P.U.N.K. Deck #769447 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3. Created Oct 20, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
60± 7/ 100
Power Score
Structural 63
Reliability 58
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro, Xyz and Fusion P.U.N.K. boss monsters (Ukiyoe-P.U.N.K. Amazing Dragon, P.U.N.K. JAM FEVER!, P.U.N.K. JAM Dragon Drive) summoned through the P.U.N.K. tuner and Psychic engine; Off-archetype high-ATK bosses from the Extra Deck (Juraishin, Psychic End Punisher, Number 38, Zombie Vampire) when the P.U.N.K. line is stopped
  • Turn 1 (going first): Turn 1 Special Summon Noh-P.U.N.K. Foxy Tune or Noh-P.U.N.K. Deer Note, or a Level 3 Psychic tuner such as Noh-P.U.N.K. Ze Amin, Ukiyoe-P.U.N.K. Sharakusai or Gagaku-P.U.N.K. Wa Gon; use their search effects (paying 600 LP) to find the next P.U.N.K. piece, then Synchro or Xyz into a 2800 to 3000 ATK boss
  • Turn 2 (going second): Hold Ash Blossom and Joyous Spring, Droll and Lock Bird, Ghost Ogre and Snow Rabbit and Infinite Impermanence for the opponent's turn to strip their starter, then rebuild the board with P.U.N.K. summons and a Synchro or Xyz boss; Joruri-P.U.N.K. Dangerous Gabu and Forbidden Droplet cover the boss-level answer
  • Recovery: Recover through graveyard effects: Ze Amin and Deer Note special-summon from the GY, P.U.N.K. JAM Extreme Session banishes a P.U.N.K. from the GY for a Special Summon, and Therion Discolosseum protects a monster from battle destruction; LP payments are the main limit on repeating this
  • After siding: None: the deck has an empty Side Deck (0 of 15 allowed slots), so there is no post-side plan and no way to adjust against a bad matchup

Why it scores here

The deck reliably opens a P.U.N.K. engine: 21 core copies give about a 98 percent chance of at least one in a 5-card opening hand (Inferred), and 8 Tuner copies give roughly a 69 percent chance of a Tuner going first (Inferred estimate from the hypergeometric draw, not a recorded rate). Its interaction package (2 Ash Blossom, 2 Infinite Impermanence, Droll and Lock Bird, Ghost Ogre, Forbidden Droplet, Joruri-P.U.N.K. Dangerous Gabu) is dense and gives the strongest reason for the score, especially going second where a hand trap is present about 65 percent of the time. Conversion and median output could not be measured because no combo boards were supplied, so the ceiling and floor are text-only inferences. The score is not earned from the archetype's popularity or meta share, and no card scores were averaged; the score comes from the system's engine reliability, interaction density and Extra Deck coverage. The Therion and Horus splash (9 cards needing their own graveyard or King's Sarcophagus conditions), the 33 off-archetype copies, and the empty Side Deck hold it down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 core P.U.N.K. card in 5-card opening hand) = 0.98; Foxy Tune 3 copies at 0.34 going-first; 8 Tuner copies give ~0.69 P(>=1) going-first by hypergeometric estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 52 27 monsters and 13 non-monster main-deck slots; 9 splash cards (Therion, Horus, King's Sarcophagus) need their own enablers, so some opening hands are dead (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable combo boards (combos_evidence.total_combos = 0); ceiling read from text: multi-summon chains into 2800 to 3000 ATK bosses and Tuner-to-Synchro lines (Inferred)
D4 Combo Floor & Median Output 48 No recorded board median or power distribution; floor is unmeasured and only inferred from recovery and brick risk (Inferred, low certainty)
D5 Interruption Resilience & Route Redundancy 70 Four hand traps plus negation boss effects (Number 38, Photon Lord, JAM FEVER!) and GY recursion (Ze Amin, Deer Note, JAM Extreme Session) give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 66 Recursion from GY is strong, but most effects cost 600 LP, which limits repeated use; resource signature not recorded (Inferred)
D7 End-Board & Interaction Quality 74 Interaction density is high: 6 hand-trap copies plus Joruri-P.U.N.K. Dangerous Gabu, Forbidden Droplet and Therion Discolosseum protection; text-verified, layering inferred (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand-trap presence going second is 0.65 (hypergeometric); Juraishin and Psychic End Punisher are Extra Deck board breakers, but neither is supported by recorded going-second data (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss ATK: Amazing Dragon 3000, JAM FEVER! 2800, Juraishin 3100, Psychic End Punisher 3500 (Verified card data); closing depends on the summon line surviving (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main slots with 25 distinct cards; 10 spells and 3 traps; Tech count of 11 copies adds flexibility, but 9 splash copies lower the efficiency of the core (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots (14 distinct): 6 Synchro, 7 Xyz, 1 Fusion, 1 Link; 22 of the 33 off-archetype copies are the Extra Deck's core, and 4 to 5 extra cards are non-P.U.N.K. (Verified count, Inferred use)
D12 Side Deck Adaptability 25 Side Deck is 0 cards (legal for OCG, since the side range is 0 to 15), so the deck has no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 48 No tournament link; archetype usage shows P.U.N.K. core presence at 70.6 percent with 5 usage-core cards missing, but no meta sample exists so the score is Provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Many LP-cost activations, Quick Effects and multi-step Synchro and Xyz chains; decision points are numerous but the core lines are repeatable (Inferred)

How the score was computed

Strategy profile: Midrange (meta-neutral: D13 dropped, weights renormalized over 95). Structural ≈ 63, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine conflict (-2). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*63 + 0.20*58 - 2 = 60 (Meta provisional, D13 dropped from Structural)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core P.U.N.K. engine is almost always reachable in the opening hand (0.98)
  • Dense hand-trap and negation package (6 hand traps, Joruri-P.U.N.K. Dangerous Gabu, Forbidden Droplet)
  • Multiple graveyard recursion paths (Ze Amin, Deer Note, JAM Extreme Session, Discolosseum)
  • Extra Deck covers Synchro, Xyz, Fusion and Link with 2800 to 3100 ATK bosses

Weaknesses

  • Empty Side Deck means no post-side adaptation
  • Off-archetype splash (33 copies outside exact name, 9 main-deck splash) dilutes the engine
  • Hand brick risk from conditional splash cards without their enablers
  • LP costs on most engine effects cap repeated use

Critical choke points

  • Tuner availability: 8 Tuner copies drive Synchro lines, and Ash Blossom is also a Tuner
  • Boss survival: one negation or removal on the Synchro or Xyz boss ends most lines (no recorded board data to measure how often)
  • LP total: repeated 600 LP payments can exhaust the life points needed for the engine
Priority Remove Add Reason
1 one Therion splash card (e.g. Therion Discolosseum) a second P.U.N.K. tuner or a P.U.N.K. searcher Lowers splash-related brick risk and raises the P.U.N.K. share of the engine (Inferred from composition)
2 none a 3 to 5 card Side Deck (the format allows up to 15) Side Deck is 0; a side plan would address D12 (25) and the post-side gap (Verified: side_count 0 and side range 0 to 15)

Evidence & confidence

  • Verified: Legal OCG list: 40 main, 15 extra, 0 side; Droll and Lock Bird at 1 copy (Limited), Ash Blossom at 2 copies (Semi-Limited); Archetype purity: 22 exact P.U.N.K. copies, 33 off-archetype; Extra Deck breakdown: 6 Synchro, 7 Xyz, 1 Fusion, 1 Link (14 distinct, 15 total); Core usage: 12 of 17 core cards present (70.6 percent)
  • Observed: No recorded combo boards, so no observed frequency is available
  • Inferred: Opening-hand probabilities: 0.98 core access, 0.34 for 3-copy starters, 0.65 hand trap going second; Engine consistency and brick rate estimated from composition and card text; Interaction density and layering read from card text
  • Provisional: Meta fit (D13) and Meta Power are null without a dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta share and pilot match record absent no win-rate telemetry: going-first, going-second and matchup results are Unknown no Side Deck: post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample

More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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