Black Luster Soldier Deck #769322 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Bystial Magnamhut x1
- Celtic Mystic x1
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x1
- Kuriboh - Multiply! x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Skull Archfiend of Chaos x2
- The Great Gallant Bandit x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x2
- Ghost Ogre & Snow Rabbit x3
- Incredible Ecclesia, the Virtuous x1
- Heat Wave x3
- Light and Darkness Ritual x1
- Pot of Sloth x2
- Ragged Records of Rites x2
- Spell Shattering Sword x1
- Super Polymerization x3
- The Fallen & The Virtuous x2
- Mind Shuffle x2
Extra Deck (15)
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Granguignol the Dusk Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x2
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Dharc the Dark Charmer, Gloomy x1
- S:P Little Knight x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- The Three Champions of Swordsoul x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 58 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Black Luster Soldier - Soldier of Light and Darkness and Black Chaos / Magician of Dark Chaos ritual boards via Light and Darkness Ritual, with Chaos Angel, Titaniklad and The Dragon that Devours the Dogma as Extra Deck closers; Fusion and Synchro beatsticks (Mirrorjade, Granguignol, Enigmaster Packbit, Despian Luluwalilith) when the ritual line is interrupted
- Turn 1 (going first): Open a Mulcharmy or Light and Darkness Ritual searcher line on T1, use Mind Shuffle, Ragged Records of Rites or Skull Archfiend to set up Black Chaos or Black Luster Soldier, keeping Ash Blossom and Ghost Ogre up for the opponent's first response
- Turn 2 (going second): Use hand traps (Ash Blossom, Kuriboh, Ghost Ogre, Droll and Lock Bird, Nibiru) to disrupt the opponent's board, then rebuild through Mulcharmy draw effects and Black Chaos, with Black Skull Dragon as a board breaker
- Recovery: Mulcharmy draw engine refills the hand when the board is empty, Pot of Sloth and Ragged Records of Rites rebuild the hand, and Skull Archfiend recurs ritual monsters from the GY
- After siding: Not available: the deck runs a 0-card Side Deck, so there is no post-side plan
Why it scores here
The deck is illegal as submitted: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a Semi-Limited limit of two, so the score is capped and labelled theoretical and structural only. Its structure is a Midrange hybrid built on a Mulcharmy draw engine, a Light and Darkness Ritual core and a large hand-trap package, which gives it strong resilience and a real closing power (ATK 2800 to 3500 across the ritual and Extra Deck bodies). Engine accessibility is reasonable, since the archetype core has an estimated 84 percent chance of at least one card in a five-card opening hand, but the list mixes several sub-archetypes (exact archetype purity 0 percent) and has no Side Deck, which lowers the score. No combo boards, guides, or tournament results were supplied, so the floor, median and ceiling are inferred from card text rather than measured. Archetype popularity was not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least 1 Black Chaos or Mulcharmy in opening 5) about 0.24 per copy group, archetype core P(at least 1 in hand) 0.84; engine density good (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Copy histogram 12 singles / 9 doubles / 9 triples; Mulcharmy and hand-trap bricks are partly offset by draw effects (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling read from card text only: Black Chaos, Black Luster Soldier and Magician of Dark Chaos boards, no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos_evidence (0 boards); median cannot be measured, kept at neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Nine hand traps plus Spell Shattering Sword and Griffoh give several independent answers to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Mulcharmy draw engine, Pot of Sloth, Ragged Records of Rites and Skull Archfiend recursion support refills (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Interaction breadth from Ash, Ghost Ogre, Droll, Spell Shattering Sword and Chaos Angel banish; no interaction density data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hand-trap group P(at least 1 in hand 6) about 0.66; board breakers present but no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Extra and main bodies at 2500 to 3500 ATK (Chaos Angel 3500, Black Chaos 3000, Mirrorjade 3000, Dragon that Devours the Dogma 3000) (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57 Main Deck cards with 30 distinct cards; 72 off-archetype copies and a mixed sub-archetype spread (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra Deck cards: 8 Fusion, 5 Synchro, 2 Link, all singleton or near-singleton (Verified) |
| D12 | Side Deck Adaptability | 15 | Side Deck has 0 cards, so there is no sideboard adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context and no dated meta sample; format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several multi-step ritual, fusion and Mulcharmy lines with many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary with a Combo secondary; scored on the Midrange weight table. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Copy-limit violations (-8); No Side Deck (-4). Final formula: Illegal cap: 0.80*Structural(61) + 0.20*TournamentReliability(50) + modifiers(-12) = 46.8, capped to 40 as theoretical/structural-only because the list is illegal
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Mulcharmy draw engine refills the hand and punishes empty boards
- Nine hand traps give strong going-second disruption
- High-ATK ritual and Extra Deck bodies give real closing power
- Extra Deck is well covered with Fusion, Synchro and Link options
Weaknesses
- Illegal copy counts: Ash Blossom and Super Polymerization exceed the Semi-Limited limit
- Mixed sub-archetypes (0 percent exact archetype purity) reduce engine coherence
- No Side Deck, so no post-side plan
- No combo, guide or tournament evidence, so the score rests on text and probability estimates
Critical choke points
- Light and Darkness Ritual searcher and ritual setup is needed for most big boards
- Mulcharmy draw requires an empty field and is weak when the opponent controls many cards
- Extra Deck closers depend on specific materials such as Fallen of Albaz for Chaos Angel and Titaniklad
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | none | Brings the count to the Semi-Limited limit of 2 so the list becomes legal |
| 1 | 1 copy of Super Polymerization | none | Brings the count to the Semi-Limited limit of 2 so the list becomes legal |
| 2 | none | a 15-card Side Deck | Gives the deck a post-side plan for best-of-3 play, since it currently has none |
Evidence & confidence
- Verified: Deck is illegal: Ash Blossom and Super Polymerization exceed the copy limit; Main 57, Extra 15, Side 0 are within the OCG size rules; Black Luster Soldier archetype id 809, with 8 of 8 usage core cards present
- Inferred: Engine accessibility P(at least 1 starter) 0.84 from the archetype core group; Hand-trap value on going second (P at least 1 hand trap in hand 6 about 0.66); Interaction, resilience and closing scores read from card text
- Provisional: Median output (D4) and matchup and format fit (D13) are neutral placeholders without combos or a meta sample; Meta Power is null
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No guides supplied for the archetype No win-rate telemetry exists in YGOVN Meta Power is Provisional without a dated metagame sample Deck title is null
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