Magician Girls Deck #769524 — Yu-Gi-Oh! OCG

40 Main, 4 Extra, incl. Apple Magician Girl x3, Berry Magician Girl x3, Chocolate Magician Girl x3. Created Oct 20, 2026 by YGO Mod.

Deck Magician Girls OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 45
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.4
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 43 / Extra 4 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Dark Magician, Dark Magician Girl and the Dark Magicians fusion board presence, backed by Dark Burning Attack for a one-sided board wipe when a Dark Magician Girl is on the field; Dark Magician of Destruction and Illusion of Chaos ritual/fusion-style board pressure
  • Turn 1 (going first): Search and summon a Magician Girl or Dark Magician starter with Magician's Rod, Berry Magician Girl or Soul Servant, then extend through Chocolate Magician Girl and Magikuriboh toward Dark Magician Girl and a Fusion via Secrets of Dark Magic
  • Turn 2 (going second): Use Magicians' Combination and Lemon Magician Girl negation text and Kuriboh to stop the opponent's first play, then convert with Dark Burning Attack if Dark Magician Girl is out
  • Recovery: Recur Dark Magicians from the Graveyard with Magikuriboh and Magician's Rod, and reuse Soul Servant from the GY to rebuild the searcher chain
  • After siding: No side deck is built (0 side cards), so there is no post-side plan; the list cannot adapt between games in a best-of-3

Why it scores here

This OCG Magician Girls list has a real Dark Magician core, but it is illegal as submitted: One for One runs 2 copies against a Limited cap of 1, and Magicians' Souls is Forbidden and still in the 43-card main, so the score is capped and reported as theoretical and structural only. Its consistency reads as reasonable, since 16 searcher-text cards give about a 0.92 chance of at least one searcher in a 5-card opening hand (Inferred), and the three-copy Magician Girl and Dark Magician starters are redundant. Its ceiling and median cannot be read from data, because the deck has no recorded boards, so combo conversion (D3) and floor (D4) are Inferred from card text only. Interaction is present but not dense: 7 negation-text cards and 7 removal-text cards, with no hand traps, and the going-second plan leans on Magicians' Combination and Dark Burning Attack. The deck has no side deck and no tournament or meta data, so Meta Power is Provisional and the final score is not a population-level judgment. The score comes from consistency, interaction and system coherence on the list itself, not from Magician Girls being a popular archetype and not from averaging the cards' individual scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 searcher in 5-card hand) about 0.92 across 16 searcher-text cards; 3-copy starters; no usage core present (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many searchers and redundant 3-copy starters, offset by low-impact cards such as Apple and Kiwi Magician Girl and one unresolved passcode (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is a text-only read of Dark Magician Girl and Dark Burning Attack (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion via Magikuriboh, Soul Servant and Magician's Rod gives partial independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Magician's Rod and Soul Servant recur cards from the GY, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 55 7 negation-text and 7 removal-text cards, no hand traps, no floodgates (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 Dark Burning Attack is conditional on a Dark Magician Girl and there is no recorded going-second data (Inferred)
D9 Offensive Pressure & Closing Power 50 Dark Magician 2500 ATK, Dark Magician Girl with GY boost and Dark Magicians 2800 ATK fusion give real bodies (Inferred)
D10 Main Deck Efficiency & Flexibility 55 43 main cards, 19 distinct, 47 off-exact-name copies across four sub-archetypes; 3-copy heavy but not compact (Verified structure)
D11 Extra Deck Efficiency & Coverage 55 Only 4 Extra cards (3 The Dark Magicians, 1 Dark Magician of Destruction), a fusion-only Extra Deck (Verified)
D12 Side Deck Adaptability 10 No side deck at all, so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step engine across searchers, ritual/fusion and recursion, moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.4, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*49.4 + 0.20*45 = 48.5 before modifiers; banlist modifier -12 gives 36.5; Illegal cap (theoretical and structural-only) sets the final score to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives a high chance of finding an engine piece
  • Dark Magician core with a real board presence
  • Redundant 3-copy starters
  • Interaction through negation and removal text without hand traps

Weaknesses

  • Illegal as submitted (copy limit and Forbidden card)
  • No side deck, so no post-side adaptability
  • No recorded combos, so ceiling and median are unknown
  • Mixed sub-archetypes with 0% exact-name purity dilute engine coherence
  • Thin Extra Deck with only 4 fusion cards

Critical choke points

  • Dark Magician Girl is needed for Dark Burning Attack and a Dark Magician for the fusion line, so losing both starters to one disruption removes the main plan
  • Magicians' Souls is Forbidden, so the intended searcher-recursion line is unavailable in OCG
Priority Remove Add Reason
1 Magicians' Souls (Forbidden) and one copy of One for One (Limited, 2 run) Legal replacements within the Dark Magician or Magician Girl package, or a 1-copy One for One The list is illegal as submitted, so no normal score can be given until it is legal
2 Unresolved passcode 43892408 (counted as main) Correct card identification in the deck export An unresolved card blurs the consistency estimate and the legality count
3 No side deck A 5 to 10 card side deck with hand-trap or negation options against the opponent's expected plays A best-of-3 list with no side has no adaptability (D12)

Evidence & confidence

  • Verified: Deck is illegal: One for One is over the Limited cap (2 vs 1) and Magicians' Souls is Forbidden with 1 copy; Main deck 43 cards, Extra 4, Side 0, all within OCG size rules; Extra Deck is fusion only (3 The Dark Magicians, 1 Dark Magician of Destruction); No hand traps, no floodgates, no tech cards
  • Inferred: Opening-hand searcher access about 0.92 from hypergeometric draw odds; Interaction density from negation and removal text; Going-second plan from card text; Brick risk from redundancy of 3-copy starters
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit (D13) is a placeholder with no tournament data
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent 1 passcode in CardIDList could not be resolved (counted as main) no win-rate telemetry exists in YGOVN: going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side performance cannot be assessed

More OCG Info

Magician Girls

Magician Girls Breakdown

 
 

 

 

 

 

 

 
 

 

 
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