Runick (Mysterune) Deck #769528 — Yu-Gi-Oh! OCG
40 Main, 9 Extra, incl. Celtic Mystic x3, Skull Archfiend of Chaos x3, Ragged Records of Rites x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Black Chaos x1
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x3
- Droll & Lock Bird x2
- Griffoh x1
- Skull Archfiend of Chaos x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Chaos Magical Hats x1
- Chaos Mystic Box x1
- Light and Darkness Ritual x1
- Ragged Records of Rites x3
- Runick Destruction x3
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x2
- Runick Freezing Curses x3
- Runick Slumber x1
- Runick Smiting Storm x1
- Runick Tip x3
- Spell Shattering Sword x1
- Infinite Impermanence x1
- Mind Shuffle x2
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 40 / Extra 9 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Runick Extra Deck link and fusion monsters (Black Chaos, Black Luster Soldier, Magician of Dark Chaos, Chaos Angel) convert the turns that Runick Quick-Play spells buy by banishing or negating opposing cards.; Light and Darkness Ritual Ritual Summons (Black Luster Soldier, Magician of Dark Chaos - Black Chaos) using Ritual Spells and Mind Shuffle searches.
- Turn 1 (going first): Open a Runick searcher or a Quick-Play Runick spell, use Runick Tip or Ragged Records of Rites to find a Runick Extra Deck monster, then Extra Deck summon through Runick Tip or Runick Smiting Storm while skipping the Battle Phase.
- Turn 2 (going second): Hold Runick Freezing Curses, Runick Flashing Fire, Runick Destruction or Infinite Impermanence in hand to answer the opponent's first board, then rebuild with a Runick Extra Deck monster and Runick Fountain recursion.
- Recovery: Runick Fountain returns up to 3 Runick Quick-Play spells from the GY to the bottom of the Deck and draws the same number, while Ragged Records of Rites and Runick Tip re-search Runick cards from the Deck.
- After siding: Not evaluable: the deck has no Side Deck cards, so no post-side plan is recorded.
Why it scores here
The deck's plan is built on a Runick Quick-Play package that skips the Battle Phase and banishes or negates opposing cards, so its structural strength comes from how reliably it stops an opposing board and then converts a Runick Extra Deck monster into pressure. Its starter access is good for a 40-card deck: the archetype core group has an estimated 0.92 chance of at least one card in a 5-card opening hand, and 13 searcher-text cards help it find that core (Inferred). Interaction density is the strongest signal, with 5 negation and 22 removal-text cards across the main deck. Recorded combo data is absent, so the ceiling and floor scores rest on text-only reads and are held down by low confidence. The score does not come from popularity or from averaging card scores; it rests on consistency, interaction and resilience at the system level. The deck is Illegal as submitted (three cards are over their Limited copy limit, and the Side Deck is empty), so the normal Final Contextual score is capped and this result is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least 1 Runick/Light-and-Darkness core card in opening 5) ≈ 0.92 and P(at least 1 searcher text in 5) ≈ 0.88; 3-copy Runick starters present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 40 main with 13 searcher and 3 hand-trap cards gives a low brick rate, but two over-limit copies reduce the redundancy that matters (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No recorded combos; ceiling is read from card text (Extra Deck monster plus Runick Quick-Play spell chains) and is not measured (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so no measured median or power distribution; floor is an inferred estimate only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent Quick-Play answers and Runick Fountain recursion give several routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Runick Fountain and Ragged Records of Rites recover Runick spells from the GY and Deck; ritual and Extra Deck costs are real (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | 5 negation-text and 22 removal-text cards with layered Quick-Play answers; interaction density is high on text read (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Quick-Play removal and negation answers can meet an established board at Going Second, though the list has no Side Deck support (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 2800–3500 ATK boss monsters (Black Chaos, Black Luster Soldier, Chaos Angel, Black Skull Dragon) convert the board; no damage-speed data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main with compact archetype core; 24 Spells and 11 monsters; 3 over-limit copies of restricted cards reduce coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 9 Extra Deck cards (3 Fusion, 5 Link, 1 Synchro) with Runick access; several non-core Link monsters are single copies (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty, so there is no post-side plan to score; a value of 20 reflects no adaptability evidence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage stats are available but no matchup or meta-share data (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Multi-step Quick-Play sequences with Battle Phase skips and Extra Deck summons require careful sequencing; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Control primary; Toolbox noted as secondary, not blended into weights. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-8); no Side Deck (-4). Final formula: Illegal cap applied: normal formula 0.80*Structural(60) + 0.20*TournamentReliability(55) + Modifiers(-12) = 47, then capped to 35 as theoretical/structural-only because the list is Illegal (Meta Power provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density: Quick-Play negations and removal (Runick Freezing Curses, Runick Flashing Fire, Runick Destruction, Runick Smiting Storm, Infinite Impermanence)
- Strong starter access: archetype core group ≈ 0.92 in a 5-card opening hand
- Boss-monster ceiling with Black Chaos, Black Luster Soldier, Chaos Angel and Black Skull Dragon
- Recovery through Runick Fountain and Ragged Records of Rites
Weaknesses
- Illegal as submitted: three over-limit Limited copies
- No Side Deck, so no post-side adaptability
- No recorded combos, so the combo ceiling and floor are inferred from text only
- Two-engine build (Runick and Light and Darkness Ritual) with 16 Light and Darkness Ritual copies may dilute the core
Critical choke points
- Runick Extra Deck monster access through Runick Tip, Runick Smiting Storm and Runick Dispelling: a single hand without a Runick searcher or Extra Deck route stalls
- Runick Fountain, Droll & Lock Bird and S:P Little Knight as over-limit cards that must be cut to one copy each before the list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy each of Runick Fountain, Droll & Lock Bird and S:P Little Knight | Legal replacements of the deck builder's choice (the evidence does not name a specific replacement card) | The list is Illegal; restoring it to copy limits is required before any normal score can be given |
| 2 | None | A Side Deck of 3-15 cards aligned to the deck's most common opposing threats | No post-side plan can be verified without a Side Deck |
Evidence & confidence
- Verified: Legality: Illegal, three Limited cards over their copy limit; Main 40 and Extra 9 meet the OCG size rules; Side Deck is 0; Card text for Runick Quick-Play spells, Black Chaos, Black Luster Soldier and Chaos Angel; Archetype usage: Runick Flashing Fire, Runick Freezing Curses, Runick Tip, Runick Destruction at 90–100% inclusion
- Inferred: Starter access probability ≈ 0.92 (hypergeometric); Interaction density is high on text read; Consistency, brick rate and resilience estimates; Going-first and going-second power estimates
- Provisional: Meta Power (null); Matchup/format fit (D13); Post-side adaptability (D12)
- Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) No Side Deck, so no post-side evidence Meta Power is Provisional unless a dated metagame sample is supplied
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