Kuriboh Deck #769354 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
33± 10/ 100
Power Score
Structural 54
Reliability 50
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54.4
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion
  • Format: ocg

Legality

Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion boss (Destro-Dogma, Dusktopia, Dominance) reached through the Destiny HERO and Polymerization engine; Mulcharmy draw advantage grinding the opponent out of resources
  • Turn 1 (going first): Dark City at Midnight and Destiny HERO - Doom Overlord searches, Denier or Malicious bodies, then Polymerization into a Destiny HERO boss; hold a hand trap for the opponent's first answer
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Nibiru and Droll & Lock Bird for the opponent's first search or Special Summon, then use Mulcharmy draws to rebuild
  • Recovery: Recur Destiny HERO monsters with Denier and Dreadnought Servant, use Dark City to re-search, and use Mulcharmy draws to refill the hand
  • After siding: No side deck is present in the export (Side Deck size 0), so the post-side plan cannot be evaluated

Why it scores here

The deck is scored as a system: a searcher-dense Destiny HERO and Mulcharmy engine (P of at least one searcher-text card in a 5-card opening hand is about 0.77) feeding a 14-card Fusion Extra Deck with three Destiny HERO bosses and Polymerization-family access. Ten hand traps (about 0.73 chance of at least one in a 6-card going-second hand) and Mulcharmy draw effects give it a plausible route through disruption and a grind game. The score is capped because the list is Illegal: three cards run three copies against a limit of two, so the Final value is a theoretical, structural-only read. No combos, guides or win-rate data exist, so floor and median output are inferred from card text rather than observed. Archetype popularity and usage stats are not credited, and the card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in a 5-card opening hand) is about 0.77 across 13 searcher-text cards; Dark City and Doom Overlord give repeat access (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 hand traps and 21 removal-text cards compete for hand slots, but Mulcharmy draw softens bricks; no simulated brick rate exists (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is a Destiny HERO boss reached through Polymerization plus Denier or Dark City; no recorded boards exist, so this is a semantic read (Inferred)
D4 Combo Floor & Median Output 45 Median output is unmeasured with combo data total 0; the typical line relies on single-copy starters and Fusion access (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ten hand traps, Mulcharmy recursion and multiple independent starters give several lines after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draws, Denier and Dreadnought Servant recursion and Dark City re-searches restore resources (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Infinite Impermanence, Nibiru, Dominus Impulse and Droll give layered negation, though Dominus Impulse is over the copy limit (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Going-second board breaking comes from Gallant Bandit, Nibiru and Destro-Dogma at 3400 ATK, with no going-second combo data (Inferred)
D9 Offensive Pressure & Closing Power 60 Destro-Dogma (3400), Dusktopia (3000) and Dominance (2900) supply closing power once the boss is out (Verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 53 main-deck cards with 26 distinct entries, 3-copy staples and 11 singletons give a moderately compact but overloaded build (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 14 Fusion and 1 Link in the Extra Deck, with Dreadmaster-dependent Dreadnought Master, relies heavily on Polymerization-family access (Verified composition, Inferred)
D12 Side Deck Adaptability 25 No side deck is present in the export, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample exists; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fusion steps, Dreadmaster loops and hand-trap timing make the deck moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54.4, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist and copy-limit exposure (Illegal) (-20). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-20); Illegal, so theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps across Infinite Impermanence, Ash Blossom, Nibiru and Droll & Lock Bird give strong going-second disruption
  • Searcher density (Dark City, Doom Overlord, Masked HERO Dusk Crow, Masked HERO Furnace) supports a high chance of a live opening
  • Mulcharmy draw effects provide card advantage in long games
  • Fusion payoffs (Destro-Dogma, Dusktopia, Dominance) give a high closing ceiling

Weaknesses

  • Illegal list: three cards exceed their copy limit
  • Exact archetype label Kuriboh covers only 3 of 68 non-core cards (4.4 percent purity), so the archetype label does not describe the deck
  • No side deck, so no post-side adaptability
  • Heavy reliance on Polymerization-family access for a 14-card Fusion Extra Deck

Critical choke points

  • Polymerization-family access for the Fusion engine (Polymerization, Super Polymerization, Fusion Destiny)
  • Dark City at Midnight as the hub for Destiny HERO searches
  • Dreadmaster as the mandatory material for Dreadnought Master
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring, 1x Dominus Impulse, 1x Super Polymerization none required Brings each card within its legal copy limit and the main deck to 50 cards, which is inside the 40-60 range
2 none a 15-card side deck The export has no side deck, so the post-side plan and matchup adjustments cannot be evaluated
3 none none Re-evaluate after the list is legal and a dated combo or tournament sample is supplied, since those would raise confidence

Evidence & confidence

  • Verified: Illegal status: three copy-limit violations (Ash Blossom, Dominus Impulse, Super Polymerization); Main deck 53 and Extra deck 15 are within size rules; Composition: 10 hand traps, 13 searcher-text, 14 negation-text, 21 removal-text; Extra Deck: 14 Fusion and 1 Link; Usage stats: Ash Blossom 70.6 percent, Droll & Lock Bird 64.7 percent, Mulcharmy Fuwalos 58.8 percent
  • Inferred: At least one searcher in a 5-card opening hand is about 0.77; Ten hand traps give about 0.73 chance of at least one in a 6-card going-second hand; Consistency, interaction and resilience scores are semantic reads of card text
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit (D13) is provisional; Side adaptability (D12) is provisional because no side deck exists
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry for going-first, going-second, matchups, starter or brick rates No side deck in the export Archetype label Kuriboh does not match the deck's dominant sub-archetypes

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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