Kuriboh Deck #769354 — Yu-Gi-Oh! OCG
53 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (53)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- The Great Gallant Bandit x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Mask Change x1
- Polymerization x2
- Super Polymerization x3
- The Fallen & The Virtuous x2
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Contrast HERO Chaos x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x1
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Masked HERO Dark Law x1
- Predaplant Dragostapelia x1
- Skyborne Blue Cularsaw x1
- The Dragon that Devours the Dogma x1
- Xtra HERO Cross Crusader x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.4 |
| Going First | 58 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion
- Format: ocg
Legality
Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion boss (Destro-Dogma, Dusktopia, Dominance) reached through the Destiny HERO and Polymerization engine; Mulcharmy draw advantage grinding the opponent out of resources
- Turn 1 (going first): Dark City at Midnight and Destiny HERO - Doom Overlord searches, Denier or Malicious bodies, then Polymerization into a Destiny HERO boss; hold a hand trap for the opponent's first answer
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Nibiru and Droll & Lock Bird for the opponent's first search or Special Summon, then use Mulcharmy draws to rebuild
- Recovery: Recur Destiny HERO monsters with Denier and Dreadnought Servant, use Dark City to re-search, and use Mulcharmy draws to refill the hand
- After siding: No side deck is present in the export (Side Deck size 0), so the post-side plan cannot be evaluated
Why it scores here
The deck is scored as a system: a searcher-dense Destiny HERO and Mulcharmy engine (P of at least one searcher-text card in a 5-card opening hand is about 0.77) feeding a 14-card Fusion Extra Deck with three Destiny HERO bosses and Polymerization-family access. Ten hand traps (about 0.73 chance of at least one in a 6-card going-second hand) and Mulcharmy draw effects give it a plausible route through disruption and a grind game. The score is capped because the list is Illegal: three cards run three copies against a limit of two, so the Final value is a theoretical, structural-only read. No combos, guides or win-rate data exist, so floor and median output are inferred from card text rather than observed. Archetype popularity and usage stats are not credited, and the card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher-text card in a 5-card opening hand) is about 0.77 across 13 searcher-text cards; Dark City and Doom Overlord give repeat access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 10 hand traps and 21 removal-text cards compete for hand slots, but Mulcharmy draw softens bricks; no simulated brick rate exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling is a Destiny HERO boss reached through Polymerization plus Denier or Dark City; no recorded boards exist, so this is a semantic read (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output is unmeasured with combo data total 0; the typical line relies on single-copy starters and Fusion access (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ten hand traps, Mulcharmy recursion and multiple independent starters give several lines after a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draws, Denier and Dreadnought Servant recursion and Dark City re-searches restore resources (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Infinite Impermanence, Nibiru, Dominus Impulse and Droll give layered negation, though Dominus Impulse is over the copy limit (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second board breaking comes from Gallant Bandit, Nibiru and Destro-Dogma at 3400 ATK, with no going-second combo data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Destro-Dogma (3400), Dusktopia (3000) and Dominance (2900) supply closing power once the boss is out (Verified card text, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 53 main-deck cards with 26 distinct entries, 3-copy staples and 11 singletons give a moderately compact but overloaded build (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 14 Fusion and 1 Link in the Extra Deck, with Dreadmaster-dependent Dreadnought Master, relies heavily on Polymerization-family access (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 25 | No side deck is present in the export, so post-side adaptability cannot be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample exists; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Fusion steps, Dreadmaster loops and hand-trap timing make the deck moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.4, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist and copy-limit exposure (Illegal) (-20). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-20); Illegal, so theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand traps across Infinite Impermanence, Ash Blossom, Nibiru and Droll & Lock Bird give strong going-second disruption
- Searcher density (Dark City, Doom Overlord, Masked HERO Dusk Crow, Masked HERO Furnace) supports a high chance of a live opening
- Mulcharmy draw effects provide card advantage in long games
- Fusion payoffs (Destro-Dogma, Dusktopia, Dominance) give a high closing ceiling
Weaknesses
- Illegal list: three cards exceed their copy limit
- Exact archetype label Kuriboh covers only 3 of 68 non-core cards (4.4 percent purity), so the archetype label does not describe the deck
- No side deck, so no post-side adaptability
- Heavy reliance on Polymerization-family access for a 14-card Fusion Extra Deck
Critical choke points
- Polymerization-family access for the Fusion engine (Polymerization, Super Polymerization, Fusion Destiny)
- Dark City at Midnight as the hub for Destiny HERO searches
- Dreadmaster as the mandatory material for Dreadnought Master
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring, 1x Dominus Impulse, 1x Super Polymerization | none required | Brings each card within its legal copy limit and the main deck to 50 cards, which is inside the 40-60 range |
| 2 | none | a 15-card side deck | The export has no side deck, so the post-side plan and matchup adjustments cannot be evaluated |
| 3 | none | none | Re-evaluate after the list is legal and a dated combo or tournament sample is supplied, since those would raise confidence |
Evidence & confidence
- Verified: Illegal status: three copy-limit violations (Ash Blossom, Dominus Impulse, Super Polymerization); Main deck 53 and Extra deck 15 are within size rules; Composition: 10 hand traps, 13 searcher-text, 14 negation-text, 21 removal-text; Extra Deck: 14 Fusion and 1 Link; Usage stats: Ash Blossom 70.6 percent, Droll & Lock Bird 64.7 percent, Mulcharmy Fuwalos 58.8 percent
- Inferred: At least one searcher in a 5-card opening hand is about 0.77; Ten hand traps give about 0.73 chance of at least one in a 6-card going-second hand; Consistency, interaction and resilience scores are semantic reads of card text
- Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit (D13) is provisional; Side adaptability (D12) is provisional because no side deck exists
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry for going-first, going-second, matchups, starter or brick rates No side deck in the export Archetype label Kuriboh does not match the deck's dominant sub-archetypes
Couldn't load the combos





