Danger! Deck #769502 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Archfiend Heiress x1
- Danger! Mothman! x2
- Danger! Nessie! x2
- Danger!? Jackalope? x2
- Danger!? Tsuchinoko? x2
- Dark Grepher x1
- Fabled Lurrie x1
- Fiendish Rhino Warrior x1
- Fiendsmith Engraver x3
- Infernity Archfiend x2
- Infernity Necromancer x2
- Infernity Patriarch x1
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Stygian Street Patrol x2
- Unchained Soul of Sharvara x2
- Unchained Soul of Shyama x1
- Ash Blossom & Joyous Spring x3
- Infernity Wildcat x1
- Fiendsmith's Tract x1
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Infernity Launcher x1
- Into the Void x1
- Sales Ban x2
- This Creepy Little Punk x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Void Apocalypse x2
- Evenly Matched x1
- Infernity Barrier x3
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- A Bao A Qu, the Lightless Shadow x1
- Cherubini, Ebon Angel of the Burning Abyss x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Firewall Dragon x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Tri-Gate Wizard x1
- Unchained Soul Lord of Yama x1
- Unchained Soul of Anguish x1
- Worldsea Dragon Zealantis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 42 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link Summon board pressure (Knightmare, Unchained, Fiendsmith and Infernity Link/Fusion bodies) backed by Danger! monsters and recursion; Infernity recursion through Infernity Launcher, Patriarch and Wildcat once the hand is empty
- Turn 1 (going first): Open a Danger! or Infernity starter, go to the Extra Deck for a Link, and hold Ash Blossom and Solemn for the opponent's first interruption
- Turn 2 (going second): Hand traps (Ash Blossom, Infernity Barrier, Solemn Judgment) to break the opponent's first Summon, then rebuild from the GY
- Recovery: Empty-hand Infernity and Archfiend loops, Archfiend Heiress and Muckraker recursion, and Infernity Necromancer re-summons
- After siding: No Side Deck is run (0 cards), so there is no post-side plan
Why it scores here
This list is illegal in OCG: it runs one Forbidden card (Triple Tactics Talent) and over-limit copies of Ash Blossom & Joyous Spring (3 vs 2) and Fiendsmith Engraver (3 vs 1), so the score is a theoretical, structural-only read and is capped low. Structurally, the deck has a real interaction suite (Ash Blossom, Infernity Barrier, Solemn Judgment, Solemn Warning, Forbidden Droplet, Harpie's Feather Duster, Evenly Matched) and a 14-Link Extra Deck that gives it board presence once a starter lands. Its weak points are the starter density: with 35 distinct main-deck cards split across three archetypes (Danger!, Infernity, Fiendsmith) and only 8 exact Danger! copies (10.8% purity), a three-copy starter has only about a 24% chance to appear in a 5-card opening hand. There is no Side Deck, no combo evidence, and no tournament or win-rate data, so consistency, going-second and matchup scores are Inferred or Provisional. The score comes from the system (consistency, interaction density, Extra Deck coverage, and the illegal-list cap), not from averaging card scores and not from archetype popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(>=1 three-copy starter in 5-card hand) ≈ 0.24, P(>=1 of 8 exact Danger! copies) is low given 10.8% purity; engine split across three archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 59 main cards with 17 single-copy and several tech/dead-in-hand cards (Triple Tactics, Into the Void, Sales Ban, Foolish Burial) raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No recorded boards in combos_evidence; ceiling estimated from Link/Infernity recursion text only (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so median output cannot be measured; expected floor is a single Link with little follow-up (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Four hand traps and Ash Blossom give some answers, but the engine has few independent lines once a starter is stopped (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Infernity Launcher, Patriarch, Necromancer and Archfiend Heiress give recursion and empty-hand re-summons, with Into the Void and Triple Tactics as card-economy costs (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 11 negation and 15 removal text hints; Ash, Solemn Judgment, Solemn Warning and Droplet form layered answers, but two of them are illegal over-limit copies (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps and Solemn cards cover going-second Summons, but there is no dedicated board breaker beyond Harpie's Feather Duster (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Link 3-4 bodies (Firewall Dragon 2500, Zealantis 2500, A Bao A Qu 2800, Unchained Anguish 2400) give real closing ATK when they land (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 main cards with 35 distinct and only 17 single-copy slots; tech density and off-archetype cards (66 of 74 non-exact copies) lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots with 14 Link and 1 Fusion, covering multiple Link routes; Fiendsmith's Desirae gives a negation-capable Fusion (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck is 0 cards; the format allows up to 15, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament_context and no dated meta sample; archetype-level share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple archetype engines and timing-sensitive hand traps need many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal list (Forbidden card and over-limit copies) (-10). Final formula: Illegal cap: 0.80*Structural(43) + 0.20*TournamentReliability(38) = 42, then legality modifiers (-10) = 32; Meta provisional (null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: Ash Blossom, Infernity Barrier, Solemn Judgment, Solemn Warning and Forbidden Droplet
- Large Extra Deck coverage with 14 Links and a Fusion (Desirae)
- Empty-hand recursion engines (Infernity, Archfiend, Unchained) that refill the board
Weaknesses
- Illegal list: Triple Tactics Talent is Forbidden and two cards are over the copy limit
- Low starter density (about 24% for a 3-copy card in a 5-card hand) across three archetypes
- No Side Deck, so no post-side adaptation
- Many tech and off-archetype slots (66 of 74 non-exact copies)
Critical choke points
- Three-copy starters (Fiendsmith Engraver, Ash Blossom, Infernity Barrier) are not all live in the opening hand
- Empty-hand requirements for Infernity and Archfiend effects conflict with the hand-trap and Solemn cards that need hand cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal OCG card | It is Forbidden, so the list cannot be played as built |
| 2 | One copy of Fiendsmith Engraver (3 to 1) | A legal non-Limited Fiendsmith or Danger! starter | Engraver is Limited at 1 copy; a third copy is an illegal over-limit |
| 3 | One copy of Ash Blossom & Joyous Spring (3 to 2) | Solemn Warning or a Danger! starter | Ash is Semi-Limited at 2 copies, and the extra copy adds no legal coverage |
Evidence & confidence
- Verified: Legality: Triple Tactics Talent Forbidden (1 run); Fiendsmith Engraver Limited (1 legal, 3 run); Ash Blossom Semi-Limited (2 legal, 3 run); Main 59, Extra 15, Side 0 are within OCG size rules; Card stats and text excerpts from the evidence pack; Usage stats: Harpie's Feather Duster and Triple Tactics Talent are core cards for this archetype
- Inferred: Starter probabilities from hypergeometric odds; Going-first and going-second estimates; Consistency and brick rates; Interaction quality from text hints
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format-fit score (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample No deck title
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