500/3000
- Inferred: P(>=1 P.U.N.K. in going-first hand) ~ 0.92; P(>=1 hand trap in going-second hand) ~ 0.68; Interaction density and brick estimates from card text; Going-first and going-second split from text and probability
- Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample; Floor and median output, since no boards are recorded
- Data gaps: Deck is Illegal because of Triple Tactics Talent; the score is capped and theoretical No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck registered usage_statistics in_this_deck flags conflict with the extra-deck list: P.U.N.K. JAM Dragon Drive, Ukiyoe-P.U.N.K. Rising Carp, P.U.N.K. JAM FEVER! and Psychic End Punisher are present in the Extra zone but flagged in_this_deck=false, so core_present_pct (70.6) is unreliable No win-rate telemetry; Meta Power provisional
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