Synchron Deck #769541 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Synchron OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 48.55
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards (Mediclius, Chaos Angel, Elfnote June Pride, Vidolium) closing through negations and hand-trap-protected lines; Power Patron and Ars Magna recursion chain that rebuilds a board from the GY and banishment
  • Turn 1 (going first): Open on a Mulcharmy draw engine or Elfnote starter, search with Elfnote or Ars Magna searchers, then build a Synchro or Link board; hold Ash Blossom, Ghost Ogre and Effect Veiler for the opponent's first activation
  • Turn 2 (going second): Use Maxx C, Droll and Nibiru as hand traps against the opponent's summon, then rebuild through Ars Magna and Power Patron recursion
  • Recovery: Recover from the GY through Medius, Theorealize Past Lull and Purification Power Patron, which return Power Patron and Ars Magna monsters
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck is Illegal: four Forbidden cards (Dawn Dragster, Crystal Wing, XX-Saber Gottoms, Baronne de Fleur) are run at 1 copy each, so it receives a capped, structural-only score. Its structural strength is in interaction and resilience: 14 negation-text cards and 12 hand traps, including Ash Blossom, Ghost Ogre, Effect Veiler and Droll, give it real going-second board-breaking and a deep interaction suite. Its engine is spread across Mulcharmy draws, Elfnote and Ars Magna searchers and Power Patron recursion, with 3 copies of the most-used core cards, so opening a functional hand is plausible but not guaranteed. No combo boards exist in the evidence, so the floor, median and ceiling are text-only inferences and remain low-confidence. The score was not produced by averaging card scores or by the popularity of the Synchron label, since the exact Synchron name covers only 1.4 percent of the main deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one Mulcharmy draw starter in 5 cards) ~0.51 across 7 copies; Power Patron and Elfnote starters add redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 hand traps plus 16 tech cards compete for hand space; going-first hands can dead-draw interaction (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling is an Ars Magna and Power Patron recursion chain with Synchro and Link extension; no recorded boards to verify (Inferred)
D4 Combo Floor & Median Output 35 combo data contains 0 parseable boards; median output unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Multiple negation layers and recursion through Medius and Purification give alternative routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Ars Magna searchers regenerate cards, offset by a large hand-trap cost (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text cards and 27 removal-text cards provide layered end-board interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 12 hand traps and Maxx C, Droll and Nibiru give strong going-second board-breaking density (Inferred)
D9 Offensive Pressure & Closing Power 60 Vidolium at 5000 ATK, Chaos Angel at 3500 and Mediclius at 3000 close games once the board is established (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards across 35 distinct names; 20 singletons and 16 tech cards limit consistency (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 15 Extra cards, 4 of them Forbidden, leaving 11 legal Extra picks; 11 Synchro, 3 Link, 1 Fusion (Verified)
D12 Side Deck Adaptability 15 Side deck is empty (Side Deck size 0), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 35 Several chained Power Patron, Ars Magna and Elfnote effects across 55 cards demand a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (structural profile used as-is; no blend applied). Structural ≈ 48.55, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal_cap (-9.84). Final formula: Structural 48.55; uncapped 0.80*48.55 + 0.20*40 = 46.84, plus banlist modifier -12 = 34.84; Illegal cap applied, final 25 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation: Ash Blossom, Ghost Ogre, Effect Veiler, Maxx C, Droll and Solemn cards
  • Multiple recursion routes through Power Patron and Ars Magna
  • High-ATK Link and Synchro finishers such as Vidolium and Chaos Angel

Weaknesses

  • Illegal as built: four Forbidden cards
  • No side deck, so no post-side adaptation
  • Low exact archetype purity (1.4 percent) and a diffuse engine across four related sub-archetypes
  • Heavy hand-trap load competes for hand space

Critical choke points

  • The Mulcharmy draw engine: 7 copies in 55 cards gives roughly 51 percent to see one in a going-first hand
  • Extra Deck access, reduced by the four Forbidden Extra Deck monsters
Priority Remove Add Reason
1 F.A. Dawn Dragster, Crystal Wing Synchro Dragon, XX-Saber Gottoms, Baronne de Fleur Legal Synchro or Link cards of equivalent role (for example, another Level 7 to 9 Synchro with a negate or board-breaker effect) The deck is Illegal; these four cards must go before any other evaluation applies
2 One or two of the weakest singleton tech cards A side deck of 5 to 10 cards The deck has no side deck, so post-side adaptability is 15; a side would raise D12 and the reliability component

Evidence & confidence

  • Verified: Illegal status: four Forbidden cards at 1 copy each; Main 55, Extra 15, Side 0 within the OCG size rules; Hand-trap, negation and removal text counts from composition; Usage: Mulcharmy Fuwalos and Droll & Lock Bird are present as the core cards
  • Observed: No recorded boards exist (combo data total 0)
  • Inferred: Starter access from the hypergeometric draw table; Interaction density from card text (negation and removal counts); Going-second hand-trap strength
  • Provisional: Meta Power and format fit (no dated metagame sample); Median output (no combo boards)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the name cannot be checked against the list

More OCG Info

Synchron

Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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