Junk Deck #769318 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Junk Meister x3, Lava Golem x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Assault Sonic Warrior x1
- Crossroad Sonic Chick x1
- Droll & Lock Bird x1
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Meister x3
- Lava Golem x3
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Stardust Trail x1
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Ghost Ogre & Snow Rabbit x2
- Jet Synchron x1
- Junk Synchron x2
- Psi-Reflector x1
- Revolution Synchron x1
- Scrap Synchron x1
- Stardust Synchron x2
- Starjunk Synchron x1
- Steam Synchron x1
- Wheel Synchron x1
- Dark Ruler No More x2
- Dimensional Fissure x3
- Emergency Teleport x3
- Harpie's Feather Duster x1
- Junk Signal x2
- Reinforcement of the Army x1
- Stardust Illumination x1
- Synchro Fellowship x1
- Synchro Rumble x1
- Triple Tactics Thrust x1
- Solemn Judgment x1
- Synchro Emergency x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Assault Blackwing - Kusanagi the Gathering Storm x1
- Bystial Dis Pater x1
- Crimson Dragon x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Juraishin, the Cursed Thunder God x1
- Majestic Star Dragon x1
- Rage Rose Witch x1
- Scrap Warrior x1
- Shooting Majestic Star Dragon x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Warrior x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Junk Synchron / Jet Synchron / Starjunk Synchron engine into Synchro boss (Majestic Star Dragon, Shooting Majestic Star Dragon, Stardust Dragon, Crimson Dragon, Juraishin); Stardust and Mulcharmy draw-and-grind shell with hand traps and Solemn Judgment to protect the board
- Turn 1 (going first): Normal Summon Junk Synchron or Junk Meister to search a Junk card, then Synchro Summon a Junk or Stardust boss from the Extra Deck, protected by Ash Blossom and Ghost Ogre
- Turn 2 (going second): Hand-trap the opponent's first summon or activation (Ash Blossom, Ghost Ogre, Droll & Lock Bird), then rebuild through Junk Meister and Junk Synchron into a Synchro boss
- Recovery: Mulcharmy draw effects and Junk Meister / Junk Synchron searches refill the hand; Synchro Fellowship and Stardust Illumination recur from the GY
- After siding: Not evaluable: Side Deck size is 0, so no post-side plan exists in this list
Why it scores here
The score is capped low because the list is illegal: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so the result is theoretical and structural only. Structurally the deck is a connected Junk/Stardust Synchro system: Junk Synchron, Jet Synchron, Starjunk Synchron, Junk Meister and Mulcharmy give it a reasonable starter count and draw redundancy, while a full 15-card Extra Deck of Synchro bosses gives it strong end-board options. Interaction is dense (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster, Dark Ruler No More), which supports going-second play. Weaknesses are a brick-prone spread of 20 non-monster cards, zero side deck, and no recorded combos to confirm the median output. The score is not driven by Junk being a popular archetype, and it does not average individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 12 Junk/Synchron starters in opening 5) about 0.72 for the core set; redundant Junk Synchron and Junk Meister starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 20 non-monster cards and 16 Spells in 55 Main cards give moderate brick risk; the Mulcharmy draw engine offsets some of it (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling reaches Majestic Star Dragon, Stardust Dragon and Juraishin off Junk/Stardust starters; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied, so median output is text-only and likely lower than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom, Ghost Ogre, Droll & Lock Bird and Mulcharmy draws give several independent answers to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw triggers, Junk Meister and Junk Synchron searches and Synchro Fellowship recursion sustain resources (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Solemn Judgment, Harpie's Feather Duster, Dark Ruler No More and Majestic Star Dragon negation give layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Six hand traps plus Ghost Ogre and Droll & Lock Bird challenge a going-second board; Shooting Majestic Star Dragon negates one monster (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 2500-4000 ATK Synchro bosses, Shooting Majestic Star Dragon at 4000 ATK, and piercing options (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main Deck is 55 cards, within the OCG size rules (40-60), but with 16 tech cards and 21 single copies it is less compact than a focused engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 75 | Full 15-card Extra Deck of Synchro bosses with real coverage of boss, negation and recursion roles (Verified structure) |
| D12 | Side Deck Adaptability | 15 | No side deck (Side Deck size 0), so there is no post-side adaptability to evaluate (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so matchup fit is Provisional and held neutral at 50 (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several multi-step Synchro chains and many hand-trap timing decisions raise pilot demands (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-20); No side deck (-2). Final formula: Illegal cap: 0.80*Structural(57) + 0.20*TournamentReliability(45) = 54.6, capped to 30 as a theoretical/structural-only read (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite with Ash Blossom, Ghost Ogre, Droll & Lock Bird, Solemn Judgment and Majestic Star Dragon
- Full 15-card Extra Deck with strong Synchro boss coverage
- Redundant Junk and Synchron tuners give multiple paths to the same Synchro boss
Weaknesses
- Illegal list: Ash Blossom is over the OCG copy limit
- No side deck, so no post-side adaptability
- Many single-copy tech cards reduce consistency
- No recorded combos to confirm median output
Critical choke points
- Ash Blossom copy count must be cut to 2 before the list is playable
- The Junk Synchron / Meister starter density is the main opening-hand dependency
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 extra consistent starter or draw card | Brings the list into the OCG copy limit so it can be scored normally |
| 2 | 1 single-copy tech card | 1 side deck card | Adds post-side adaptability, which the list currently lacks |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring run 3 copies against an OCG Semi-Limited limit of 2; Main 55 / Extra 15 / Side 0 counts; Card text and stats for the listed cards; Usage stats: 8 of 9 core cards present
- Inferred: Starter probability of about 0.72 for the core set; Going-second hand-trap value; Brick risk from the non-monster count; Interaction quality from card text
- Provisional: Meta and matchup fit (D13) held neutral without a dated meta sample
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry, so going-first and going-second splits are unknown Meta Power is provisional without a dated metagame sample side deck is empty, so post-side play cannot be assessed
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