Yummy Deck #769769 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. Cupsy☆Yummy x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Cooky☆Yummy x2
- Cupsy☆Yummy x3
- D.D. Crow x1
- Droll & Lock Bird x1
- Lollipo☆Yummy x2
- Marshmao☆Yummy x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Tri-Brigade Fraktall x3
- Tri-Brigade Kerass x1
- Tri-Brigade Kitt x1
- Tri-Brigade Nervall x3
- Tri-Brigade Springans Kitt x2
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x3
- Cosmic Cyclone x2
- Fire Formation - Tenki x2
- Foolish Burial x1
- Forbidden Droplet x2
- Gordian Slicer x2
- Yummy☆Surprise x1
- Yummyusment★Acroquey x1
- Yummyusment☆Mignon x1
- Assist★Yummy! x1
- Evenly Matched x3
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x1
- Tri-Brigade Revolt x1
Extra Deck (16)
- Chimera the King of Phantom Beasts x1
- Ancient Warriors Oath - Double Dragon Lords x1
- I:P Masquerena x1
- Linkuriboh x1
- S:P Little Knight x1
- Tri-Brigade Arms Bucephalus II x1
- Tri-Brigade Arms Mouser x1
- Tri-Brigade Bearbrumm the Rampant Rampager x1
- Tri-Brigade Shuraig the Ominous Omen x2
- W:P Fancy Ball x1
- Yummy★Snatchy x1
- Herald of the Arc Light x1
- Cooky★Yummy Way x1
- Cupsy★Yummy Way x1
- Lollipo★Yummy Way x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.2 |
| Going First | 40 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Yummy and Tri-Brigade Link Summons (Shuraig, Arms Bucephalus II) into a large attacking board, supported by Mulcharmy draw bodies; Chimera the King of Phantom Beasts as a Fusion beater; Herald of the Arc Light as a negate-and-banish Synchro
- Turn 1 (going first): Open with a Yummy Level-1 or Mulcharmy body, search through Yummy Surprise / Mignon, and hold hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence) for the opponent's first activation
- Turn 2 (going second): Use the six-card hand to present hand traps and Mulcharmy draw effects against the opponent's first summon, then convert to Tri-Brigade Link Summons once the board is stable
- Recovery: Mulcharmy draw effects and the Yummy GY recursion (Assist and Mignon effects) refill the hand after a hand trap or board wipe
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games
Why it scores here
The score comes from the system: a Yummy Level-2 enabler package (Link-1 and Level-2 Synchro starters) feeds Tri-Brigade and Mulcharmy draw bodies, with 14 hand traps and several in-main negates providing interaction on the opponent's first summon. Consistency is moderate because only about 23% of the main deck is exact-name Yummy and the list splits between Yummy, Tri-Brigade, Mulcharmy and generic tech, so a hand often holds a starter without its enabler. Median output is weaker than the Tri-Brigade link ceiling suggested by the Extra Deck, and no recorded boards exist, so the ceiling is text-inferred only. Popularity signals (Mulcharmy Fuwalos in 94% of archetype lists) confirm the list is real but did not add points. The deck is capped as illegal because three Cupsy copies exceed the OCG limit, one Forbidden Cupsy is included, and the Extra Deck is one over the maximum; the averaged card scores were not used.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(≥1 Mulcharmy copy in opening 5) ≈ 0.26 each; archetype core P(≥1 of 18) ≈ 0.88; enabler density is mixed across Yummy and Tri-Brigade (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 14 hand traps and draw bodies give reasonable hand functionality, but 6-card going-second hands carry many situational cards with no Side Deck to adjust (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling is text-inferred from Tri-Brigade Link chains and Shuraig/Bucephalus Extra Deck access (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos to compute a median; the mixed sub-archetype spread suggests a typical board is weaker than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant hand traps (Ash Blossom x2, Ghost Ogre x3, Infinite Impermanence x3) and Mulcharmy draw give at least two independent recovery lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw and Yummy GY recursion refill the hand; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density is high (14 hand traps, 12 negation-text cards, Solemn x2, Herald negate), though Cupsy copies are removed by the legality cap (Inferred plus card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second split not recorded; Droll and Ash and Maxx add hand-trap pressure, but board breakers are sparse (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Tri-Brigade Shuraig and Bucephalus II reach 3000 and 3500 ATK; closing power depends on a Link Summon completing (Verified stats plus Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 54 main cards across 30 distinct names with three copies of several staples; 14 tech and hand-trap cards dilute the Yummy core (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck of 16 is one above the OCG maximum; 11 Link monsters and 4 Synchros give broad coverage but the deck is illegal as built (Verified count) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 cards), so there is no post-side plan; scored low by design (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; scored neutral and Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Link and Synchro lines with hand-trap timing require careful sequencing; step count not measured from boards (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary, 1:1 in the weight table; the table below uses the Midrange profile. Structural ≈ 48.2, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); illegal_list_cap (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + modifiers (-16) = 46.9 - 16 ≈ 31; illegal-list cap applied
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 14 hand traps and 12 negation-text cards give disruption on the opponent's first summon
- Redundant Level-2 enablers and Link-1 starters give more than one way to open
- Extra Deck has high-ATK Tri-Brigade Link threats (Shuraig 3000, Bucephalus II 3500)
Weaknesses
- Illegal as built: three Cupsy☆Yummy copies over the Limited limit, one Forbidden Cupsy★Yummy Way, and 16 Extra Deck cards against a maximum of 15
- Only 16 exact-name Yummy cards; the rest is spread across Tri-Brigade, Mulcharmy and generic tech, which weakens engine coherence
- No Side Deck, so the deck cannot adapt between games
- Many hand traps are dead when going first without an opponent's summon
Critical choke points
- Yummy Level-2 enabler (Link-1 Snatchy/Linkuriboh or Level-2 Synchro) — without it most Yummy starters cannot be Special Summoned from hand
- Forbidden Cupsy★Yummy Way occupies an Extra Deck slot that cannot be used in a legal build
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Cupsy★Yummy Way (Forbidden) and two of the three Cupsy☆Yummy copies | A legal Level-2 Synchro Tuner or Yummy Level-1 body (e.g. Cooky★Yummy Way is already present; add a second Level-1 Yummy) | Brings the list back to legal copy limits and fixes the Extra Deck count |
| 2 | One Extra Deck card (for example Chimera or Arms Bucephalus II) to reach 15 | None | Extra Deck maximum for OCG is 15 |
| 3 | One or two situational tech cards (Foolish Burial, Gordian Slicer, Cosmic Cyclone) | A Side Deck of 5 to 15 cards covering the expected matchups | Adds post-side adaptability; the deck currently has none |
Evidence & confidence
- Verified: Legality: Forbidden Cupsy★Yummy Way x1, Limited Cupsy☆Yummy x3, Extra Deck 16 > 15; Copy counts and card text for all 30 main and 15 Extra Deck names; Archetype usage: Mulcharmy Fuwalos 93.75%, Mignon 87.5%
- Inferred: Hypergeometric starter and hand-trap probabilities; Interaction density and going-second hand-trap pressure; Consistency and brick-rate estimates from card text
- Provisional: Meta Power (null, no dated metagame sample); Matchup coverage (D13) scored neutral
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck registered — post-side adaptability cannot be measured no win-rate telemetry exists in YGOVN — going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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