Ragnaraika Deck #769342 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Battlewasp - Rapier the Onslaught x3, Krawler Soma x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Ragnaraika OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Insect board built from Battlewasp, Beetrooper and Krawler summons that converts into large Link and Synchro bodies (Giant Beetrooper Invincible Atlas, Ragnaraika Stag Sovereign, Battlewasp - Grand Partisan the Revolution is not run); Battlewasp and Beetrooper recursion from the GY, Heavy Beetrooper Mighty Neptune and Beargram as high-ATK bodies
  • Turn 1 (going first): Open on Resonance Insect, Battlewasp Wind and Beetrooper Scout Buggy to search and summon Insect monsters, then Link or Synchro into a board; Ash Blossom and Droll & Lock Bird are held to slow the opponent
  • Turn 2 (going second): Hold Ash Blossom, Evenly Matched, Forbidden Droplet and Droll & Lock Bird as interaction, then rebuild the Insect board through Battlewasp and Beetrooper summons from the GY and hand
  • Recovery: Battlewasp and Beetrooper monsters with GY-based summon effects, plus Resonance Insect and Gokipole searches, rebuild a board after a clear; the deck has no dedicated recursion beyond these
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

This list is illegal in OCG as submitted: Ash Blossom & Joyous Spring is run three times against a limit of two, so the deck gets no normal Final Contextual score and is capped at 25 as a theoretical, structural-only read. Structurally it is a single-archetype-family Insect midrange deck: the Insect engine (Resonance Insect, Battlewasp Wind, Beetrooper Scout Buggy and Gokipole) becomes live often on the opening hand, and the 26-card archetype core is present in about 97 percent of opening hands by the hypergeometric estimate. Interaction is broad (six hand traps, Evenly Matched, Forbidden Droplet, Harpie's Feather Duster and Pair Bear Scare) but is spread across many non-engine cards, so it does not stack into a clean end board. No combo boards were recorded, so the ceiling and median are text-only inference and carry little weight. The score comes from consistency, interaction and recovery on the system, not from the archetype's popularity and not from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of 3 copies of Resonance Insect in a 5-card opening hand) = 0.25; archetype core group P(at least one core card in hand) = 0.97; engine appears live often but the starter is a single 3-copy card (Inferred)
D2 Opening-Hand Quality & Brick Management 45 55 main with 21 singletons and 34 distinct cards; many Insect-restricted Special Summon cards (Beetrooper, Battlewasp, Krawler) and Limited-only tech create conflicts and dead draws (Inferred)
D3 Combo Conversion & Ceiling 50 No parsed boards in combos_evidence; ceiling inferred from text only, via Link/Synchro/Fusion access in Extra Deck and Beetrooper Landing (Inferred)
D4 Combo Floor & Median Output 45 No median power index available; typical output is a single Insect board with Link or Synchro follow-up, no measured distribution (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Four independent starter lines (Battlewasp, Beetrooper, Krawler, Ragnaraika) and six hand traps give redundancy against one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY recursion are present (19 searcher-text cards, Beetrooper Landing and Battlewasp Wind rebuy), but resource costs are real and unmeasured (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Droll & Lock Bird, Evenly Matched, Forbidden Droplet, Beetrooper Fly & Sting and Harpie's Feather Duster give layered interaction, but the 3-copy Ash Blossom is illegal (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second interaction via hand traps is strong (P at least one hand trap in 6 cards = 0.52), but no board-breaker beyond Harpie's Feather Duster and Evenly Matched is evident (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing bodies include Ragnaraika Stag Sovereign-style Link monsters and Beargram at 3400 ATK, but none are run in the Extra Deck beyond Link and Synchro options listed; closing is plausible (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 21 singletons and 34 distinct cards, and 5.7 percent exact-archetype purity; many off-archetype staples dilute consistency (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck of 15 spread across Link (9), Synchro (3), Fusion (2) and Xyz (1), all Insect-compatible; flexible but with heavy Insect-only requirements (Inferred)
D12 Side Deck Adaptability 20 No Side Deck is run (side_count 0), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample supplied; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Extra Deck and summon-restriction sequencing with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary; no Toolbox weighting applied because the deck is illegal and scored structurally only. Modifiers: none.


More OCG Info

Ragnaraika

Ragnaraika Breakdown

 
 

 

 

 

 

 

 
 

 

 
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