Danger! Deck #769457 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Chaos Summoning Beast x3, Dark Beckoning Beast x3, Dark Summoning Beast x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Chaos Summoning Beast x3
- Dark Beckoning Beast x3
- Dark Summoning Beast x3
- Darkest Diabolos, Lord of the Lair x1
- Droll & Lock Bird x1
- Hamon, Lord of Striking Thunder x3
- Phantasmal Summoning Beast x3
- Raviel, Lord of Phantasms x3
- Uria, Lord of Searing Flames x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Cerulean Skyfire x1
- Dimension Fusion Destruction x2
- Fallen Paradise x2
- Foolish Burial x1
- Harpie's Feather Duster x1
- One for One x1
- Opening of the Spirit Gates x3
- Awakening of the Sacred Beasts x3
- Skill Drain x1
Extra Deck (15)
- Armityle the Chaos Phantasm x2
- Armityle the Chaos Phantasm - Phantom of Fury x1
- Phantasm Emperor Trilojig x1
- Akashic Magician x1
- Barricadeborg Blocker x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Pentestag x1
- Salamangreat Almiraj x1
- Security Dragon x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Skypalace Gangaridai x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon Armityle the Chaos Phantasm (Fusion, 10,000 ATK on your turn) by banishing Uria, Hamon and Raviel, or beat down with the 4000-ATK Lords; Superdreadnought Rail Cannon Gustav Max and Super Dora chip damage and removal from Xyz material
- Turn 1 (going first): Search a Lord-enabler (Chaos Summoning Beast, Phantasmal Summoning Beast, Dark Beckoning Beast or Dark Summoning Beast), then set up 3 Fiends, 3 face-up Traps or 3 face-up Continuous Spells to Special Summon a Lord
- Turn 2 (going second): Use the 4 hand traps (Ghost Belle x2, Ghost Ogre, Droll & Lock Bird) to slow the opponent, then find a Lord and Fusion into Armityle
- Recovery: Searchers plus Lord GY effects (Uria gains ATK per Continuous Trap in the GY) rebuild the Lord from the Deck
- After siding: No side deck is registered, so no post-side plan exists; the deck can only repeat its main-deck plan
Why it scores here
The deck reliably opens into a searcher: P(at least one searcher-text card in a 5-card opening hand) is about 0.96, so the engine is accessible on turn one. The Lord-summon conditions are the real constraint: P(at least one of the 8 Lords in 5 cards) is about 0.69 going first and about 0.76 going second, but each Lord also needs 3 Fiends, 3 face-up Traps or 3 face-up Continuous Spells in place, and the deck has only 4 Traps and 4 Continuous Spells to supply that. Conversion and ceiling come from text (Armityle's 10,000 ATK and Lord-level 4000 ATK bodies), not from any recorded board, so the combo scores are Inferred. Interaction is broad (Awakening negations, Skill Drain, Cerulean Skyfire, Fallen Paradise protection, four hand traps, Gangaridai removal) and earns points for the system, not for the archetype label or averaged card scores. The deck has no side deck and no meta data, so its adaptability is low and its matchup fit is Provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 searcher-text card in 5) ~0.96; P(>=1 Lord in 5) ~0.69 going first, with summon conditions (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 8 cards at 3 copies and redundant searchers reduce dead hands, but Lord-enabling Traps and Continuous Spells are thin (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Armityle x3 plus three Lord bodies and Awakening give a high text-based ceiling; no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards; median depends on the Lord set-up conditions being met, so it sits at the middle (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Four searchers and several Beast starters give two or more independent routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searchers and Uria's GY-based ATK gain help rebuild; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Awakening, Skill Drain, Cerulean Skyfire, Fallen Paradise and four hand traps give layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Four hand traps plus Harpie's Feather Duster give going-second answers; the Lords are weak to a Lord-removal board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Three 4000-ATK Lords and a 10,000-ATK Armityle (on your turn) close games quickly, but there is no direct-damage package beyond Gustav Max (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main cards run 20 distinct names with a full 3-copy core, but 15 non-monster slots and 8 singletons use slots flexibly (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots hold 4 Fusions (Armityle x3 needs all three Lords), 7 Links and 4 Xyz; the Fusions depend on Lord availability (Inferred) |
| D12 | Side Deck Adaptability | 10 | side_count = 0; no post-side plan or side construction exists to adapt matchups (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament data; archetype meta-share unavailable, so the score is neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step summon procedures with face-up requirements and a large Extra-Deck decision tree make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: No side deck (-3); Summon-condition choke points (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Four searchers plus Lord-enablers make the engine reliably accessible on turn one
- Three 4000-ATK Lords and a 10,000-ATK Armityle give high closing power
- Layered interaction: Awakening, Skill Drain, Cerulean Skyfire, Fallen Paradise and four hand traps
Weaknesses
- No side deck, so the deck cannot adapt between games
- Lord summon conditions depend on a narrow count of Traps, Continuous Spells and Fiends
- Usage data shows only 1 of 11 standard core cards present
Critical choke points
- Lord summon conditions: 3 Fiends for Raviel, 3 face-up Traps for Uria, 3 face-up Continuous Spells for Hamon
- Armityle's fusion needs all three Lords on the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Harpie's Feather Duster or one Foolish Burial (or one singleton) | Side-deck cards | A side deck of 0 is a complete adaptability gap; adding even 3 to 5 side cards gives a post-side plan (Inferred). |
| 2 | One Dark Summoning Beast | A fourth Trap or Continuous Spell enabler | Uria and Hamon need 3 face-up Traps or Continuous Spells; more enablers reduce summon failures (Inferred). |
Evidence & confidence
- Verified: Main 40 and Extra 15 legal for OCG; all Limited singletons run at 1 copy; No cards are Forbidden; side_count is 0; Card text for Lords, Armityle, Awakening, Skill Drain, hand traps
- Inferred: Lord access probabilities (0.69 first, 0.76 second); Summon-condition bottleneck from Trap, Continuous Spell and Fiend counts; Ceiling and median from text only; no recorded boards; Usage data indicates a non-standard build (1 of 11 core cards)
- Provisional: Meta Power and matchup fit (D13) without a dated metagame sample; Tournament reliability without tournament data
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Deck title is null and the platform archetype label Danger! does not match the card pool (the engine is Sacred Beast Lords)
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