Ragnaraika Deck #769589 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Battlewasp - Rapier the Onslaught x3, Resonance Insect x3, Battlewasp - Sting the Poison x3. Created Oct 20, 2026 by YGO Mod.

Deck Ragnaraika OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
59± 6/ 100
Power Score
Structural 61
Reliability 58
Going First 63
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 63
Going Second 57
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck 3000+ ATK bodies (Beargram 3400, Perfect Eclosion 3500, Ultimate Great Insect 3000, Absolute Hercules 4000) reached through Insect Synchro, Fusion and Link summons; Battlewasp Synchro pressure (Grand Partisan, Hama, Azusa) and Beetrooper Link/Fusion pressure
  • Turn 1 (going first): Search a Battlewasp or Beetrooper starter with Battlewasp Wind, Armed Rebellion or Beetrooper Landing, then extend into a Link or Synchro Insect and cash out to a 3000+ ATK body
  • Turn 2 (going second): Use Red Reboot, Maxx C and Beetrooper Fly and Sting to slow the opponent's first board, then rebuild through Resonance Insect searches and Insect summons from the GY
  • Recovery: Battlewasp Wind and Resonance Insect recover lost searchers; GY-banished Insects fuel Armor Horn, Mighty Neptune and Doom Dozer re-summons
  • After siding: No side deck is registered, so there is no post-side plan; the main deck must adapt on its own

Why it scores here

The deck reliably opens a functional plan because 15 searcher-text cards give roughly 92 percent odds of at least one searcher in the opening five, which carries the Battlewasp and Beetrooper starters into play (Inferred). Its conversion ceiling is high: Extra Deck bodies at 3000 ATK or more are reachable from a Synchro, Fusion or Link base, and the closing power score reflects those bodies, not the average strength of the 40 main-deck cards. Interaction is layered across two hand traps, a Trap negation, Ragnaraika Hunting Dance, Gokipole, Scale Bomber and Bio-Insect Armor, so the deck can answer one interruption and keep going (Inferred from text). The median output is less certain because no recorded boards exist, and the deck has no side deck, so its post-side and matchup scores stay low and provisional. Popularity and archetype share earned no points, and no card scores were averaged into the result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher in opening 5) about 0.92 across 15 searcher-text copies; each 3-copy starter about 0.34 in opening 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Many Insect-restricted and GY-cost cards with 14 spells; 22 singletons reduce duplication, but Ragnaraika and Beetrooper pieces can dead-draw without their sub-archetype (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling inferred from text reading of 3000+ ATK Extra Deck bodies and Insect-chain summons (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median is text-only inference and kept near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Battlewasp Wind, Resonance Insect and Armor Horn recover searchers and Insects from the GY after disruption; two hand traps add a second line (Inferred)
D6 Resource Economy, Recovery & Grind 60 Heavy GY and banish costs (Perfect Eclosion needs 6 GY Insects, Mighty Neptune banishes 3) are recoverable through searchers but grind slowly (Inferred)
D7 End-Board & Interaction Quality 70 Red Reboot, Maxx C, Fly and Sting, Hunting Dance, Gokipole, Scale Bomber and Bio-Insect Armor give layered interaction; 6 negation and 14 removal text hits (Inferred from text)
D8 Going-Second & Board-Breaking Power 58 Two hand traps and Scale Bomber tribute destruction give some going-second answers; Hand6 odds of a hand trap are about 0.28 (Inferred)
D9 Offensive Pressure & Closing Power 74 Multiple 3000+ ATK bodies (Beargram 3400, Perfect Eclosion 3500, Hercules 4000) give strong closing stats (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 40 main with 22 singletons and 3-copy starters; purity is low at 5.5 percent exact name, spread across Battlewasp, Beetrooper and generic Insects (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 15 Extra Deck cards across Link, Synchro and Fusion with 14 distinct; most need Insect bodies, which this deck supplies (Verified composition, Inferred access)
D12 Side Deck Adaptability 20 Side deck count is 0; OCG allows this, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 Tournament link and meta share absent; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 46 Multi-step Insect chains with banish costs and several sub-archetypes; searchers offset some complexity but decision points are many (Inferred)

How the score was computed

Strategy profile: 85% Midrange / 15% Toolbox (weights taken from Midrange profile; Toolbox used only as a tie-break for D8 and D11). Structural ≈ 61, Going First ≈ 63, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine conflicts (-2); searcher_density (2); banlist exposure (-1); no Side Deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*61.36 + 0.20*58 - 2 = 58.7, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher network (15 searcher-text cards) with about 92 percent opening-hand access
  • Insect-type synergy across Battlewasp, Beetrooper and generic Insects, so the cards support each other
  • Multiple 3000+ ATK Extra Deck closers reachable from several summon routes
  • Layered interaction: two hand traps, a Trap negation, Hunting Dance and Gokipole

Weaknesses

  • No side deck, so no post-side adaptation
  • Low exact-archetype purity (5.5 percent), which spreads the engine across sub-archetypes
  • Heavy GY and banish costs that slow the grind
  • No recorded boards, so the combo floor and median are unknown

Critical choke points

  • Starter access depends on 3-copy Battlewasp and Armed Rebellion lines; each has only about 0.34 odds in the opening five
  • Going second depends on the 2 hand traps (about 0.28 odds in six cards)
  • Extra Deck 3000+ bodies need a live Insect base, so losing the base to a board-wipe slows the close
Priority Remove Add Reason
1 none 3 to 5 side deck cards for OCG The deck has no side plan; D12 is 20 and caps the Tournament Reliability score
2 Ragnaraika Hunting Dance (if Ragnaraika shell is not the goal) a Battlewasp or Beetrooper staple Reduces off-engine dead draws and tightens the sub-archetype count (Inferred)

Evidence & confidence

  • Verified: Legal status: 40 main, 15 extra, 0 side; no violations (OCG size rules [40,60] / [0,15] / [0,15]); Restricted cards: Maxx C and Red Reboot are Limited, each run at 1 copy (legal); Archetype purity: 5.5 percent exact-name; spread Beetrooper 16, Battlewasp 15, Ragnaraika 3, generic 16; Card stats and effect text for all listed cards
  • Observed: Usage statistics show 26 stat rows with a 72 percent core-present rate
  • Inferred: Starter access about 0.92 (searcher density) and 0.34 per 3-copy starter; Interaction density from negation and removal text; Going-first and going-second scoring; Ceiling from 3000+ ATK Extra Deck bodies
  • Provisional: Meta Power (null, no dated sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied, so the combo floor, median and ceiling are text-only inference No tournament link, so meta share and pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) exists in YGOVN No side deck registered, so post-side performance cannot be scored Evidence inconsistency: usage statistics marks Ragnaraika Mantis Monk, Diabolantis, Grand Partisan, Sachi, Cruel Saturnas, Invincible Atlas and Stag Sovereign as in this deck false, but cards[] lists them in the Extra Deck. The core-present 72 percent is likely understated; the in this deck flag probably ignores the Extra Deck Ragnaraika Stag Sovereign appears in cards[] (zone extra) but usage marks it not in deck (same inconsistency)

More OCG Info

Ragnaraika

Ragnaraika Breakdown

 
 

 

 

 

 

 

 
 

 

 
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