P.U.N.K. Deck #769641 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Elemental Saga Doriado x1
- Knightmare Corruptor Iblee x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Ogre Dance x3
- Noh-P.U.N.K. Rising Scale x3
- The Great Gallant Bandit x3
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Gagaku-P.U.N.K. Wa Gon x1
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Noh-P.U.N.K. Ze Amin x3
- PSY-Framegear Delta x1
- PSY-Framegear Gamma x1
- Ukiyoe-P.U.N.K. Sharakusai x1
- Emergency Teleport x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- P.U.N.K. JAM Extreme Session x1
- Pot of Sloth x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Appointer of the Red Lotus x1
- Infinite Impermanence x3
- Solemn Accusation x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Ukiyoe-P.U.N.K. Rising Carp x1
- Adamancipator Luminous x1
- Crystron Halqifibrax Prism x1
- Dragunity Lord - Georgius x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Baronne de Fleur x1
- P.U.N.K. JAM Dragon Drive x1
- Psychic End Punisher x1
- Ukiyoe-P.U.N.K. Amazing Dragon x1
- Dragunity Knight - Luin x1
- Rciela, Sinister Soul of the White Forest x1
- P.U.N.K. JAM FEVER! x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.5 |
| Going First | 56 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: P.U.N.K. Synchro/Fusion/XYZ/Link boards (P.U.N.K. JAM Dragon Drive, Ukiyoe-P.U.N.K. Amazing Dragon, P.U.N.K. JAM FEVER!) built off the Noh-P.U.N.K. Level 3 and 8 monster lines; Psychic End Punisher and Dragunity/Link finishers from the Extra Deck once the P.U.N.K. engine has bodies on the field
- Turn 1 (going first): Open a P.U.N.K. starter (Ze Amin, Foxy Tune, Rising Scale, Deer Note), search or summon a second P.U.N.K. body, and reach a Fusion, Synchro or Link Summon; hold Solemn and Ash Blossom for the opponent's first activation
- Turn 2 (going second): Use a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Maxx C) on the opponent's first board or search, then rebuild through a P.U.N.K. body from the GY
- Recovery: Recur P.U.N.K. monsters from the GY through Deer Note, JAM Extreme Session and Foxy Tune's GY effect; use Mulcharmy draw effects to refill the hand
- After siding: No side deck is registered, so no post-side plan can be evaluated; the deck has no sideboard adaptation
Why it scores here
The score is built on the deck as a system, not on the average of its cards. The 20 exact P.U.N.K. cards give an archetype-core set with a 90.7% chance of at least one core card in a 5-card opening hand (Inferred, from the hypergeometric estimate), so the engine usually comes online by turn 2. Interaction is dense: 11 hand traps and 19 negation-text cards (Solemn x3, Ash Blossom x2, Ghost Belle, Ghost Ogre, Effect Veiler, Maxx C) give a 75.7% chance of at least one hand trap in a going-second 6-card hand, which is what lifts the going-second dimensions. The Extra Deck closes with 3000 and 2800 ATK boards (Amazing Dragon, FEVER!) and the Psychic End Punisher. Those strengths are offset by weak consistency: only 28.6% of the main deck is the exact P.U.N.K. archetype name, the rest is generic, Solemn, Mulcharmy and PSY-Frame, and there are no recorded combos to confirm a floor or median. The list is also illegal (Baronne de Fleur and Triple Tactics Talent are Forbidden), so the Final score is capped at 25 and the result is structural-only. Popularity did not earn points: the archetype core is only 58.8% present in this list, and no tournament data exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 core P.U.N.K. card in 5-card hand) ~0.91; 3-copy Noh-P.U.N.K. starters; 2-card bootstrap plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 11 hand traps plus 20 tech/brick-prone cards and 4 searcher-text cards, with overlapping Solemn and Ghost lines; no brick rate measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combos; ceiling read from card text: JAM FEVER!, Dragon Drive and Amazing Dragon chain several summons and removal (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards supplied, so median output cannot be measured; default-to-mid read (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple hand traps, Maxx C and Effect Veiler plus GY recursion (Deer Note, JAM Extreme Session, Foxy Tune) give independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers (Ze Amin, Wa Gon, Rising Scale, Dragon Drive) and LP-payment draw/search effects; some grind via Mulcharmy draw (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Infinite Impermanence, three Solemn-family traps, Ash Blossom and Ghost Belle layer interaction; Solemn Judgment and Ash are Limited/Semi-Limited (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 70 | 76% chance of a hand trap in a going-second 6-card hand; boards out of Amazing Dragon and Psychic End Punisher answer established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Extra Deck ATK: Psychic End Punisher 3500, Amazing Dragon 3000, FEVER! 2800, Dragon Drive 2700; closing is strong when a board lands (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards with 33 distinct; only 28.6% exact-name archetype purity and 21 generic copies make the main deck less compact (Verified counts, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots: 7 Link, 6 Synchro, 1 XYZ, 1 Fusion; the Extra Deck is flexible but relies on P.U.N.K. Synchro/Fusion bodies (Verified counts) |
| D12 | Side Deck Adaptability | 10 | No side deck registered; no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament share, meta sample or match record is in the evidence, so fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step P.U.N.K. lines with LP payments and several once-per-turn effects; error tolerance is low (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (structural only; blend not applied since the list is illegal). Structural ≈ 57.5, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12); illegal-deck cap (-17). Final formula: Structural 57.5 -> 0.80*57.5 + 0.20*42 = 54.4; context modifiers -12 gives 42.4; illegal-deck cap sets the reported score to 25 (theoretical/structural-only, Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is dense: 20 exact P.U.N.K. cards, with 3-copy Noh-P.U.N.K. starters
- Interaction is layered across hand traps (Ash, Ghost Belle, Ghost Ogre, Effect Veiler, Maxx C) and Solemn/Infinite Impermanence
- Extra Deck closers reach 2800 to 3500 ATK and recur P.U.N.K. bodies
Weaknesses
- Illegal list: two Forbidden cards (Baronne de Fleur, Triple Tactics Talent) and seven Limited cards at 1 copy each
- Only 28.6% exact archetype purity; the rest is generic, Solemn, Mulcharmy and PSY-Frame, which weakens engine coherence
- No side deck, so no post-side adaptation
- No combo or tournament data to confirm the floor or median
Critical choke points
- Starting bodies: the Noh-P.U.N.K. line needs a Level 3 or 8 body in hand; the deck has no extra starter route
- Forbidden cards: the deck cannot be played legally until Baronne de Fleur and Triple Tactics Talent are removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Baronne de Fleur | A legal P.U.N.K. Extra Deck monster (for example, P.U.N.K. JAM FEVER! or Ukiyoe-P.U.N.K. Rising Carp, already in the core list) if it is not already in the Extra Deck | Clears the Forbidden violation so the list can be scored as a normal build |
| 2 | Triple Tactics Talent | A P.U.N.K. Spell (for example, P.U.N.K. JAM Extreme Session, already in the list) or a second Foxy Tune/Gagaku line | Clears the second Forbidden violation and adds archetype purity |
| 3 | A generic off-archetype copy (Solemn Warning or Mulcharmy Purulia) | An additional P.U.N.K. body | Raises exact archetype purity above 28.6%, which should steady the engine |
Evidence & confidence
- Verified: Main deck 55 and Extra 15 are within OCG size rules; Baronne de Fleur and Triple Tactics Talent are Forbidden and over the copy limit; Seven cards are Limited and run at their 1-copy limit; Exact-name archetype purity is 28.6%
- Inferred: P(>=1 core P.U.N.K. in 5-card hand) ~0.91 supports a stable opening; Going-second hand-trap density (~76%) supports the going-second dimensions; Interaction density and Extra Deck closing reads
- Provisional: Meta Power is null; no tournament share or dated meta sample is supplied; Matchup fit (D13) is Provisional
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick/starter rates No side deck registered, so D12 cannot be measured Meta Power stays provisional without a dated metagame sample
Couldn't load the combos





