Mathmech Deck #769746 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Firewall Defenser x3, Mulcharmy Fuwalos x3, Parallel eXceed x3. Created Oct 20, 2026 by YGO Mod.

Deck Mathmech OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
40± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Mathmech Synchro/Xyz/Link boards built from Mathmech Diameter, Sigma and Addition chains, closed with Primathmech and Link-5 bosses; Link monsters (Firewall Dragon Darkfluid, Accesscode Talker, Allied Code Talker) that stack attack and disrupt the opponent's Link zones
  • Turn 1 (going first): Open Mathmech starters with Cynet Mining or Small World, then extend with Mathmech Diameter and Addition into a Synchro or Link, holding Ash Blossom and Infinite Impermanence for the opponent's first interaction
  • Turn 2 (going second): Use the nine hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence) to break the opponent's first Main Phase, then rebuild through Mathmech Equation or Superfactorial
  • Recovery: Mathmech Nabla and Mathmech Circular recycle Mathmech monsters from the Deck and GY; Primathmech Alembertian can search Mathmech cards
  • After siding: Not evaluable: the deck has zero Side Deck cards, so no post-side plan exists

Why it scores here

The deck reliably opens its Mathmech starters through a broad set of 1-of and 3-of tech cards, with P(at least one of the 3-copy starter Mathmech Diameter in a 5-card opening) ≈ 0.34 and a 14-card Mathmech core present at roughly 0.90 for at least one card in hand (Inferred). Its interaction density is strong: nine hand traps and about fourteen negation-text cards give high disruption for going second (P ≥ 1 hand trap in a 6-card hand ≈ 0.81, Inferred). The score is held down by the illegal copy count of Ash Blossom & Joyous Spring (3 run, 2 legal), zero Side Deck cards, and the lack of any recorded boards, so conversion and floor scores are text-only inference. Only 27% of the Main Deck is exact-name Mathmech, so engine coherence depends on Firewall, Code Talker, Mulcharmy and generic staples. Archetype popularity was not credited, and card scores were not averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 Mathmech Diameter in 5-card opening) ≈ 0.34 with 3 copies; core archetype group ≈ 0.90 at least one in hand; 2-card bootstrap is plausible but not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 45 9 hand traps and 9 tech cards compete for hand slots; only 15 of 40 Main cards are exact-name Mathmech (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; text suggests moderate median (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two independent lines via Mathmech Nabla recursion and Primathmech search; Circular and Superfactorial add redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (Cynet Mining, Small World, Circular) and recursion (Nabla, Dotscaper) support rebuilds; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Nine hand traps, fourteen negation-text cards and ten removal-text cards give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 P ≥ 1 hand trap in a 6-card going-second hand ≈ 0.81; Effect Veiler and Ash Blossom answer boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Link-5 Firewall Dragon Darkfluid at 3000 ATK and Enigmaster Packbit at 2900 ATK provide closing power, but only one or two copies (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 19 distinct Main cards; 3-of density for 9 cards with 7 one-ofs; 27% exact-archetype purity lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots filled with 10 Link, 3 Xyz, 1 Synchro, 1 Fusion; full Extra Deck with mixed archetype access (Verified composition)
D12 Side Deck Adaptability 15 Zero Side Deck cards; no post-side plan is possible for a best-of-3 event (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data; Provisional until a dated sample exists (Provisional)
D14 Pilotability & Error Tolerance 40 Many conditional summon and negation decisions across Mathmech, Firewall and Code Talker lines; tricky sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy limit (-10); zero side deck (0). Final formula: Theoretical only (Illegal cap applied): 0.80*Structural(53) + 0.20*TournamentReliability(40) = 50.4, minus 10 illegal-copy modifier = 40; Meta Power null (Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps plus negation text give strong disruption, especially going second
  • Layered Mathmech and Link bosses with high ATK closing power
  • Full Extra Deck with varied Link and Xyz access

Weaknesses

  • Illegal copy count of Ash Blossom & Joyous Spring
  • No Side Deck cards for best-of-3
  • Only 27% exact-name Mathmech purity; engine conflicts across Firewall, Code Talker and Mulcharmy
  • No recorded boards, so conversion cannot be verified

Critical choke points

  • Opening with a Mathmech starter: a 3-copy starter is in the opening 5 only about a third of the time
  • The legal 2-copy limit on Ash Blossom removes one interaction slot from the intended build
Priority Remove Add Reason
1 one Ash Blossom & Joyous Spring a legal-copy or different hand trap Makes the list legal; the copy limit is the only legality blocker
2 one off-archetype tech card one Mathmech starter or searcher Raises exact-name purity and starter access
3 none a 3-to-5 card Side Deck Adds post-side plans for best-of-3 play (D12 scores 15 without one)

Evidence & confidence

  • Verified: Deck is 40 Main, 15 Extra, 0 Side under OCG size rules; Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2; Mathmech Circular is run 1 copy, matching its Limited status; Composition: 19 distinct Main cards, 27.3% exact-name Mathmech purity
  • Inferred: P(≥1 3-copy starter in 5-card hand) ≈ 0.34 and archetype-core ≈ 0.90 are hypergeometric estimates; Hand trap access on going second ≈ 0.81; Midrange profile, and consistency and interaction ratings, are text-based reads
  • Provisional: Meta Power and D13 matchup fit, pending a dated meta sample; Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample No Side Deck cards, so post-side performance cannot be assessed

More OCG Info

Mathmech

Mathmech Breakdown

 
 

 

 

 

 

 

 
 

 

 
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