Salamangreat Deck #769691 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Marshmao☆Yummy x3. Created Oct 20, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 38
Going First 44
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 44
Going Second 40
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Link and Synchro pressure from Yummy and Sky Striker Ace monsters, with Yummy Field Spell and Link-1 fodder driving the board.; Sky Striker Ace - Zero, Camellia and Azalea as Link pressure once the Extra Deck is accessible.
  • Turn 1 (going first): Open a Yummy or Sky Striker starter, use Link-1 fodder to access a Link-2 or Synchro, and hold Ash Blossom or Droll for the first interaction.
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Mourner and Droll to stop the opponent's first summon or search, then rebuild with Sky Striker Mecha or Yummy summons.
  • Recovery: Recover through the GY-based Sky Striker and Yummy effects (Lemnisgate, Linkage, Assist Yummy) and Synchro re-summons of Link-1 fodder.
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists.

Why it scores here

The list cannot open a stable engine: the 'Salamangreat' label is not supported by the cards (only 1 exact Salamangreat copy, 2 of 15 core cards present), so the real plan is two competing engines, Yummy and Sky Striker, with a toolbox of Ash Blossom, Droll, Solemn and Harpie's Feather Duster. Starter access is modest, about 0.24 for any single 3-copy starter in a 5-card opening (hypergeometric, Inferred), and the 29 distinct main cards plus 30 Spells produce a high brick risk. Interaction density is the deck's relative strength, with 7 hand traps and 16 negation-text cards, but the Side Deck is empty so post-side adaptation scores low. The deck is illegal in OCG (two Forbidden cards and three over-limit cards), which caps the Final Contextual score at 30; no combo boards were recorded, so ceiling and median are text-only inference. Popularity and archetype usage stats were not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least 1 of a 3-copy starter in a 5-card opening) ≈ 0.24; core archetype group 0.31 for 4 copies; two engines compete for the same Link-1 fodder (Inferred)
D2 Opening-Hand Quality & Brick Management 40 57 main cards with 13 singletons and 30 Spells; 7 hand traps and 16 negation-text cards compete for hand slots, so brick and dead-card risk is high (Inferred)
D3 Combo Conversion & Ceiling 55 No combos supplied; Link-2 and Synchro summons into Sky Striker Ace and Yummy Way monsters are the text-level ceiling (Inferred)
D4 Combo Floor & Median Output 42 combos_evidence has 0 scored boards, so the median is unknown and set low from the Spell-heavy, multi-engine structure (Provisional)
D5 Interruption Resilience & Route Redundancy 48 Two independent engines and Sky Striker and Yummy GY recursion give some route redundancy, but the single Link-1 fodder pool is shared (Inferred)
D6 Resource Economy, Recovery & Grind 45 Yummy and Sky Striker GY recursion (Lemnisgate, Linkage, Assist Yummy) provides some recovery, but there is no float or draw-engine beyond 7 searcher-text cards (Inferred)
D7 End-Board & Interaction Quality 60 7 hand traps and 16 negation-text cards, with Solemn Judgment, Ash Blossom and Ghost Belle, give broad interaction density (Inferred semantic)
D8 Going-Second & Board-Breaking Power 40 Going-second split is not recorded; board-breaking rests on Lightning Storm, Raigeki and Harpie's Feather Duster, which are non-engine and can be hit by hand traps (Inferred)
D9 Offensive Pressure & Closing Power 50 Link-2 Sky Striker Ace monsters at 1500–2000 ATK and Yummy Synchros give closing ATK; Yummy★Redemption and Mignon add ATK buffs (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 main cards is within the 40–60 range but includes 3-copy over-limit cards, so slot efficiency is reduced by the copy-limit violations (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards: 12 Link and 3 Synchro, of which Cupsy★Yummy Way is Forbidden; the Link set is coherent but the Synchro tuners are weakly supported (Verified)
D12 Side Deck Adaptability 30 Side Deck is empty (0 cards), so no post-side plan exists for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype meta-share is absent, so fit is provisional and not credited (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link and Synchro sequences with several Quick Effects and once-per-turn limits raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 44, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8); engine conflicts (-4); illegal cap (0). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(38) = 45, plus modifiers (-12) = 33, then capped at 30 because the list is Illegal (Forbidden cards and copy-limit violations)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction suite: Ash Blossom, Ghost Belle, Ghost Mourner, Droll and Solemn Judgment cover hand-trap and summon-negation needs
  • Link-heavy Extra Deck with a range of Link-1 and Link-2 options gives flexible summon routes
  • Yummy and Sky Striker recursion gives some resource recovery from the GY

Weaknesses

  • Illegal in OCG: two Forbidden cards and three copy-limit violations must be fixed before the list can be used
  • No Side Deck (0 cards), so no adaptation across best-of-3 games
  • Two competing engines (Yummy and Sky Striker) with weak overlap in Link-1 fodder
  • Salamangreat label does not match the list; only 2 of 15 core Salamangreat cards are present

Critical choke points

  • Link-1 fodder: Yummy and Sky Striker summons both need a Link-1 or Level 2 Synchro on the field
  • Forbidden cards: Obedience Schooled and Cupsy★Yummy Way cannot be played in OCG at all
Priority Remove Add Reason
1 Obedience Schooled (1 copy, Forbidden) a legal Beast or Yummy Spell or Trap A Forbidden card makes the deck illegal in OCG
2 Cupsy★Yummy Way (1 copy in Extra, Forbidden) a legal Link-2 or Synchro Extra Deck monster A Forbidden card makes the deck illegal in OCG
3 1 copy each of Marshmao☆Yummy, Ash Blossom & Joyous Spring and Sky Striker Mobilize - Engage! 1 legal copy of a different card in each slot Brings the deck within the copy limits (Marshmao 1, Ash Blossom 2, Mobilize - Engage 2)
4 2 copies of a low-impact Spell a 15-card Side Deck of Yummy and Sky Striker answers The deck has no Side Deck and cannot adapt for best-of-3
5 archetype label Salamangreat a correct archetype label, such as Yummy / Sky Striker The current label does not match the cards and misleads archetype-level statistics

Evidence & confidence

  • Verified: Illegal status: Obedience Schooled and Cupsy★Yummy Way are Forbidden in OCG; Copy-limit violations: Marshmao☆Yummy (3 vs 1), Ash Blossom (3 vs 2), Sky Striker Mobilize - Engage! (3 vs 2); Main 57 and Extra 15 are within the OCG size rules; Side Deck is empty; Only 1 exact-name Salamangreat copy; 2 of 15 core Salamangreat cards present
  • Observed: No recorded combo boards exist for this deck
  • Inferred: Starter access ≈ 0.24 per 3-copy card in a 5-card opening (hypergeometric); Brick risk is high from 30 Spells and 16 negation-text cards competing for hand slots; Interaction density is relatively strong (7 hand traps, 16 negation-text cards); Structural 47 and Final 30 with Illegal cap
  • Provisional: Meta Power (null): no dated metagame sample supplied; Format fit (D13): no tournament link or meta-share data
  • Data gaps: no combos supplied — combo floor, median and ceiling are text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck — post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN — going-first, going-second and matchup figures are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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