P.U.N.K. Deck #769641 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 58
Reliability 42
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57.5
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: P.U.N.K. Synchro/Fusion/XYZ/Link boards (P.U.N.K. JAM Dragon Drive, Ukiyoe-P.U.N.K. Amazing Dragon, P.U.N.K. JAM FEVER!) built off the Noh-P.U.N.K. Level 3 and 8 monster lines; Psychic End Punisher and Dragunity/Link finishers from the Extra Deck once the P.U.N.K. engine has bodies on the field
  • Turn 1 (going first): Open a P.U.N.K. starter (Ze Amin, Foxy Tune, Rising Scale, Deer Note), search or summon a second P.U.N.K. body, and reach a Fusion, Synchro or Link Summon; hold Solemn and Ash Blossom for the opponent's first activation
  • Turn 2 (going second): Use a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Maxx C) on the opponent's first board or search, then rebuild through a P.U.N.K. body from the GY
  • Recovery: Recur P.U.N.K. monsters from the GY through Deer Note, JAM Extreme Session and Foxy Tune's GY effect; use Mulcharmy draw effects to refill the hand
  • After siding: No side deck is registered, so no post-side plan can be evaluated; the deck has no sideboard adaptation

Why it scores here

The score is built on the deck as a system, not on the average of its cards. The 20 exact P.U.N.K. cards give an archetype-core set with a 90.7% chance of at least one core card in a 5-card opening hand (Inferred, from the hypergeometric estimate), so the engine usually comes online by turn 2. Interaction is dense: 11 hand traps and 19 negation-text cards (Solemn x3, Ash Blossom x2, Ghost Belle, Ghost Ogre, Effect Veiler, Maxx C) give a 75.7% chance of at least one hand trap in a going-second 6-card hand, which is what lifts the going-second dimensions. The Extra Deck closes with 3000 and 2800 ATK boards (Amazing Dragon, FEVER!) and the Psychic End Punisher. Those strengths are offset by weak consistency: only 28.6% of the main deck is the exact P.U.N.K. archetype name, the rest is generic, Solemn, Mulcharmy and PSY-Frame, and there are no recorded combos to confirm a floor or median. The list is also illegal (Baronne de Fleur and Triple Tactics Talent are Forbidden), so the Final score is capped at 25 and the result is structural-only. Popularity did not earn points: the archetype core is only 58.8% present in this list, and no tournament data exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 core P.U.N.K. card in 5-card hand) ~0.91; 3-copy Noh-P.U.N.K. starters; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 hand traps plus 20 tech/brick-prone cards and 4 searcher-text cards, with overlapping Solemn and Ghost lines; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combos; ceiling read from card text: JAM FEVER!, Dragon Drive and Amazing Dragon chain several summons and removal (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied, so median output cannot be measured; default-to-mid read (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple hand traps, Maxx C and Effect Veiler plus GY recursion (Deer Note, JAM Extreme Session, Foxy Tune) give independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (Ze Amin, Wa Gon, Rising Scale, Dragon Drive) and LP-payment draw/search effects; some grind via Mulcharmy draw (Inferred)
D7 End-Board & Interaction Quality 70 Infinite Impermanence, three Solemn-family traps, Ash Blossom and Ghost Belle layer interaction; Solemn Judgment and Ash are Limited/Semi-Limited (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 76% chance of a hand trap in a going-second 6-card hand; boards out of Amazing Dragon and Psychic End Punisher answer established boards (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck ATK: Psychic End Punisher 3500, Amazing Dragon 3000, FEVER! 2800, Dragon Drive 2700; closing is strong when a board lands (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 33 distinct; only 28.6% exact-name archetype purity and 21 generic copies make the main deck less compact (Verified counts, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 7 Link, 6 Synchro, 1 XYZ, 1 Fusion; the Extra Deck is flexible but relies on P.U.N.K. Synchro/Fusion bodies (Verified counts)
D12 Side Deck Adaptability 10 No side deck registered; no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament share, meta sample or match record is in the evidence, so fit is Provisional
D14 Pilotability & Error Tolerance 35 Multi-step P.U.N.K. lines with LP payments and several once-per-turn effects; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (structural only; blend not applied since the list is illegal). Structural ≈ 57.5, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12); illegal-deck cap (-17). Final formula: Structural 57.5 -> 0.80*57.5 + 0.20*42 = 54.4; context modifiers -12 gives 42.4; illegal-deck cap sets the reported score to 25 (theoretical/structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is dense: 20 exact P.U.N.K. cards, with 3-copy Noh-P.U.N.K. starters
  • Interaction is layered across hand traps (Ash, Ghost Belle, Ghost Ogre, Effect Veiler, Maxx C) and Solemn/Infinite Impermanence
  • Extra Deck closers reach 2800 to 3500 ATK and recur P.U.N.K. bodies

Weaknesses

  • Illegal list: two Forbidden cards (Baronne de Fleur, Triple Tactics Talent) and seven Limited cards at 1 copy each
  • Only 28.6% exact archetype purity; the rest is generic, Solemn, Mulcharmy and PSY-Frame, which weakens engine coherence
  • No side deck, so no post-side adaptation
  • No combo or tournament data to confirm the floor or median

Critical choke points

  • Starting bodies: the Noh-P.U.N.K. line needs a Level 3 or 8 body in hand; the deck has no extra starter route
  • Forbidden cards: the deck cannot be played legally until Baronne de Fleur and Triple Tactics Talent are removed
Priority Remove Add Reason
1 Baronne de Fleur A legal P.U.N.K. Extra Deck monster (for example, P.U.N.K. JAM FEVER! or Ukiyoe-P.U.N.K. Rising Carp, already in the core list) if it is not already in the Extra Deck Clears the Forbidden violation so the list can be scored as a normal build
2 Triple Tactics Talent A P.U.N.K. Spell (for example, P.U.N.K. JAM Extreme Session, already in the list) or a second Foxy Tune/Gagaku line Clears the second Forbidden violation and adds archetype purity
3 A generic off-archetype copy (Solemn Warning or Mulcharmy Purulia) An additional P.U.N.K. body Raises exact archetype purity above 28.6%, which should steady the engine

Evidence & confidence

  • Verified: Main deck 55 and Extra 15 are within OCG size rules; Baronne de Fleur and Triple Tactics Talent are Forbidden and over the copy limit; Seven cards are Limited and run at their 1-copy limit; Exact-name archetype purity is 28.6%
  • Inferred: P(>=1 core P.U.N.K. in 5-card hand) ~0.91 supports a stable opening; Going-second hand-trap density (~76%) supports the going-second dimensions; Interaction density and Extra Deck closing reads
  • Provisional: Meta Power is null; no tournament share or dated meta sample is supplied; Matchup fit (D13) is Provisional
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick/starter rates No side deck registered, so D12 cannot be measured Meta Power stays provisional without a dated metagame sample

More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top