Traptrix Deck #769687 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Artifact Lancea x3, Artifact Moralltach x3, Parallel eXceed x3. Created Oct 20, 2026 by YGO Mod.

Deck Traptrix OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Traptrix Extra Deck pressure (Allomerus, Pinguicula, Rafflesia, TY-PHON, ZEUS) built from Traptrix searchers and Hole traps, with hand traps protecting the board.; Link and Xyz beatdown through Traptrix Sera and Atypus once the board is established.
  • Turn 1 (going first): Normal Summon a Traptrix searcher (Pudica, Mantis or Myrmeleo) to fetch a Traptrix or Hole trap, set Traptrip Garden or Holeutea, and hold Ash Blossom and Infinite Impermanence for the first opposing response.
  • Turn 2 (going second): Use the hand traps (Ash, Infinite Impermanence, Ghost Mourner, Sneaky C, Artifact Lancea, Droll and Lock Bird) to break the opponent's first summon, then rebuild through Traptrix recursion.
  • Recovery: Recover through Traptrix Dionaea and Arachnocampa from the GY and Holeutea's banish-to-summon effect, then re-link or re-Xyz from the remaining board.
  • After siding: Not evaluable: the deck has no side deck (side count 0), so there is no post-side plan.

Why it scores here

The deck has a reasonable opening engine: Traptrix searchers (Pudica, Mantis, Myrmeleo) reach the core and the searcher-text group hits at least one in 5 cards about 59% of the time (Inferred). Its strongest quality is interaction: 10 hand traps, 18 negation-text cards and 36 removal-text cards give the board layered protection, and the going-second hand-trap profile is the main source of its score. The Extra Deck (8 Link, 7 Xyz across 12 distinct cards) gives real closing options, but there are no recorded boards, so the combo floor, median and ceiling are unmeasured and only structural estimates are possible. Popularity did not earn points: the Traptrix archetype appears in usage stats, but archetype presence was not treated as strength, and card scores were not averaged. The list is illegal (Ash Blossom at 3 copies against a Semi-Limited limit of 2), so the score is capped at 35 and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Traptrix searcher in opening hand of 5) approx. 0.59 from the searcher-text group; core Myrmeleo and Mantis at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 10 hand traps and 9 Trap/Hole cards that are dead without setup raise the brick rate; no measured brick data (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos, so conversion ceiling rests on card text only: Extra Deck boss monsters are reachable but not demonstrated (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output is unmeasured and provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Traptrix protection against Hole effects and multiple starter lines give some redundancy, but no independent-line data exists (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion from GY via Dionaea, Arachnocampa and Holeutea restores resources; no resource profile data (Inferred)
D7 End-Board & Interaction Quality 78 18 negation-text and 36 removal-text cards with 10 hand traps give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap density is high, but no going-first/second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck bosses reach 2200-3000 ATK (ZEUS 3000, TY-PHON 2900, Pinguicula 2500, Allomerus 2200) with conditional summon routes (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 57 main cards near the 60-card cap with 26 distinct cards and 9 one-of/trap-heavy slots lowers compactness (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots across 12 distinct cards, mixing Link and Xyz; no mandatory single Extra card but many dependencies (Verified counts)
D12 Side Deck Adaptability 15 Side count is 0, so no side deck exists to adapt post-side (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype share not available, so neutral 50 is used (Provisional)
D14 Pilotability & Error Tolerance 40 Many timing-sensitive traps and multiple Extra Deck routes raise decision load and error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4); no Side Deck (-3). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53 before modifiers; modifiers -7 gives 46 uncapped; Illegal cap sets final to 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 10 hand traps and 18 negation-text cards protect the board
  • Traptrix searchers give a reasonably accessible starter line
  • Extra Deck covers several Link and Xyz boss options at 2200 to 3000 ATK
  • Traptrix recursion through the GY supports grind

Weaknesses

  • Illegal list: Ash Blossom at 3 copies exceeds the Semi-Limited limit of 2
  • No side deck (side count 0), so there is no post-side adaptability
  • Low main deck compactness: 57 cards with 26 distinct cards and many one-ofs
  • No recorded combos, so floor, median and ceiling are unmeasured

Critical choke points

  • A single Traptrix searcher (Pudica, Mantis or Myrmeleo) is the main route to the engine on going first
  • Hand traps are the main interaction, so a single disruption on the first turn can leave the deck without a second line
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring one legal non-Semi-Limited playable, for example an extra Traptrix searcher or a Hole trap Makes the list legal. Ash Blossom is over the Semi-Limited copy limit, which is the only violation and caps the score.

Evidence & confidence

  • Verified: Legality: Ash Blossom at 3 copies vs legal limit 2 (Semi-Limited), so the list is illegal; Main 57, Extra 15, Side 0 counts within the OCG size rules; Card text for all 26 main and 12 extra distinct cards; Usage stats: Traptrix core cards at 50% to 83% inclusion
  • Inferred: Searcher-text group access of about 59% in a 5-card opening hand; Hand-trap access of about 70% in a 6-card opening hand going second; Midrange profile fit from interaction density and Extra Deck mix; Interaction quality from negation and removal text
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup and format fit (D13) is neutral pending a dated meta
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied Data inconsistency: usage statistics marks Traptrix Allomerus, Pinguicula, Atypus, Cularia, Rafflesia, Time Thief Redoer, TY-PHON and ZEUS as in this deck=false, yet the cards list places them in the Extra Deck, so core-card presence is understated and needs a re-export

More OCG Info

Traptrix

Traptrix Breakdown

 
 

 

 

 

 

 

 
 

 

 
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