Sacred Beast Deck #769682 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
35± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Phantasm Sacred Beast Special Summons (Calamity of the Sacred Beasts, Infinity of the Sacred Beasts) followed by 4000-ATK board pressure and Link/Fusion closing; Perfectron Hydradrive Dragon and Underworld Goddess of the Closed World as Link-based board breakers and closers
  • Turn 1 (going first): Lightning Crash or Sacred Beasts Thunderclap to find a Phantasm Sacred Beast; reveal Infinity or Calamity from hand to add another Sacred Beast; Summon Phantasm monsters and extend into Link/Fusion. Interaction (Ash Blossom, Effect Veiler, Ghost Belle) is held back for the opponent's turn.
  • Turn 2 (going second): Six-card hand with hand traps (Ash Blossom, Effect Veiler, Ghost Belle, Ghost Ogre, Droll, Maxx C, Nibiru) to break the opponent's first summon chain, then rebuild through Sacred Beast searchers.
  • Recovery: Martyr of the Sacred Beasts and Mulcharmy draw effects plus Sacred Beasts Released recursion to refill the hand after a broken starter.
  • After siding: No side deck is present in this evidence, so there is no post-side plan to evaluate.

Why it scores here

This list is Illegal: six Forbidden cards are run at 1 to 2 copies against a legal limit of 0, so under the rubric it gets only a capped, structural-only score of 35. Read as a system, the Sacred Beast Phantasm core is reliably reachable (archetype-core P(at least one in opening 5) about 0.98, Inferred), and fourteen hand traps and Ash Blossom with Solemn effects give good interaction density. Median and ceiling output could not be measured because no combos were supplied, so the output estimates are text-only and Inferred. Popularity and archetype usage were not counted as power, and card scores were not averaged into the deck score. The side deck is empty, which caps adaptability and the going-second plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one Thunderclap or Released-type starter in opening 5) = 0.25 per 3-copy card; archetype core P(>=1 core card in 5) = 0.985; searcher text on 20 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 21 zero-level spells and traps and multiple non-Sacred-Beast tech cards add brick risk; some hands will be redundant or conflicting (Inferred)
D3 Combo Conversion & Ceiling 60 Phantasm Special Summon chain from Calamity and Infinity to 4000-ATK boards is plausible; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence reports zero parseable boards, so the median is unmeasured and only a rough text-based guess (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Fourteen hand traps and two Ash Blossom copies give layered answers; Mulcharmy and Martyr provide recovery (Inferred)
D6 Resource Economy, Recovery & Grind 60 Twenty searcher cards plus Mulcharmy draw and Sacred Beasts Released recursion support a steady card economy (Inferred)
D7 End-Board & Interaction Quality 70 Fourteen hand traps, Solemn Warning x2, Solemn Judgment and Ghost Belle layer interaction well (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 60 Hand traps can break an opposing first board, but limited breakers are present without Thunder Dragon Colossus or Chaotic Phantasmal (Inferred)
D9 Offensive Pressure & Closing Power 62 4000-ATK Phantasm monsters and 5000-ATK Perfectron give real closing power if the chain connects (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 main cards with 11 three-copy cards and 21 zero-level non-monsters; compact enough, but not very flexible (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots run 12 Link, 2 Fusion, 1 Xyz; five of them are Forbidden and must be removed (Verified legality)
D12 Side Deck Adaptability 10 No side deck is included in the evidence, so there is no post-side adaptability (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta sample is available, so format fit is Provisional
D14 Pilotability & Error Tolerance 55 A two-step Phantasm chain plus hand-trap timing gives moderate decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12); illegal cap (-10). Final formula: Illegal deck: structural 59 with 0.80*Structural + 0.20*TournamentReliability (59*0.80 + 50*0.20 = 57.2), then -12 banlist-exposure modifier gives 45, capped to 35 as structural-only because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Phantasm core is reliably reachable in the opening hand (Inferred)
  • Fourteen hand traps and layered negation give broad interaction (Inferred)
  • Multiple searchers and draw effects support card economy (Inferred)

Weaknesses

  • Six Forbidden cards are run (Verified)
  • No side deck (Verified)
  • Median and ceiling output are unmeasured because no combos were supplied (Verified)
  • Many zero-level non-monsters and tech cards raise brick risk (Inferred)

Critical choke points

  • Phantasm Special Summon chain depends on Sacred Beast monsters in hand (Inferred)
  • Removing the Forbidden cards leaves 53 main and 10 extra, which removes Varudras and the Link-based interaction (Verified legality, Inferred effect)
Priority Remove Add Reason
1 Triple Tactics Talent x2, Charmer Quartet in Bloom, Link Decoder, Reprodocus, Protectcode Talker, Varudras, the Final Bringer of the End Times Legal Sacred Beast or Phantasm replacements of the same role (for example, another searcher or a Link/Fusion closer), to keep the deck legal The deck is Illegal; this is the only change that makes it a normal, scoreable list
2 none A legal side deck of up to 15 cards Side deck is empty, so D12 and the going-second plan are capped
3 none Recorded boards or a dated tournament sample for this archetype Without them, median output, ceiling and format fit stay Inferred or Provisional

Evidence & confidence

  • Verified: Six Forbidden cards at copy limit 0 (legality.violations); Main 55 and Extra 15 are within size rules; Side deck is 0 cards; Archetype-core P(>=1) = 0.9847 (probabilities)
  • Inferred: Phantasm chain consistency and starter reliability; Interaction density from hand-trap and negation text; Going-first and going-second plan quality; Score cap and modifier values
  • Provisional: Meta power and format fit (no dated meta sample)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No side deck in the list, so post-side adaptability cannot be assessed usage_statistics marks The Chaotic Phantasmal Sacred Beasts (7894706) and Thunder Dragon Colossus (15291624) as not in this deck, but the cards list includes both in the Extra Deck; the usage join may be inconsistent No win-rate telemetry exists in YGOVN

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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