Junk Deck #769318 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Junk Meister x3, Lava Golem x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Junk OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Junk Synchron / Jet Synchron / Starjunk Synchron engine into Synchro boss (Majestic Star Dragon, Shooting Majestic Star Dragon, Stardust Dragon, Crimson Dragon, Juraishin); Stardust and Mulcharmy draw-and-grind shell with hand traps and Solemn Judgment to protect the board
  • Turn 1 (going first): Normal Summon Junk Synchron or Junk Meister to search a Junk card, then Synchro Summon a Junk or Stardust boss from the Extra Deck, protected by Ash Blossom and Ghost Ogre
  • Turn 2 (going second): Hand-trap the opponent's first summon or activation (Ash Blossom, Ghost Ogre, Droll & Lock Bird), then rebuild through Junk Meister and Junk Synchron into a Synchro boss
  • Recovery: Mulcharmy draw effects and Junk Meister / Junk Synchron searches refill the hand; Synchro Fellowship and Stardust Illumination recur from the GY
  • After siding: Not evaluable: Side Deck size is 0, so no post-side plan exists in this list

Why it scores here

The score is capped low because the list is illegal: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so the result is theoretical and structural only. Structurally the deck is a connected Junk/Stardust Synchro system: Junk Synchron, Jet Synchron, Starjunk Synchron, Junk Meister and Mulcharmy give it a reasonable starter count and draw redundancy, while a full 15-card Extra Deck of Synchro bosses gives it strong end-board options. Interaction is dense (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster, Dark Ruler No More), which supports going-second play. Weaknesses are a brick-prone spread of 20 non-monster cards, zero side deck, and no recorded combos to confirm the median output. The score is not driven by Junk being a popular archetype, and it does not average individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 12 Junk/Synchron starters in opening 5) about 0.72 for the core set; redundant Junk Synchron and Junk Meister starters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 20 non-monster cards and 16 Spells in 55 Main cards give moderate brick risk; the Mulcharmy draw engine offsets some of it (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling reaches Majestic Star Dragon, Stardust Dragon and Juraishin off Junk/Stardust starters; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is text-only and likely lower than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Ghost Ogre, Droll & Lock Bird and Mulcharmy draws give several independent answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw triggers, Junk Meister and Junk Synchron searches and Synchro Fellowship recursion sustain resources (Inferred)
D7 End-Board & Interaction Quality 60 Solemn Judgment, Harpie's Feather Duster, Dark Ruler No More and Majestic Star Dragon negation give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Six hand traps plus Ghost Ogre and Droll & Lock Bird challenge a going-second board; Shooting Majestic Star Dragon negates one monster (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2500-4000 ATK Synchro bosses, Shooting Majestic Star Dragon at 4000 ATK, and piercing options (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 50 Main Deck is 55 cards, within the OCG size rules (40-60), but with 16 tech cards and 21 single copies it is less compact than a focused engine (Inferred)
D11 Extra Deck Efficiency & Coverage 75 Full 15-card Extra Deck of Synchro bosses with real coverage of boss, negation and recursion roles (Verified structure)
D12 Side Deck Adaptability 15 No side deck (Side Deck size 0), so there is no post-side adaptability to evaluate (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup fit is Provisional and held neutral at 50 (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step Synchro chains and many hand-trap timing decisions raise pilot demands (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-20); No side deck (-2). Final formula: Illegal cap: 0.80*Structural(57) + 0.20*TournamentReliability(45) = 54.6, capped to 30 as a theoretical/structural-only read (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite with Ash Blossom, Ghost Ogre, Droll & Lock Bird, Solemn Judgment and Majestic Star Dragon
  • Full 15-card Extra Deck with strong Synchro boss coverage
  • Redundant Junk and Synchron tuners give multiple paths to the same Synchro boss

Weaknesses

  • Illegal list: Ash Blossom is over the OCG copy limit
  • No side deck, so no post-side adaptability
  • Many single-copy tech cards reduce consistency
  • No recorded combos to confirm median output

Critical choke points

  • Ash Blossom copy count must be cut to 2 before the list is playable
  • The Junk Synchron / Meister starter density is the main opening-hand dependency
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 extra consistent starter or draw card Brings the list into the OCG copy limit so it can be scored normally
2 1 single-copy tech card 1 side deck card Adds post-side adaptability, which the list currently lacks

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring run 3 copies against an OCG Semi-Limited limit of 2; Main 55 / Extra 15 / Side 0 counts; Card text and stats for the listed cards; Usage stats: 8 of 9 core cards present
  • Inferred: Starter probability of about 0.72 for the core set; Going-second hand-trap value; Brick risk from the non-monster count; Interaction quality from card text
  • Provisional: Meta and matchup fit (D13) held neutral without a dated meta sample
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry, so going-first and going-second splits are unknown Meta Power is provisional without a dated metagame sample side deck is empty, so post-side play cannot be assessed

More OCG Info

Junk

Junk Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top