P.U.N.K. Deck #769758 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Noh-P.U.N.K. Foxy Tune x3. Created Oct 20, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 38
Going First 42
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 42
Going Second 56
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Xyz beatdown from P.U.N.K. Synchro/Xyz monsters (Psychic End Punisher, P.U.N.K. JAM Dragon Drive, Ukiyoe-P.U.N.K. Amazing Dragon, P.U.N.K. JAM FEVER!) with the P.U.N.K. engine; Hand-trap and negation attrition (11 hand traps, Solemn Judgment, Crossout Designator) into a single board
  • Turn 1 (going first): Open a P.U.N.K. starter (Noh-P.U.N.K. Ze Amin, Foxy Tune or Ogre Dance) and extend into a P.U.N.K. Synchro or Xyz, using Emergency Teleport or Mind Procedure for a Psychic body
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Ogre, Maxx C, Droll & Lock Bird, Nibiru) for the opponent's first engine, then deploy the P.U.N.K. engine on the following turn
  • Recovery: Recur P.U.N.K. monsters from the GY with Noh-P.U.N.K. Deer Note, P.U.N.K. JAM Extreme Session and Noh-P.U.N.K. Rising Scale, then rebuild a Synchro or Xyz
  • After siding: Not available: the deck runs 0 side-deck cards, so there is no post-side plan

Why it scores here

The deck opens a P.U.N.K. engine reliably enough: 21 archetype-core copies give a 0.92 estimate of at least one core card in a 5-card opening hand (Inferred), but each individual starter has only about a 25% chance of appearing in that hand. Its interaction suite is the strongest part of the list, with 11 hand traps, Solemn Judgment, Crossout Designator and Anti-Spell Fragrance covering both summon and effect windows. Closing power comes from the Extra Deck's 3000+ ATK synchros and Psychic End Punisher. Points were not earned from popularity: archetype usage statistics show this is a real, accessible list, not a strong one. The structural score was computed on the system (consistency, interaction and closing power together), not by averaging card scores. The list is Illegal, because Triple Tactics Talent is Forbidden and is run for one copy, so the final score is capped and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one P.U.N.K. core card in opening 5) ≈ 0.92 across 21 copies; each 3-copy starter ≈ 0.25 per opening hand; no combo boards to confirm the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11 hand traps and 5 searchers with several dead-in-hand interruptions; P(≥1 hand trap in going-second 6) ≈ 0.76, with bricks likely when no starter is present (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combo boards, so the ceiling comes from the P.U.N.K. text read only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards and no median output data; the floor is set from the starter-density estimate only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple negation paths (Ash Blossom, Ghost Ogre, Ukiyoe-P.U.N.K. recursion, Maxx C, Droll & Lock Bird) plus GY recursion from Deer Note and JAM Extreme Session (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 GY recursion via Noh-P.U.N.K. Deer Note, JAM Extreme Session and Rising Scale; card-draw is limited to Maxx C, Droll and Mulcharmy (Inferred from card text)
D7 End-Board & Interaction Quality 70 Interaction density is high (9 negation-text and 18 removal-text cards in the main deck), including Solemn Judgment and Crossout Designator (Verified card text, Inferred density)
D8 Going-Second & Board-Breaking Power 62 Going-second is supported by hand traps and by Synchro/Xyz summons that can be made after the opponent's first board (Inferred from text)
D9 Offensive Pressure & Closing Power 65 Closing power from Psychic End Punisher (3500 ATK), P.U.N.K. JAM Dragon Drive (2700) and Amazing Dragon (3000 ATK) (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards with 33 distinct names and 19 tech cards; the spread is wide, and 47 of 55 Main copies are off the exact archetype name (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots covering 9 synchro, 2 xyz, 2 fusion and 2 link; the synchros need Psychic tuners, so access is partly restricted (Verified composition, Inferred access)
D12 Side Deck Adaptability 5 No side deck (side_count 0), so there is no adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; the score is Provisional
D14 Pilotability & Error Tolerance 40 Many dead-able hand traps, multi-step Synchro chains and Quick-Effect timing (Inferred from text)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (not applied as a weighted blend; Midrange weights used). Structural ≈ 52, Going First ≈ 42, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist exposure (-10); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.2, then modifiers -12 = 37.2; capped to 30 because the list is Illegal (Forbidden card run)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 21 archetype-core copies give a high chance (≈0.92) of at least one core card in the opening 5
  • Dense interaction: 11 hand traps plus Solemn Judgment, Crossout Designator and Anti-Spell Fragrance
  • Strong Extra Deck closers at 3000+ ATK (Psychic End Punisher, Amazing Dragon, JAM Dragon Drive)

Weaknesses

  • Illegal list: Triple Tactics Talent is Forbidden and is run for one copy
  • No Side Deck, so no adaptation in a best-of-3
  • Only 32.9% exact archetype purity; 47 of 55 Main copies are off the exact name
  • High brick and dead-in-hand risk from 11 hand traps and 5 searchers

Critical choke points

  • Each 3-copy P.U.N.K. starter has ≈25% chance of appearing in the opening 5
  • Synchro summons require Psychic Tuners, and tuner count is limited
  • The Forbidden card must be removed before the list is playable
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy, Forbidden) A legal Main Deck card of the builder's choice (the list must stay at 55 Main) Restores legality; without this change the deck cannot receive a normal score
2 Off-archetype tech cards that do not continue a P.U.N.K. line Side Deck cards (up to 15) covering the expected matchups Side Deck count is 0; D12 is 5, so any adaptation plan is missing
3 One dead-in-hand hand trap A P.U.N.K. searcher or starter Lowers brick risk (D2) while keeping engine access (D1)

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent is Forbidden and run for 1 copy (0 legal copies); Card counts: 55 Main, 15 Extra, 0 Side; Card text for hand traps, negation and removal cards; Archetype purity 32.9% and 21 core copies; Stats of the Extra Deck synchros and link monsters
  • Observed: Archetype usage stats show the P.U.N.K. core is the common build (real, accessible list)
  • Inferred: ≈0.92 at-least-one-core-card in opening 5 (hypergeometric proxy); Brick risk from hand-trap density; Interaction density rating; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); D13 matchup/format fit
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No guides for the archetype (guides_evidence empty) No Side Deck present, so D12 cannot be measured

More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top