Horus Deck #769434 — Yu-Gi-Oh! OCG

53 Main, 14 Extra, incl. Artifact Lancea x3, Elemental HERO Prisma x3, Imsety, Glory of Horus x3. Created Oct 20, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51.5
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 53 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters from the Horus, Gate Guardian and Galaxy-Eyes lines (Imsety 3000 ATK, Gate Guardians Combined 3750 ATK); Imsety recursion from the GY through King's Sarcophagus, followed by a Gate Guardian summon
  • Turn 1 (going first): Open a King's Sarcophagus or Imsety-enabling starter, use Walls of the Imperial Tomb or Mulcharmy for card flow, and protect the board with Ash Blossom, Evenly Matched and Lightning Storm
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Artifact Lancea) to disrupt the opponent's turn, then Gate Guardian negations and the Sanga/Kazejin/Suijin protection trio to stabilise the board
  • Recovery: Recover Imsety and Hapi from the GY via King's Sarcophagus, and use the Labyrinth Wall search to rebuild a board
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so no post-side plan is present

Why it scores here

The deck is illegal as submitted: three Ash Blossom & Joyous Spring exceed the Semi-Limited limit of two, and one Forbidden Red-Eyes Dark Dragoon is in the Extra Deck, so the normal contextual formula is capped and the result is structural-only. Its engine is thin: King's Sarcophagus is three copies with about a 26% chance of at least one in a 5-card opening hand, and the Horus core is split across Imsety, Hapi and the Sarcophagus, so it does not reliably go live on turn 1 or 2 (Inferred). Interaction is the deck's real strength, with 10 hand-trap-tagged cards and a removal/negation text density that carries the end board and the going-second game (Inferred from card text). Floor and median output are weak because no recorded boards exist and the Gate Guardian summons require exact banish materials, so the score comes from consistency, interaction and the Extra Deck on the system rather than from averaging card scores or the archetype's popularity. Tournament data is absent, so matchup fit stays Provisional and no side deck is present to adapt.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 King's Sarcophagus in hand of 5) ≈ 0.26 with 3 copies; core Imsety 3 copies, Hapi 1 copy; Sarcophagus is the single engine enabler (Inferred)
D2 Opening-Hand Quality & Brick Management 50 53 main cards with 24 distinct, 10 hand traps and 14 tech cards; several single-copy flex slots and 31 generic-archetype copies create some dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling read from card text of Imsety, Gate Guardians and Galaxy-Eyes Photon Lord (Inferred from text only)
D4 Combo Floor & Median Output 40 No combo data and no median power index; the Horus line depends on exact GY and banish material, so the typical output is lower than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ten hand traps and several Quick Effect negations give more than one way to answer an interruption; recursion via GY summons adds a second line (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy, Walls of the Imperial Tomb, Imsety and Hapi provide draw, search and GY recursion, but there is no recorded resource data (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Evenly Matched, Harpie's Feather Duster, Lightning Storm, Gate Guardian negations and Galaxy-Eyes Photon Lord give layered interaction (Inferred from card text; Dragoon excluded as illegal)
D8 Going-Second & Board-Breaking Power 60 Sanga, Kazejin and Suijin each negate an attack once and Gate Guardian of Water and Thunder can drop an ATK to 0, giving real going-second protection (Inferred from text)
D9 Offensive Pressure & Closing Power 62 Imsety at 3000 ATK and Gate Guardians Combined at 3750 ATK provide closing power, but no board or ATK data confirms conversion (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Main deck of 53 cards is above the 40-60 range but runs six single-copy cards and 14 tech slots, which reduces coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards across 12 distinct, including two Gate Guardians Combined and two Gate Guardian of Wind and Water with exact material needs; the Forbidden Dragoon is a dead slot (Inferred)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptation is possible (Verified from legality size data)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype match record; any matchup fit is Provisional until a dated meta sample exists
D14 Pilotability & Error Tolerance 40 Multiple exact-material Extra Deck summons (banishing Sanga, Kazejin and Suijin) and Quick Effect timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51.5, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*51.5 + 0.20*40 = 49.2; minus 12 banlist exposure gives 37; Illegal list, so capped to 30 (theoretical / structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: hand traps, Quick Effect negations and destruction effects
  • Going-second protection from the Sanga, Kazejin and Suijin trio
  • High-ATK Extra Deck closers (Imsety, Gate Guardians Combined)

Weaknesses

  • Illegal as submitted: copy-limit breaches and a Forbidden Extra Deck card
  • Single-copy King's Sarcophagus engine enabler with low opening-hand odds
  • No side deck
  • Exact-material Gate Guardian summons raise the error rate

Critical choke points

  • King's Sarcophagus (3 copies) is needed to recur Imsety and Hapi from the GY
  • Gate Guardian summons need the exact Sanga, Kazejin and Suijin materials on field or in hand
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring a legal copy-limit fix (or drop the third copy) Clears the Semi-Limited copy-limit violation so the list is legal
2 Red-Eyes Dark Dragoon a legal Extra Deck fusion or synchro monster Forbidden in OCG; it is a dead Extra Deck slot
3 one single-copy tech card a Side Deck of 3 to 5 cards Gives the deck a post-side plan, which D12 currently lacks

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring x3 exceeds the limit of 2 (Semi-Limited); Red-Eyes Dark Dragoon (Forbidden) is run at 1 copy; Main 53 and Extra 14 are within the OCG size rules; Side is 0; Hypergeometric P(>=1 starter in a 5-card hand) = 0.2617 for 3 copies
  • Inferred: Consistency and brick estimates from card text and composition; Interaction density from role tags and negation/removal text; Going-second protection from the Sanga, Kazejin and Suijin trio
  • Provisional: Meta Power and matchup fit (no dated meta sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup rates unknown Meta Power provisional without a dated metagame sample Deck title is null

More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top