Sacred Beast Deck #769452 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Fiendsmith Engraver x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3. Created Oct 20, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 52
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Special Summon Level 10 Sacred Beast monsters (Hamon, Raviel, Uria, Chaotic Phantasmal Sacred Beasts route) and convert the board into a 4000+ ATK boss with negation and removal support (Inferred from card text; no recorded boards); Fiendsmith and Mulcharmy sub-engines providing extra draw and Link/Fusion pressure (Inferred)
  • Turn 1 (going first): Open a Sacred Beast Spell (Thunderclap or Released) to search a Level 10 Sacred Beast, Special Summon it via a Sacred Beast effect, then protect the board with Ash Blossom and Ghost Ogre-type hand traps (Inferred)
  • Turn 2 (going second): Use hand traps (11 in the list) to answer the opponent's first summon or Spell/Trap, then rebuild with Martyr and Summoner of the Sacred Beasts (Inferred)
  • Recovery: Recycle Sacred Beasts Released from the GY and the Phantasm Special Summon-from-GY text, plus Mulcharmy draw effects (Inferred from card text)
  • After siding: Not evaluable: the deck has 0 Side Deck cards, so there is no post-side plan (Verified from evidence)

Why it scores here

The deck's Level 10 Sacred Beast engine is reasonably accessible: the archetype core (27 copies) gives about 96% chance of at least one core card in a 5-card opening hand (Inferred hypergeometric estimate), and the Spell searchers are run at 3 copies each. Interaction is dense, with 11 hand traps and about 7 negation-text cards, which supports the end-board and resilience scores. Conversion and floor are not measurable: there are no parseable recorded boards, so the combo ceiling and median are Inferred from card text only and scored conservatively. The deck is illegal as built (two Forbidden cards and two over-limit Limited/Semi-Limited cards), so the score is capped at a theoretical, structural-only value. Popularity and archetype usage stats were not used to add points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one 3-copy starter in 5-card hand) = 0.237 per card; archetype core P(at least one) = 0.96 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many Spells and searchers compete for hand space; no brick estimate can be computed without boards (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling read from Level 10 Special Summon and 4000+ ATK bosses in text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 35 Median output unknown: combos_evidence has 0 scored boards (Provisional/Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent Special Summon routes (GY, Deck, hand) and two recursion texts (Inferred from card text)
D6 Resource Economy, Recovery & Grind 45 Searchers and recursion from GY present; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps and 7 negation-text cards, with removal text on 20 cards (Inferred from card text and role tags)
D8 Going-Second & Board-Breaking Power 50 Going-second split not available; hand traps give some answer to a fresh board (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK 4000 across Hamon, Raviel and Chaotic Phantasmal; closing depends on surviving interaction (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 59 Main Deck cards with 29 distinct cards and 13 cards at 3 copies; high degree of redundancy but spread across three sub-archetypes (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots across Fusion, Link, Xyz and Synchro with 5 Fusion and 5 Link cards (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so post-side adaptability cannot be scored (Verified; Provisional score)
D13 Matchup Coverage & Format Fit 35 No tournament link or archetype meta-share in the export (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Special Summon chains and multiple sub-archetypes raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); hard-garnet / sub-archetype burden (-4); engine conflicts (-2). Final formula: No reliable metagame: 0.80*Structural(51.25) + 0.20*TournamentReliability(40) = 49.0; modifiers total -12 = 37.0; Illegal-deck cap applied -> 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (27 copies) and reliably opens (Inferred)
  • Heavy hand-trap and negation coverage (11 hand traps, 7 negation-text cards) (Verified tags, Inferred use)
  • Compact Level 10 boss package with 4000+ ATK bosses (Verified stats)

Weaknesses

  • Illegal as built: 2 Forbidden cards and 2 copy-limit violations (Verified)
  • Empty Side Deck, so no post-side adaptability (Verified)
  • Three sub-archetypes dilute engine coherence (Verified composition)

Critical choke points

  • Level 10 Sacred Beast Special Summon enablers (Verified text dependence)
  • Forbidden and Limited Fiendsmith cards in the Extra Deck (Verified legality)
Priority Remove Add Reason
1 Triple Tactics Talent (Forbidden) and Varudras, the Final Bringer of the End Times (Forbidden) Legal, non-Forbidden replacements of the same role (Inferred) Restores legal status; without this the deck cannot receive a normal Final Contextual score
2 One copy of Fiendsmith Engraver (3 to 1) Legal substitute with the same role (Inferred) Fiendsmith Engraver is Limited with 1 legal copy
3 One copy of Ash Blossom & Joyous Spring (3 to 2) Legal substitute with the same role (Inferred) Ash Blossom is Semi-Limited with 2 legal copies
4 No side deck is currently run A 15-card Side Deck (Inferred) Side Deck is 0 cards; post-side adaptability (D12) is scored at 20

Evidence & confidence

  • Verified: Main Deck 59 cards, Extra 15, Side 0 (within size rules); Forbidden: Triple Tactics Talent, Varudras (1 copy each); Copy-limit violations: Ash Blossom 3 vs 2, Fiendsmith Engraver 3 vs 1; Extra Deck: 5 Fusion, 5 Link, 4 Xyz, 1 Synchro; Archetype purity 0% exact name; 74 off-archetype copies
  • Inferred: Starter access from hypergeometric odds (0.237 per 3-copy card; 0.96 archetype core); Engine line from Level 10 Sacred Beast Special Summon text; Hand-trap interaction density from role tags and card text
  • Provisional: Meta power is null: no dated metagame sample; Tournament reliability and format fit: no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Illegal list: score is a theoretical, structural-only cap

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top