Yummy Deck #769586 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Marshmao☆Yummy x3. Created Oct 20, 2026 by YGO Mod.

Deck Yummy OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 44
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.5
Going First 44
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link Summon 3000-ATK Tri-Brigade Shuraig and other Beast-type Links from a Yummy/Tri-Brigade board, recycling Beast-type monsters from the GY.; Yummy ATK pumps (Yummyusment☆Mignon gives Yummy monsters +500 ATK per LIGHT Beast on field) plus Nibiru/Shuraig extra pressure.
  • Turn 1 (going first): Summon a Level 1 Yummy from hand once a Link-1 monster is out (Yummy★Snatchy, Linkuriboh, Scareclaw Light-Heart or Salamangreat Almiraj from the Extra Deck), then Link-summon into Tri-Brigade Link monsters. Hand traps are mostly dead in hand going first.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Infinite Impermanence, Droll & Lock Bird) to answer the opponent's first summons, then Link out of the resulting board.
  • Recovery: Use Tri-Brigade Hammer, Tri-Brigade Bearbrumm and Tri-Brigade Fraktall GY sends to add Tri-Brigade spell/trap cards and banish Beast-type monsters for further Link Summons.
  • After siding: None. The deck runs 0 side cards, so there is no post-side plan and no sideboarding adjustment is possible.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Link Summon engine is real but conditional: Level 1 Yummy monsters only come out from hand when a Link-1 monster is already on the field, and only four Link-1 enablers sit in the Extra Deck. Once live, the Tri-Brigade Link package (Shuraig at 3000 ATK, Bearbrumm, Ferrijit, Arms Mouser) gives real closing pressure and GY recursion. Its interaction density is high, with 15 hand traps and several Quick-Effect negations, which earns the end-board and going-second scores. The deck cannot be scored normally because it is illegal: Marshmao☆Yummy is run 3 copies against a limit of 1, and Ash Blossom & Joyous Spring 3 copies against a limit of 2. Popularity or archetype usage stats were not credited, and no tournament or win-rate data exists to lift the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 archetype-core card in 5-card opening hand) ≈ 0.83 over 16 copies; Link-1 enabler requirement limits live Level 1 starters (Inferred)
D2 Opening-Hand Quality & Brick Management 42 15 hand traps are mostly dead in a going-first hand that lacks opponent actions, and Mulcharmy needs an empty field (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only ceiling: Shuraig Link Summon chain and Tri-Brigade Hammer/Revolt recursion; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured and rated from text only (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent entry lines (Yummy, Tri-Brigade, Mulcharmy) and 15 hand traps give redundancy against one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Tri-Brigade GY Beast recursion and Yummy GY effects regenerate resources (Inferred)
D7 End-Board & Interaction Quality 66 15 hand traps and 3 Typhoon/Solemn-style interaction cards give layered negation (Inferred from card text)
D8 Going-Second & Board-Breaking Power 64 Going-second hand covers an opponent's first board with hand traps at ≈0.87 P(≥1 hand trap in 6 cards) (Inferred)
D9 Offensive Pressure & Closing Power 60 Shuraig and Nibiru reach 3000 ATK and Mignon adds +500 ATK per LIGHT Beast; no closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 main with 26 distinct cards; 13 three-of slots, but 2 of them are over copy limit (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck slots are used, with 13 Links covering Link-1 to Link-4 (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share link; archetype meta-share absent, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link and Tribute sequencing plus constant hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange (D13 dropped for meta-neutral structural, weights renormalised over 95). Structural ≈ 54.5, Going First ≈ 44, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist / copy-limit exposure (-8); Engine conflicts (-4). Final formula: Illegal deck, so theoretical/structural-only: 0.80*Structural(54.5) + 0.20*TournamentReliability(40) + modifiers(-12) = 39.6, capped at 35. Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two independent entry lines (Yummy Level 1 hand summons and Tri-Brigade/Mulcharmy triggers) give redundancy.
  • Dense interaction: 15 hand traps plus Typhoon-style and Solemn-style cards.
  • Strong Link ceiling: Shuraig 3000 ATK at Link-4, plus GY Beast recursion.
  • All 15 Extra Deck slots are used with broad Link-1 to Link-4 coverage.

Weaknesses

  • Illegal as built: two cards exceed the OCG copy limit.
  • Only 24.3% exact-name Yummy purity, so the engine is split across Tri-Brigade, Mulcharmy and generic cards.
  • 15 hand traps are weak in a going-first hand.
  • No side deck at all (side_count 0).
  • High pilot burden: Tribute, Link and Synchro sequencing plus constant hand-trap timing.

Critical choke points

  • Link-1 enabler: only four Link-1 Extra Deck monsters, with Snatchy and Linkuriboh single copies, gate the Yummy hand-summon engine.
  • Beast-type GY supply for the Tri-Brigade Link package.
Priority Remove Add Reason
1 Marshmao☆Yummy (1 of 3 copies) Nothing; reduce to 1 copy Brings the list within the OCG Limited limit of 1.
2 Ash Blossom & Joyous Spring (1 of 3 copies) Nothing; reduce to 2 copies Brings the list within the Semi-Limited limit of 2.
3 One hand trap (Ghost Belle & Haunted Mansion or Infinite Impermanence) A going-first-live card such as a starter or a Link-1 enabler Reduces going-first hand dead rate; hand traps are the main brick source.
4 None A side deck of 3 to 15 cards Post-side adaptability is 0 without a side deck; the rubric's D12 is capped without one.

Evidence & confidence

  • Verified: Illegal: Marshmao☆Yummy 3 vs limit 1; Ash Blossom & Joyous Spring 3 vs limit 2; Main 55, Extra 15, Side 0, all within size rules; Extra Deck composition: 13 Links, 2 Synchros; Archetype purity 17/70 = 24.3%
  • Inferred: Hypergeometric P≥1 core in 5-card hand ≈ 0.83; Hand traps mostly dead going first; Link-1 enabler requirement gates the Yummy engine
  • Provisional: Meta Power is null (no dated metagame sample); D13 matchup fit is provisional (no meta-share)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record absent. No win-rate telemetry (going-first/second, matchup, brick/starter rates). Meta Power is provisional without a dated metagame sample. Usage stat in_this_deck flags appear to ignore the Extra Deck: Yummy★Snatchy, Linkuriboh, Lollipo★Yummy Way and Cooky★Yummy Way are in the Extra Deck, yet are listed as missing core, so core_present_pct (47.1%) is understated. No side deck (side_count 0), so D12 has no performance data.

More OCG Info

Yummy

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