Traptrix Deck #769453 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Parallel eXceed x3, Traptrix Arachnocampa x3. Created Oct 20, 2026 by YGO Mod.

Deck Traptrix OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 58
Reliability 48
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Pinguicula, Allomerus, Ty-Phon, Zeus, Sargas) built from a Traptrix engine that searches and summons through Normal Summons and Hole-based interaction; Traptrix Link and Xyz pressure (Rafflesia, Cularia, Atypus) that keeps Traptrix monsters protected from trap and card effects
  • Turn 1 (going first): Normal Summon a Traptrix searcher (Pudica, Mantis, Myrmeleo) to add a Traptrix or Hole Normal Trap, then build a Link or Xyz board while Holes punish opposing Special Summons
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Evenly Matched and Nibiru as hand traps (about 90 percent chance of at least one in a 6-card hand), then use Trap Holes and Holeutea to turn the opponent's summon into a trade
  • Recovery: Traptrix Holeutea recursion from the GY, Traptrix Dionaea and Arachnocampa revival, and Gravedigger's and Terrifying Trap Hole as backup negations
  • After siding: Not evaluable: no side deck in the export (Side Deck size 0)

Why it scores here

The deck is illegal as submitted: it runs three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two, so the normal Final Contextual score is capped and this evaluation is structural-only. Structural power comes from the system rather than from averaging card scores: the 13-copy Traptrix core gives an 88 percent chance of at least one core card in a 5-card opening hand (Inferred), and nine searchers give about a 74 percent chance of a searcher in hand. Interaction is the strongest read: 12 hand traps, 19 removal-text and 8 negation-text cards give about a 90 percent chance of at least one hand trap on the going-second 6-card hand (Inferred). Floor and median output are weak and unmeasured because the export has no recorded boards, so combo conversion is text-only and provisional. The 5 Link/Xyz boss options are real, but the list has no side deck and no tournament link, so popularity and meta-share earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Core-group P(at least one of 13 archetype core copies in a 5-card hand) = 0.877; 45.5 percent exact-name purity with Hole and Trap Hole cross-support (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Twelve hand traps and 16 trap cards in 40 main slots raise dead-draw risk when the opponent does not summon; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards in combo data; ceiling is a text-only read of Traptrix Pinguicula, Allomerus and Ty-Phon boss lines (Provisional)
D4 Combo Floor & Median Output 48 No recorded board median or power distribution; floor depends on Hole timing and summons from the hand (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Traptrix monsters are unaffected by Hole traps and Pinguicula and Rafflesia protect the engine; redundant searchers and recursion give a second line (Inferred)
D6 Resource Economy, Recovery & Grind 65 Nine searchers and Holeutea recursion from the GY sustain resources; no resource profile data (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru and Trap Holes give layered interaction; interaction density from combos is absent (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 About 90 percent chance of at least one hand trap in a 6-card going-second hand and Trap Holes punish Special Summons; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck bosses reach 2200 to 3000 ATK (Ty-Phon 2900, Zeus 3000, Pinguicula 2500); single copies and no board data limit closing reliability (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 40 main cards with 19 distinct, 13 non-engine Tech/hand-trap slots and 8 Trap Holes; no garnet data (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards: 5 Link and 10 Xyz, with 4 off-archetype bosses (Exciton Knight, Redoer, Ty-Phon, Zeus); usage shows Pinguicula and Allomerus missing from this list (Verified usage, Inferred coverage)
D12 Side Deck Adaptability 25 No side deck (Side Deck size 0); best-of-3 adaptability cannot be evaluated (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Traptrix archetype meta-share not supplied (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Hole and hand-trap timing with several once-per-turn effects; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange profile used; Stun secondary noted but not blended (no dated meta). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal copy limit (cap) (-12); No side deck (-3); Banlist exposure (Ash Blossom Semi-Limited) (-6). Final formula: Pre-cap: 0.80*58 + 0.20*48 + modifiers(-9) = 47; illegal-deck cap applied -> 35 (structural-only, theoretical)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and Hole interaction covers summons on both turns
  • Searcher density (nine) gives reliable access to the Traptrix engine
  • Extra Deck bosses (Pinguicula, Allomerus, Ty-Phon, Zeus) give high end-board ATK

Weaknesses

  • Illegal copy count of Ash Blossom
  • No side deck, so no post-side plan
  • Several Hole cards are dead without an opposing summon

Critical choke points

  • Single-copy Pinguicula and Allomerus are the main boss lines; losing them removes the Xyz finish
  • Ash Blossom over-limit copies leave the hand-trap count dependent on the legal copy
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1x legal non-restricted card (for example, a second copy of Traptrix Dionaea if the format allows, or another Hole/tech slot) Restores legality (Semi-Limited limit 2); the deck cannot receive a normal Final score until this is fixed

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2 (Semi-Limited); Main 40, Extra 15, Side 0 within OCG size rules; Copy histogram 1x8, 2x1, 3x10; Usage: Traptrix core present; Pinguicula, Allomerus and Rafflesia missing from this list
  • Inferred: Hypergeometric opening-hand odds (core 0.877, searcher 0.742, hand trap 0.902); Interaction density from hand-trap and removal text tags; Going-second advantage from hand traps and Trap Holes
  • Provisional: Combo ceiling and median (no boards); Matchup and format fit (no meta sample); Meta power (null)
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) - those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck in export deck title is null

More OCG Info

Traptrix

Traptrix Breakdown

 
 

 

 

 

 

 

 
 

 

 
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