Ragnaraika Deck #769445 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Elemental HERO Avian x2, The Revenge of the Normal x2, Abyssrhine, the Atlantean Spirit x1. Created Oct 20, 2026 by YGO Mod.

Deck Ragnaraika OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
27± 6/ 100
Power Score
Structural 39
Reliability 30
Going First 36
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 27/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 38.9
Going First 36
Going Second 40
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: No coherent engine. Closing power comes from single-card bosses: Lord of the Missing Barrows (3100 ATK via hand Special Summon), Ragnaraika Chain Coils (2900 ATK Link 4), and Zalen the Shackled Dragon (2800 ATK).; Fusion route through Polymerization / Fusion Draft to Elemental HERO Nova Master or Elemental HERO Mariner, with Elemental HERO Avian as the only two-copy starter.
  • Turn 1 (going first): Search or draw a starter with Fortune Vision, Ancient Gear Advance, Latency or Awakening of the Possessed - Rasenryu, then hope for a single boss. No repeatable T1 line is present in the evidence.
  • Turn 2 (going second): Hold Ash Blossom & Joyous Spring and Infinite Impermanence for the opponent's first engine or search effect, then rebuild from Lord of the Missing Barrows or a Link boss. Relies on hand traps rather than a line.
  • Recovery: Rebuild from the GY using recursive Synchro and Link monsters, and from Card Destruction if the hand is empty. Recovery depends on the Forbidden card being removed first.
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan. The deck cannot adapt between games.

Why it scores here

The deck is a generic toolbox with the Ragnaraika name on its label. Only 1 of 55 cards (1.8%) carries the Ragnaraika name, and none of the 25 usage-stat core cards (Beetrooper, Battlewasp, Ragnaraika Mantis Monk, Diabolantis) are present, so it does not run the archetype's engine. It opens functional hands only through generic searchers and two hand traps, and no recorded boards exist to measure its conversion, median output, or going-second split. Interaction is the strongest part of the system: Ash Blossom, Infinite Impermanence, Turn Silence, and Ninja Shadow Mosquito give it a real answer density. The deck is capped low because it is illegal (Number 67 is Forbidden and the list runs it), and it has no Side Deck to adapt across a best-of-3. The score comes from consistency, interaction, and the system as a whole, not from averaging the card scores and not from the archetype name.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 No core engine present (0 of 25 usage-core cards); starters are generic searchers, P(>=1 searcher in 5-card hand) about 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 17 Level-0 Spell/Trap cards and a 38-distinct list make many hands redundant or dead; two hand traps help mitigate (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards recorded; ceiling is a text-only read of single bosses such as Lord of the Missing Barrows and Chain Coils (Inferred)
D4 Combo Floor & Median Output 30 Median output is unmeasured; with no engine the typical board is low-value (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Two hand traps plus Turn Silence and Impermanence give some after-disruption continuation, but no independent redundant lines (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery is limited to Synchro/Link GY recursion and Card Destruction; no repeatable resource loop (Inferred)
D7 End-Board & Interaction Quality 55 Four negation-text cards and nine removal-text cards, including Ash Blossom and Infinite Impermanence (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second split not recorded; hand-trap density supports a going-second plan but no measured board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 45 Single high-ATK closers (Lord 3100, Chain Coils 2900, Zalen 2800) with no reliable route to them (Verified stats, Inferred access)
D10 Main Deck Efficiency & Flexibility 35 40 cards, legal size, but 17 Level-0 spells/traps and 54 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 15 Extra cards with a Forbidden Number 67 and a conditional Linkerbell; Link/Xyz/Fusion/Synchro mix has weak shared routes (Verified composition, Inferred)
D12 Side Deck Adaptability 5 No Side Deck at all (0 cards) (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated metagame sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Mixed Fusion/Synchro/Xyz/Link with several conditional boss summons; decision load is high for a generic list (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 38.9, Going First ≈ 36, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal list cap (-6); Banlist exposure (-2); Engine conflict / no core (-2). Final formula: Illegal cap applied: 0.80*Structural(38.9) + 0.20*TournamentReliability(30) = 37.1, then modifiers -10 => 27 (Meta provisional, theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two hand traps (Ash Blossom, Infinite Impermanence) and four negation-text cards give real answer density
  • Searcher density (10 cards with search text) gives some hand functionality
  • Legal main and extra sizes; no size violations

Weaknesses

  • Illegal: Number 67 is Forbidden and run at 1 copy
  • No Ragnaraika engine: 1.8% exact-name purity and none of the 25 usage-core cards
  • 17 Level-0 Spell/Trap cards and 38 distinct cards reduce hand quality
  • No Side Deck, so no post-side adaptation
  • No recorded boards, so no measured combo output

Critical choke points

  • Number 67 must be removed before the deck is legal to play
  • Single-boss closers (Lord of the Missing Barrows, Ragnaraika Chain Coils) have no redundant access
Priority Remove Add Reason
1 Number 67: Pair-a-Dice Smasher A legal Xyz or Link boss that the deck's searchers can actually reach Makes the list legal, removing the illegal cap, and replaces the one unplayable boss
2 Two Level-0 Spell/Trap cards with weak utility (e.g., Pendulum Switch, Concentrating Current) A Ragnaraika or Insect/Plant/Reptile starter to match Ragnaraika Chain Coils' material requirements Raises engine access so the Link boss has a route to play
3 Off-archetype spread (Lacrima, Goddess with the Third Eye, Apprentice Piper) A Side Deck of 15 with matchup-specific interaction Gives the deck any post-side adaptation at all

Evidence & confidence

  • Verified: Number 67 is Forbidden and run at 1 copy (Illegal status); Main 40 and Extra 15 are within size rules; Side is 0; Exact-name archetype purity 1.8%; 0 of 25 usage-core cards present; Two hand traps and 10 searcher-text cards by role tag
  • Inferred: Starter access about 0.78 for a searcher in the opening 5 cards; Interaction density is high relative to the engine; Going-first and going-second estimates from text, not from recorded boards
  • Provisional: Meta Power (null) and matchup fit: no dated metagame sample; Tournament reliability: no tournament link
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered (0 cards)

More OCG Info

Ragnaraika

Ragnaraika Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top