Spellbook Deck #769652 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Lava Golem x3, Rescue-ACE Impulse x3, Spellbook Magician of Prophecy x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Aussa the Earth Channeler x1
- Awakening of the Possessed - Gagigobyte x1
- Eria the Water Channeler x1
- Hiita the Fire Channeler x1
- K9-66a Jokul x1
- K9-66b Lantern x2
- K9-ØØ Lupis x1
- Lava Golem x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Impulse x3
- Spellbook Magician of Prophecy x3
- Spiritual Art Familiars x1
- Wynn the Wind Channeler x1
- Dharc the Dark Charmer x1
- "A Case for K9" x1
- Chaotic Elements x3
- Grand Spiritual Art - Ichirin x1
- K9-X Forced Release x1
- Pair Bear Scare!! x2
- Possessed Destiny x1
- Spellbook of Knowledge x1
- Spellbook of Secrets x3
- Spellbook of the Grand Circle x3
- Spiritual Power Recovery Potion x1
- Possessed Partnerships x1
- Spiritual Water Art - Aoi x1
Extra Deck (15)
- Charmers of the Grand Circle x3
- Possessed Destiny - Wynn x1
- Artifact Durendal x1
- CXyz N.As.Ch. Knight x1
- Imperial Princess Quinquery x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-ØØ "Hound" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number 21: Frozen Lady Justice x1
- Number C104: Umbral Horror Masquerade x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 41/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 55 |
| Going Second | 53 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Xyz/Fusion mechanic
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck bosses: Umbral Horror C104 (3000 ATK), Lava Golem (3000, Special Summoned by Tributing 2 opponent monsters), K9-66X Jacks (2600) and Vallon (2500) via Xyz; Charmers of the Grand Circle Fusion (x3) and Possessed Destiny - Wynn taking control of opponent monsters
- Turn 1 (going first): Normal Summon Spellbook Magician of Prophecy to search a Spellbook, or use Spellbook of Secrets / Grand Circle to fetch Charmers and Fusion or Xyz into a 3000-ATK boss (Inferred from card text)
- Turn 2 (going second): Use Possessed Destiny or Dharc to steal/swap a monster, and Lava Golem if the opponent has 2 monsters to Tribute; then Xyz/Fusion into a boss (Inferred)
- Recovery: Spellbook of Knowledge draw 2 and Spellbook of Secrets search from the Deck; Possessed/Charmer recursion from GY (Inferred)
- After siding: None: the deck runs 0 side-deck cards in a best-of-3 format, so no post-side plan exists
Why it scores here
The deck is a multi-theme Spellbook list: its exact-name archetype copies are only 10 of 55 archetype cards, with K9, Charmer, Possessed, Rescue-ACE, Familiar-Possessed, Number and Skyblaster cards filling the rest. The 10 Spellbook starters give roughly a 78% chance of at least one in a 5-card opening hand (about 85% going second; hypergeometric, Inferred), but any single theme's engine is far less reliable, which holds D1 and D2 near the middle. Removal text is dense (13 cards), with Umbral Horror C104, K9-66X Jacks, Vallon and Possessed Destiny - Wynn providing layered answers, and the closing bosses reach 2500-3000 ATK, so D7 and D9 are the strongest dimensions. There are no recorded boards, so combo ceiling and median are text-only inferences, and the deck has no side deck, which caps D12 and the Structural score. Usage stats show only 6 of 24 archetype core cards present, so the list is real and accessible but is not scored as strong for being a popular archetype, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 of 10 Spellbook starters in 5-card hand) = 0.78 going first, 0.85 going second; any single sub-engine (e.g. one Charmer) is 0.125 per copy in 5 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 17 Spells and several situational cards (Lava Golem needs opponent monsters, Chaotic Elements needs L5 DARK/LIGHT Pyro or Aqua); four theme splits with 18 singletons (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from Grand Circle to Charmers Fusion, then Umbral Horror C104 or Jacks Xyz, plausibly reaches a 3000-ATK boss with a negate or destroy; no recorded boards (Inferred from card text) |
| D4 | Combo Floor & Median Output | 48 | No observed boards, so the median is inferred to be well below the ceiling because the starter-to-line routes depend on multiple sub-archetypes (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Redundant starters across themes (Magician of Prophecy, Rescue-ACE Impulse, K9 Lantern, Lupis) and Knowledge/Secrets recursion; no hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Spellbook of Knowledge draws 2, Secrets searches, Grand Circle adds 4 Charmers: strong card advantage on paper (Inferred from text) |
| D7 | End-Board & Interaction Quality | 66 | Removal text on 13 cards and one negation (Ichirin); Umbral Horror C104 negates, Possessed Destiny-Wynn steals; no hand traps (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second plays rely on Lava Golem tributing opponent monsters and steal effects; no hand traps or floodgates (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Closers at 2500-3000 ATK (Lava Golem 3000, Umbral C104 3000, Jacks 2600, Vallon 2500) with destruction and control effects (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 26 distinct main cards with 18 singletons and 6 triple-copy cards across at least five themes; compactness is low (Verified composition, Inferred consistency) |
| D11 | Extra Deck Efficiency & Coverage | 48 | 11 Xyz and 4 Fusion, several needing specific Number or K9 materials; broad coverage but low coherence across themes (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 12 | Side deck is 0 cards in a best-of-3 format, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 42 | No tournament link; archetype usage only, and no dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 38 | Multiple engines and many decision points across Spellbook, Charmer, K9, Number and Possessed lines (Inferred) |
How the score was computed
Strategy profile: Toolbox primary with Midrange secondary (Toolbox weights used directly; secondary not blended). Structural ≈ 51, Going First ≈ 55, Going Second ≈ 53, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: No side deck (-4); Engine conflict across themes (-4); Core gap vs archetype usage (-2); Dense removal and negation text (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*51 + 0.20*42 - 8 = 41
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense removal and negation text across 13 cards
- Multiple 2500-3000 ATK closers across Xyz and Fusion
- Strong draw and search text (Knowledge, Secrets, Grand Circle)
- Redundant Level 5 starters across several themes
Weaknesses
- Only 10 of 55 archetype cards are exact Spellbook; theme split is severe
- No hand traps, floodgates or tech cards
- No side deck in a best-of-3 format
- Low archetype core presence (6 of 24 usage-core cards)
- Multiple singletons (18) reduce consistency
Critical choke points
- Spellbook starters (10 cards) as the only reliable opener
- Level 5 monsters needed for both K9 and Charmer Xyz/Fusion routes
- Lava Golem requires opponent monsters to be live
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 0 side deck | A 15-card side deck with targeted hand traps or removal for the opponent's main threats | Best-of-3 play has no post-side plan (D12 = 12), the largest single gap |
| 2 | Spiritual Water Art - Aoi (1) | A second Spellbook or Charmer starter from the usage-core list (e.g. Droll & Lock Bird if legal in OCG) | Raises consistency of the main engine and reduces off-theme dead draws |
| 3 | Lava Golem (3) | A card that works without opponent monsters, such as a second Spellbook starter | Lava Golem is dead when the opponent has no monsters, which the going-first hand often faces |
Evidence & confidence
- Verified: Main deck 40, Extra 15, side 0 (OCG size rules 40-60 / 0-15); K9-66a Jokul and A Case for K9 are Limited at 1 copy each, run at the legal limit; 0 hand traps, 0 floodgates, 13 removal text, 1 negation text; Exact archetype purity 10 of 55 archetype cards (18.2%); Usage-core presence 6 of 24 (25%)
- Inferred: Opening-hand starter probabilities 0.78 (first) and 0.85 (second); Combo ceiling and median from card text (no recorded boards); Going-first and going-second plans from card text; Brick and consistency estimates
- Provisional: Meta power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
- Data gaps: no combos supplied: ceiling and median are text-only inference no tournament link: meta-share and per-pilot record absent no win-rate or matchup telemetry in YGOVN Meta Power is Provisional without a dated metagame sample no side deck: post-side performance cannot be assessed
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