Clown Crew Deck #769543 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Artifact Lancea x3, Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Artifact Lancea x3
- Clown Crew Biancaviso x3
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- The Winged Dragon of Ra - Sphere Mode x2
- Vanity's Ruler x1
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Cyber Angel Benten x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x2
- Crossout Designator x1
- Harpie's Feather Duster x1
- Preparation of Rites x2
- Super Polymerization x2
- Triple Tactics Talent x1
- Ashtra's Domain x2
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Solemn Judgment x1
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Clown Crew Tribute Summon pressure (Biancaviso, Nerva) converted through Clown Crew Extra Deck summons; Vanity's Ruler summon lock plus Mulcharmy card-advantage attrition
- Turn 1 (going first): T1 Clown Crew Rehearsal or Malabarisme to reach a Ritual or Clown Crew Extra Deck summon; hold Ash Blossom and Ghost Belle for the opponent's first Quick Effect
- Turn 2 (going second): Six-card hand with 15 hand traps (Ash, Ghost Belle, Ghost Ogre, Effect Veiler, Droll, Nibiru) to break the opponent's first board, then Tribute-summon into Biancaviso
- Recovery: Ghost Belle and Ghost Ogre recover from the GY or field; Clown Crew Flair and Rehearsal re-enter through GY effects
- After siding: Not evaluable: Side Deck size is 0, so no post-side plan exists in this list
Why it scores here
The deck's engine is reliably accessible: 24 Clown Crew core copies give a roughly 94% chance of at least one core card in a 5-card opening hand (Inferred), so the deck usually opens a live starter. Its interaction layer is the main strength, with 15 hand traps, 14 negation-text cards, and 22 removal-text cards giving broad coverage across both turns. Conversion from starter to pressure is solid but has no recorded boards to measure it, so ceiling and median are both inferred from card text. Scores come from consistency, interaction density, and Extra Deck coverage read on the system as a whole, not from averaging card scores and not from Clown Crew's popularity or usage share. The list is Illegal: Ash Blossom is run at 3 copies against an OCG limit of 2 and Triple Tactics Talent is Forbidden, so the structural read is capped at 35 and labelled theoretical; the uncapped contextual formula would land near 46, and the missing side deck caps Post-Side Plan at 15.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one core card in opening 5) ≈ 0.94 across 24 Clown Crew core copies; starter copies at 3 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 57-card main with 21 tech and 15 hand-trap slots raises dead-card risk; no Normal Summon conflicts found (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling inferred from Biancaviso Tribute Summon draw and negation text plus Nerva Fusion route (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards; median inferred as lower than ceiling because the line needs several specific pieces (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Ghost Belle and Ghost Ogre re-engage from GY; Flair and Rehearsal recur; Effect Veiler and Ash give repeat interaction (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | GY recursion from Ghost Belle, Flair, and Rehearsal offsets resource spend; no netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 14 negation and 22 removal-text cards plus 15 hand traps give layered interaction; Ash over-limit lowers durability (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand traps and Ghost Belle negate a first board; no going-second win data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Nerva 3300 ATK, Biancaviso 2500 ATK, and Vanity's Ruler lock give closing power; no end-board sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 57 main cards with 22 level-0 spell and trap slots is near the 60 cap and somewhat bloated for consistency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra slots across Fusion, Synchro, Link, and Xyz with Clown Crew core coverage; Nerva and Garura flex (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side Deck size is 0; no post-side plan exists (Verified count, scored as Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament or meta sample; archetype share absent, so neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Clown Crew chains and many hand-trap timing decisions raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: Illegal cap: uncapped 0.80*Structural(59) + 0.20*TournamentReliability(52) + modifiers(-12) ≈ 46; capped to 35 per Illegal rule (theoretical, structural-only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine reliably opens (≈94% core-in-hand)
- Dense interaction across hand traps, negations, and removal
- Extra Deck covers Fusion, Synchro, Link, and Xyz routes
Weaknesses
- Illegal copy counts (Ash x3, Triple Tactics Talent Forbidden)
- No side deck; no post-side plan
- Bloated 57-card main with many tech slots
Critical choke points
- Clown Crew Rehearsal and Malabarisme as the main starter route
- Ash Blossom and Ghost Belle as the main interaction stack
- Extra Deck Clown Crew Dristy / Meteor for the Tribute-summon engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (Forbidden) and one Ash Blossom & Joyous Spring | Legal interaction or Clown Crew engine card | Makes the list legal so it can receive a normal contextual score |
| 2 | One tech slot | Side deck (up to 15) | Restores a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Illegal copy counts for Ash Blossom (3 vs 2) and Triple Tactics Talent (Forbidden); Main 57, Extra 15, Side 0 counts; Hand-trap, negation, and removal text counts
- Inferred: ≈94% core-in-hand from hypergeometric draw table; Interaction quality (D7) from card text; Ceiling and median from text only (no recorded boards)
- Provisional: Meta Power; Matchup fit (D13)
- Data gaps: no combos supplied: floor, median, and ceiling are text-only inference no tournament link: meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, or matchups no side deck: post-side plan cannot be evaluated
Couldn't load the combos





