Paleozoic Deck #769556 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Absolute King Back Jack x3, Crow, the Carrion Cutpurse x3, Infinite Impermanence x3. Created Oct 20, 2026 by YGO Mod.

Deck Paleozoic OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
52± 6/ 100
Power Score
Structural 59
Reliability 48
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Paleozoic Xyz boards (Anomalocaris 2400 ATK, Opabinia) fed by trap-based graveyard recursion of Paleozoic traps re-summoned as Normal Monsters; Link and Xyz boards from Cambroraster, Gorgon, Unicorn, Phoenix and Toadally Awesome; generic Trap interaction carries the board
  • Turn 1 (going first): Set and activate Paleozoic traps to fill the GY, then Special Summon recursive Paleozoic monsters to reach Xyz or Link material
  • Turn 2 (going second): Hold Mirror Force, Drowning Mirror Force, Songs of the Dominators and Dominus Spark to answer the opponent's board, then rebuild with recursive Paleozoic traps
  • Recovery: Recycle destroyed or activated Paleozoic traps from the GY as Normal Monsters and use Opabinia's search to refill traps
  • After siding: No Side Deck is registered, so no post-side plan exists; the deck cannot adapt between games

Why it scores here

The deck is scored as a system: a 40-card Midrange shell of 36 traps, most of them Paleozoic recursive traps that can be re-summoned from the graveyard, backed by a 15-card Extra Deck of Xyz and Link finishers. At least one archetype-named card is in the opening 5 about 94% of the time (Inferred), but any single named starter is only about 34% going first, so reliable starts depend on trap activations rather than a guaranteed summon. Interaction is the strongest part: Mirror Force, Drowning Mirror Force, Infinite Impermanence, Songs of the Dominators, Dominus Spark and Trap Holic cover much of the field, and recursive traps make the deck resilient to one interruption. The weaknesses are the absence of recorded combo boards, a zero-card Side Deck that leaves no post-side plan, and Divine Arsenal AA-ZEUS, whose Level 12 Xyz route is hard to meet with this main deck. Popularity did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in 5) ≈ 0.94; any single 3-copy starter ≈ 0.34 going first (Inferred)
D2 Opening-Hand Quality & Brick Management 48 36 traps need activation or graveyard recursion to become functional, so dead hands are likely; 32 off-archetype copies help (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is a text read of Opabinia/Anomalocaris traps chaining into Xyz material (Inferred)
D4 Combo Floor & Median Output 48 No measured median output; text-only inference with no power distribution (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple GY-resummonable Paleozoic traps and Opabinia's search give redundant lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Trap recursion, Back Jack excavation and Pikaia draw regenerate resources (Inferred)
D7 End-Board & Interaction Quality 74 Five negate/removal-text cards plus two Mirror Force effects and 3 Infinite Impermanence give broad, layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Hand-activated Dominus Spark and Songs of the Dominators plus Mirror Force strengthen going-second board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 66 Anomalocaris 2400 ATK and Zeus 3000 ATK are bosses, but Zeus is hard to Summon with this main deck (Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 cards with 17 distinct names, but most copies are single-role traps with no proactive function (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots filled by Opabinia x2 plus 13 single-copy Xyz/Link cards, several with unclear routes (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty, so there is no post-side adaptation at all (Verified from legality)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 42 Many timing-sensitive trap activations and graveyard recursion decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No side deck (-3); Divine Arsenal AA-ZEUS dead slot (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense, layered interaction: Mirror Force, Drowning Mirror Force, Infinite Impermanence, Songs of the Dominators, Dominus Spark, Trap Holic
  • Recursive Paleozoic traps give graveyard redundancy after disruption
  • High archetype-core presence: at least one core card in about 94% of openings (Inferred)

Weaknesses

  • No side deck, so no post-side adaptation
  • Trap-heavy hands need activations before they become functional; brick risk is high
  • Divine Arsenal AA-ZEUS has a Level 12 summon route the main deck cannot meet
  • No recorded combo boards, so the ceiling and median are text-only

Critical choke points

  • Paleozoic trap activation is needed to reach the graveyard for recursion; a hand without a live trap or summon line stalls
  • Opabinia and Anomalocaris as the Xyz finishers; loss of the Xyz route removes the board-breaking plan
Priority Remove Add Reason
1 1x Divine Arsenal AA-ZEUS - Sky Thunder 1x Paleozoic or generic trap that is live in the opening hand Zeus's Level 12 Xyz route is not met by the main deck, so the slot is near-dead (Inferred from card text)
2 None (side deck is empty) Side deck of 15 with a second negate or Mirror Force variant and extra Paleozoic recursion A zero-card Side Deck gives no post-side plan; the legal 15-card allowance is unused (Verified from legality)

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 are legal under OCG size rules; Linkuriboh is Limited with 1 copy, legal; 36 traps, 4 effect monsters, 15 Extra cards
  • Inferred: Starter probabilities from the hypergeometric table; Interaction density from card text; Zeus Level 12 summon route is unmet by the main deck
  • Provisional: Meta Power and matchup fit: no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent usage_statistics marks Paleozoic Opabinia, Anomalocaris, Downerd Magician, Divine Arsenal AA-ZEUS, Toadally Awesome, Ninja Shadow Mosquito and Paleozoic Cambroraster as in_this_deck:false even though they are in the Extra Deck list; the stat matching appears to ignore Extra cards, so the core-coverage percentage is unreliable No win-rate telemetry in YGOVN; all consistency claims are Inferred Meta Power is Provisional without a dated metagame sample

More OCG Info

Paleozoic

Paleozoic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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