Danger! Deck #769502 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Danger! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
32± 10/ 100
Power Score
Structural 43
Reliability 38
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon board pressure (Knightmare, Unchained, Fiendsmith and Infernity Link/Fusion bodies) backed by Danger! monsters and recursion; Infernity recursion through Infernity Launcher, Patriarch and Wildcat once the hand is empty
  • Turn 1 (going first): Open a Danger! or Infernity starter, go to the Extra Deck for a Link, and hold Ash Blossom and Solemn for the opponent's first interruption
  • Turn 2 (going second): Hand traps (Ash Blossom, Infernity Barrier, Solemn Judgment) to break the opponent's first Summon, then rebuild from the GY
  • Recovery: Empty-hand Infernity and Archfiend loops, Archfiend Heiress and Muckraker recursion, and Infernity Necromancer re-summons
  • After siding: No Side Deck is run (0 cards), so there is no post-side plan

Why it scores here

This list is illegal in OCG: it runs one Forbidden card (Triple Tactics Talent) and over-limit copies of Ash Blossom & Joyous Spring (3 vs 2) and Fiendsmith Engraver (3 vs 1), so the score is a theoretical, structural-only read and is capped low. Structurally, the deck has a real interaction suite (Ash Blossom, Infernity Barrier, Solemn Judgment, Solemn Warning, Forbidden Droplet, Harpie's Feather Duster, Evenly Matched) and a 14-Link Extra Deck that gives it board presence once a starter lands. Its weak points are the starter density: with 35 distinct main-deck cards split across three archetypes (Danger!, Infernity, Fiendsmith) and only 8 exact Danger! copies (10.8% purity), a three-copy starter has only about a 24% chance to appear in a 5-card opening hand. There is no Side Deck, no combo evidence, and no tournament or win-rate data, so consistency, going-second and matchup scores are Inferred or Provisional. The score comes from the system (consistency, interaction density, Extra Deck coverage, and the illegal-list cap), not from averaging card scores and not from archetype popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 three-copy starter in 5-card hand) ≈ 0.24, P(>=1 of 8 exact Danger! copies) is low given 10.8% purity; engine split across three archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 59 main cards with 17 single-copy and several tech/dead-in-hand cards (Triple Tactics, Into the Void, Sales Ban, Foolish Burial) raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards in combos_evidence; ceiling estimated from Link/Infernity recursion text only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output cannot be measured; expected floor is a single Link with little follow-up (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Four hand traps and Ash Blossom give some answers, but the engine has few independent lines once a starter is stopped (Inferred)
D6 Resource Economy, Recovery & Grind 50 Infernity Launcher, Patriarch, Necromancer and Archfiend Heiress give recursion and empty-hand re-summons, with Into the Void and Triple Tactics as card-economy costs (Inferred)
D7 End-Board & Interaction Quality 60 11 negation and 15 removal text hints; Ash, Solemn Judgment, Solemn Warning and Droplet form layered answers, but two of them are illegal over-limit copies (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Hand traps and Solemn cards cover going-second Summons, but there is no dedicated board breaker beyond Harpie's Feather Duster (Inferred)
D9 Offensive Pressure & Closing Power 50 Link 3-4 bodies (Firewall Dragon 2500, Zealantis 2500, A Bao A Qu 2800, Unchained Anguish 2400) give real closing ATK when they land (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 59 main cards with 35 distinct and only 17 single-copy slots; tech density and off-archetype cards (66 of 74 non-exact copies) lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 14 Link and 1 Fusion, covering multiple Link routes; Fiendsmith's Desirae gives a negation-capable Fusion (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is 0 cards; the format allows up to 15, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament_context and no dated meta sample; archetype-level share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple archetype engines and timing-sensitive hand traps need many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal list (Forbidden card and over-limit copies) (-10). Final formula: Illegal cap: 0.80*Structural(43) + 0.20*TournamentReliability(38) = 42, then legality modifiers (-10) = 32; Meta provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: Ash Blossom, Infernity Barrier, Solemn Judgment, Solemn Warning and Forbidden Droplet
  • Large Extra Deck coverage with 14 Links and a Fusion (Desirae)
  • Empty-hand recursion engines (Infernity, Archfiend, Unchained) that refill the board

Weaknesses

  • Illegal list: Triple Tactics Talent is Forbidden and two cards are over the copy limit
  • Low starter density (about 24% for a 3-copy card in a 5-card hand) across three archetypes
  • No Side Deck, so no post-side adaptation
  • Many tech and off-archetype slots (66 of 74 non-exact copies)

Critical choke points

  • Three-copy starters (Fiendsmith Engraver, Ash Blossom, Infernity Barrier) are not all live in the opening hand
  • Empty-hand requirements for Infernity and Archfiend effects conflict with the hand-trap and Solemn cards that need hand cards
Priority Remove Add Reason
1 Triple Tactics Talent A legal OCG card It is Forbidden, so the list cannot be played as built
2 One copy of Fiendsmith Engraver (3 to 1) A legal non-Limited Fiendsmith or Danger! starter Engraver is Limited at 1 copy; a third copy is an illegal over-limit
3 One copy of Ash Blossom & Joyous Spring (3 to 2) Solemn Warning or a Danger! starter Ash is Semi-Limited at 2 copies, and the extra copy adds no legal coverage

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent Forbidden (1 run); Fiendsmith Engraver Limited (1 legal, 3 run); Ash Blossom Semi-Limited (2 legal, 3 run); Main 59, Extra 15, Side 0 are within OCG size rules; Card stats and text excerpts from the evidence pack; Usage stats: Harpie's Feather Duster and Triple Tactics Talent are core cards for this archetype
  • Inferred: Starter probabilities from hypergeometric odds; Going-first and going-second estimates; Consistency and brick rates; Interaction quality from text hints
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format-fit score (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample No deck title

More OCG Info

Danger!

Danger! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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